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https://github.com/id-Software/Wolf3D-iOS.git
synced 2026-03-20 00:49:35 +01:00
Source release of Wolfenstein 3D Classic Platinum for iOS, 1.2
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@@ -254,7 +254,8 @@ PRIVATE int Pow_Give( pow_t type )
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{
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return 0;
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}
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Sound_StartSound( NULL, 0, CHAN_ITEM, Sound_RegisterSound( "lsfx/064.wav" ), 1, ATTN_NORM, 0 );
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// Sound_StartSound( NULL, 0, CHAN_ITEM, Sound_RegisterSound( "lsfx/064.wav" ), 1, ATTN_NORM, 0 ); //gsh, I don't like this sound
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Sound_StartSound( NULL, 0, CHAN_ITEM, Sound_RegisterSound( "lsfx/031.wav" ), 1, ATTN_NORM, 0 ); //gsh, I like this sound
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break;
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case pow_machinegun:
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@@ -290,14 +291,22 @@ PRIVATE int Pow_Give( pow_t type )
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case pow_spear:
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{
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char szTextMsg[ 256 ];
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//gsh char szTextMsg[ 256 ];
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Com_Printf("Spear of Destiny picked up!!\n");
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Sound_StartSound( NULL, 0, CHAN_ITEM, Sound_RegisterSound( "sodsfx/109.wav" ), 1, ATTN_NORM, 0 );
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Sound_StartSound( NULL, 0, CHAN_ITEM, Sound_RegisterSound( "sfx/109.wav" ), 1, ATTN_NORM, 0 ); //gsh
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iphoneSetNotifyText( "Spear of Destiny" );
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my_snprintf( szTextMsg, sizeof( szTextMsg ),
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/* //gsh
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my_snprintf( szTextMsg, sizeof( szTextMsg ), //this is supposed to load the last level... but it isn't
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"loading ; map s%.2d.map\n", 20 );
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Cbuf_AddText( szTextMsg );
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*/
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//this might be a bit of a hack. But it works.
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//Load the last level... gsh
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iphoneStartMap(8, 0, currentMap.skill);
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}
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break;
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