Source release of Wolfenstein 3D Classic Platinum for iOS, 1.2

This commit is contained in:
Travis Bradshaw
2012-01-31 16:57:34 -06:00
parent a82aba6b94
commit 16304944b4
45 changed files with 10681 additions and 171 deletions

View File

@@ -224,6 +224,7 @@ void HudEditFrame() {
// solid background color and some UI elements for context
R_Draw_Fill( 0, 0, 480, 320, gray );
iphoneDrawFace();
iphoneDrawNotifyText();
@@ -247,3 +248,336 @@ void HudEditFrame() {
}
}
//gsh
/*
int boundsLeft = 86;//70;
int boundsRight = 386;//480-72;
int boundsAbove = 80-15;//97;
int boundsUnder = 285-15;//320-15;
*/
//------------------
// ConvertFromImageToScreen
// This converts a point placed in the screen of the iphone image
// to the screen coordinates of the actual iphone
// gsh
//-------------------
void ConvertFromImageToScreen(int *x, int *y, rect_t boundsRect)
{
int boundsLeft = boundsRect.x;
int boundsRight = boundsRect.x + boundsRect.width;
int boundsAbove = boundsRect.y;
int boundsUnder = boundsRect.y + boundsRect.height;
int valX = *x;//prevTouches[0][0];
int valY = *y;//prevTouches[0][1];
//int boundsLeft = 64;
//int boundsRight = 480-64;
int width = boundsRight - boundsLeft;
//int boundsAbove = 100;
//int boundsUnder = 320-10;
int height = boundsUnder - boundsAbove;
valX -= boundsLeft;
valX = 480*valX/width;
valY -= boundsAbove;
valY = 320*valY/height;
*x = valX;
*y = valY;
}
//------------------
// ConvertFromScreenToImage
// This converts a point placed on the screen of the iphone
// to the coordinates of the screen of the iphone image
// gsh
//-------------------
void ConvertFromScreenToImage(int *x, int *y, rect_t boundsRect)
{
int boundsLeft = boundsRect.x;
int boundsRight = boundsRect.x + boundsRect.width;
int boundsAbove = boundsRect.y;
int boundsUnder = boundsRect.y + boundsRect.height;
int valX = *x;//prevTouches[0][0];
int valY = *y;//prevTouches[0][1];
//int boundsLeft = 64;
//int boundsRight = 480-64;
int width = boundsRight - boundsLeft;
//int boundsAbove = 100;
//int boundsUnder = 320-10;
int height = boundsUnder - boundsAbove;
valX = width*valX/480;
valX += boundsLeft;
valY = height*valY/320;
valY += boundsAbove;
*x = valX;
*y = valY;
}
//------------------
// ScaleFromScreenToImage
// This converts to the correct scale to draw with
// gsh
//-------------------
void ScaleFromScreenToImage(int *width, int *height, rect_t boundsRect)
{
int boundsLeft = boundsRect.x;
int boundsRight = boundsRect.x + boundsRect.width;
int boundsAbove = boundsRect.y;
int boundsUnder = boundsRect.y + boundsRect.height;
int w = *width;
int h = *height;
//int boundsLeft = 64;
//int boundsRight = 480-64;
int iW = boundsRight - boundsLeft;
//int boundsAbove = 100;
//int boundsUnder = 320-10;
int iH = boundsUnder - boundsAbove;
w = w*iW/480;
h = h*iH/320;
*width = w;
*height = h;
}
/*
==================
iphoneHudEditFrame
Same as HudEditFrame only different
gsh
==================
*/
void iphoneHudEditFrame() {
int w;
int x;
colour3_t gray = { 32, 32, 32 };
int adjustY = 10;
rect_t boundsRect = RectMake(86, 80-adjustY, 300, 205);
//iphoneSetNotifyText( "Drag the controls" );
if ( numTouches == 0 && numPrevTouches == 1 && dragHud ) {
// if it was released near the center, make it inactive
int x = prevTouches[0][0];
int y = prevTouches[0][1];
//convert x, y coordinates from iphone_image to screen coordinates
ConvertFromImageToScreen( &x, &y, boundsRect);
//ConvertFromScreenToImage( &x, &y);
if ( x > 120 && x < 360 && y > 80 && y < 240 ) {
dragHud->hudFlags |= HF_DISABLED;
} else {
// magnet pull a matchable axis if it is close enough
if ( dragHud == &huds.forwardStick ) {
SnapSticks( &huds.sideStick, dragHud );
SnapSticks( &huds.turnStick, dragHud );
}
if ( dragHud == &huds.sideStick ) {
SnapSticks( &huds.forwardStick, dragHud );
}
if ( dragHud == &huds.turnStick ) {
SnapSticks( &huds.forwardStick, dragHud );
}
}
Sound_StartLocalSound( "iphone/baction_01.wav" );
dragHud = NULL;
}
if ( numTouches == 1 && numPrevTouches == 0 ) {
// identify the hud being touched for drag
int x = touches[0][0];
int y = touches[0][1];
//convert x, y coordinates from iphone_image to screen coordinates
ConvertFromImageToScreen( &x, &y, boundsRect);
// ConvertFromScreenToImage( &x, &y);
dragHud = NULL;
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
if ( x >= hud->x && x - hud->x < hud->width &&
y >= hud->y && y - hud->y < hud->height ) {
dragHud = hud;
//int tempDragX = dragHud->x;
//int tempDragY = dragHud->y;
//ConvertFromImageToScreen(&, <#int * y#>)
dragX = dragHud->x - x;
dragY = dragHud->y - y;
Sound_StartLocalSound( "iphone/bdown_01.wav" );
dragHud->hudFlags &= ~HF_DISABLED;
break;
}
}
}
if ( numTouches == 1 && numPrevTouches == 1 && dragHud ) {
// adjust the position of the dragHud
int x = touches[0][0];
int y = touches[0][1];
ConvertFromImageToScreen(&x, &y, boundsRect);
dragHud->x = x + dragX;
dragHud->y = y + dragY;
if ( dragHud->x < 0 ) {
dragHud->x = 0;
}
if ( dragHud->x > 480 - dragHud->width ) {
dragHud->x = 480 - dragHud->width;
}
if ( dragHud->y < 0 ) {
dragHud->y = 0;
}
if ( dragHud->y > 320 - dragHud->height ) {
dragHud->y = 320 - dragHud->height;
}
}
// layout the disabled items in the center
w = 0;
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
if ( hud->hudFlags & HF_DISABLED ) {
w += hud->width;
}
}
x = 240 - w / 2;
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
if ( hud->hudFlags & HF_DISABLED ) {
hud->x = x;
hud->y = 160-hud->height/2;
x += hud->width;
}
}
// decide where the menu button, map button, and ammo will draw
// solid background color and some UI elements for context
R_Draw_Fill( 0, 0, 480, 320, gray );
iphoneDrawPic(0, 0, 480, 320, "iphone/submenus_background_image.tga");
//iphoneDrawPic(240-108, 0, 217, 50, "iphone/header_advanced.tga");
iphoneDrawPic(240-108*9/10, 0, 217*9/10, 50*9/10, "iphone/header_advanced.tga");
//gsh
iphoneDrawPic(10, 60-adjustY, 462, 250, "iphone/iphone_image.tga");
// iphoneDrawPic(0, 320-240, 480, 240, "iphone/iphone_image.tga");
// iphoneDrawFace();
// iphoneDrawNotifyText();
// draw the active items at their current locations
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) { //nice foreach loop!
if ( hud->hudFlags & HF_DISABLED ) {
pfglColor3f( 0.5, 0.5, 0.5 );
}
if ( hud == &huds.ammo ) {
int x = huds.ammo.x + huds.ammo.width / 2;
int y = huds.ammo.y;
int w = 48;
int h = 48;
ConvertFromScreenToImage(&x, &y, boundsRect);
ScaleFromScreenToImage(&w, &h, boundsRect);
iphoneDrawNumber( x, y, 99, w, h );
} else {
int x = hud->x;
int y = hud->y;
int w = hud->width;
int h = hud->height;
ConvertFromScreenToImage(&x, &y, boundsRect);
ScaleFromScreenToImage(&w, &h, boundsRect);
iphoneDrawPicNum( x, y, w, h, hud->glTexNum );
}
pfglColor3f( 1, 1, 1 );
}
// draw the back button
if ( iphoneDrawPicWithTouch( 0, 0, 64, 36, "iphone/button_back.tga" ) ) {
menuState = IPM_CONTROLS;
iphoneSetNotifyText( "" );
}
//x = 64;
//if (revLand->value)
x = 480-64;
// draw the menu button
if ( iphoneDrawPicWithTouch( x, 0, 64, 36, "iphone/menu.tga" ) ) {
//if ( iphoneDrawPicWithTouch( 64, 0, 64, 36, "iphone/button_menu_yellow.tga" ) ) {
menuState = IPM_MAIN;
iphoneSetNotifyText( "" );
}
/*
//------------------------------------
//Draw volume up/down settings... gsh
int width = 64*9/10;
int height = 36;//48*9/10;
int y = 0;
y = 0;
x = 480-width;
if (revLand->value){
y = 320-height;
x = 0;
}
//gsh
if ((int)volumeFireUpSetting->value) {
if (iphoneDrawPicWithTouch( x, y, width, height, "iphone/button_pistol.tga" ))
Cvar_Set("volumeFireUpSetting", "0");
}
else {
if (iphoneDrawPicWithTouch( x, y, width, height, "iphone/button_knife.tga" ))
Cvar_Set("volumeFireUpSetting", "1");
}
x = 480-width-width-5;
if (revLand->value)
x = width+5;
if ((int)volumeFireDownSetting->value) {
if (iphoneDrawPicWithTouch( x, y, width, height, "iphone/button_pistol.tga" ))
Cvar_Set("volumeFireDownSetting", "0");
}
else {
if (iphoneDrawPicWithTouch( x, y, width, height, "iphone/button_knife.tga" ))
Cvar_Set("volumeFireDownSetting", "1");
}
//-----------------------------------
*/
//draw the instructions
//if (revLand->value)
// iphoneDrawText(x+width+20, 300, 16, 16, "Drag the controls to customize");
//else
// iphoneCenterText(240, 300, "Drag each element of the controls to customize");
iphoneCenterArialText(245, 315, 0.8f, "Drag each element of the controls to customize");
}