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Source release of Wolfenstein 3D Classic Platinum for iOS, 1.2
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2
wolf3d/code/env/sound.c
vendored
2
wolf3d/code/env/sound.c
vendored
@@ -690,7 +690,7 @@ PRIVATE void Sound_Register( void )
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{
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s_initSound = Cvar_Get( "s_initSound", "1", CVAR_INIT );
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s_masterVolume = Cvar_Get( "s_masterVolume", "1.0", CVAR_ARCHIVE );
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s_masterVolume = Cvar_Get( "s_masterVolume", "0.3", CVAR_ARCHIVE ); //gsh changed this from "1.0" to "0.3" for the volume hack... otherwise it's too loud
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s_sfxVolume = Cvar_Get( "s_sfxVolume", "1.0", CVAR_ARCHIVE );
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s_musicVolume = Cvar_Get( "s_musicVolume", "1.0", CVAR_ARCHIVE );
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s_minDistance = Cvar_Get( "s_minDistance", "0.0", CVAR_ARCHIVE );
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