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The Return to Castle Wolfenstein Single Player sources as originally released under the GPL license on August 12, 2010.
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src/botlib/be_interface.h
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93
src/botlib/be_interface.h
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/*
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===========================================================================
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Return to Castle Wolfenstein single player GPL Source Code
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Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
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This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
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RTCW SP Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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RTCW SP Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_interface.h
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*
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* desc: botlib interface
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*
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*
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*****************************************************************************/
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/*
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"Do not go where the path leads, rather go where there's no track and leave a trail."
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"AAS (Area Awareness System)"
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"Part of the Gladiator is BoGuS (Bot Guidance System)"
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"ANSI (Advanced Navigational System Interface)"
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"to make things work the only thing you really have to do is think things work."
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"a madman is just someone living in another reality which isn't shared among many people"
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*/
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//#define DEBUG //debug code
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#define RANDOMIZE //randomize bot behaviour
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#if defined( WIN32 ) || defined( _WIN32 )
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#define AASZIP //allow reading directly from aasX.zip files
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#endif
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#define QUAKE2 //bot for Quake2
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//#define HALFLIFE //bot for Half-Life
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//==========================================================
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//
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// global variable structures
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//
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//==========================================================
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//FIXME: get rid of this global structure
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typedef struct botlib_globals_s
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{
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int botlibsetup; //true when the bot library has been setup
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int maxentities; //maximum number of entities
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int maxclients; //maximum number of clients
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float time; //the global time
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#ifdef DEBUG
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qboolean debug; //true if debug is on
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int goalareanum;
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vec3_t goalorigin;
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int runai;
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#endif
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} botlib_globals_t;
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//==========================================================
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//
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// global variables
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//
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//==========================================================
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extern botlib_globals_t botlibglobals;
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extern botlib_import_t botimport;
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extern int bot_developer; //true if developer is on
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//
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int Sys_MilliSeconds( void );
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