/*
===========================================================================

Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).  

RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with RTCW SP Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/


/*****************************************************************************
 * name:		l_libvar.h
 *
 * desc:		botlib vars
 *
 *
 *****************************************************************************/

//library variable
typedef struct libvar_s
{
	char        *name;
	char        *string;
	int flags;
	qboolean modified;      // set each time the cvar is changed
	float value;
	struct  libvar_s *next;
} libvar_t;

//removes all library variables
void LibVarDeAllocAll( void );
//gets the library variable with the given name
libvar_t *LibVarGet( char *var_name );
//gets the string of the library variable with the given name
char *LibVarGetString( char *var_name );
//gets the value of the library variable with the given name
float LibVarGetValue( char *var_name );
//creates the library variable if not existing already and returns it
libvar_t *LibVar( char *var_name, char *value );
//creates the library variable if not existing already and returns the value
float LibVarValue( char *var_name, char *value );
//creates the library variable if not existing already and returns the value string
char *LibVarString( char *var_name, char *value );
//sets the library variable
void LibVarSet( char *var_name, char *value );
//returns true if the library variable has been modified
qboolean LibVarChanged( char *var_name );
//sets the library variable to unmodified
void LibVarSetNotModified( char *var_name );

