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Source release of Wolfenstein 3D Classic Platinum for iOS, 1.1
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wolf3d/code/env/filestring.h
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wolf3d/code/env/filestring.h
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/*
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Copyright (C) 2004-2005 Michael Liebscher <johnnycanuck@users.sourceforge.net>
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* filesystem.h: Interface to filesystem layer.
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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*
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* Acknowledgement:
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* This code was derived from Quake II, and was originally
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* written by Id Software, Inc.
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*
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*/
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/*
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Notes:
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This module is implemented by filestring.c.
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*/
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#ifndef __FILESTRING_H__
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#define __FILESTRING_H__
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extern void FS_CreatePath( char *path );
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extern void FS_FilePath( char *in, char *out );
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extern char *FS_SkipPath( char *pathname );
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extern void FS_StripExtension( char *in, char *out );
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extern char *FS_FileExtension( char *in );
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extern void FS_FileBase( char *in, char *out );
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#endif /* __FILESTRING_H__ */
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