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Source release of Wolfenstein 3D Classic Platinum for iOS, 1.1
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wolf3d/code/env/memory.h
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wolf3d/code/env/memory.h
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/*
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Copyright (C) 2004-2005 Michael Liebscher <johnnycanuck@users.sourceforge.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* memory.h: Memory allocation manager.
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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*
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*/
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/*
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Notes:
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This module is implemented by memory.c.
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*/
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#ifndef __MEMORY_H__
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#define __MEMORY_H__
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// Use the macros
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extern void *Memory_malloc( size_t size );
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extern void *Memory_calloc( size_t num, size_t size );
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extern void *Memory_realloc( void *memblock, size_t size );
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extern void Memory_free( void *memblock );
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extern void Memory_outofmem( const char *name, const char *file, W32 line );
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#define MM_MALLOC( size ) Memory_malloc( (size) )
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#define MM_CALLOC( num, size ) Memory_calloc( (num), (size) )
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#define MM_REALLOC( memblock, size ) Memory_realloc( (memblock), (size) )
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#define MM_FREE( memblock ) { Memory_free( (memblock) ); ((memblock)) = NULL; }
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#define MM_OUTOFMEM( name ) Memory_outofmem( (name), __FILE__, __LINE__ )
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#endif /* __MEMORY_H__ */
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