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RTCW-MP/src/bspc/aas_create.h

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/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
//===========================================================================
//
// Name: aas_create.h
// Function:
// Programmer: Mr Elusive (MrElusive@demigod.demon.nl)
// Last update: 1997-12-04
// Tab Size: 3
//===========================================================================
#define AREA_PORTAL 1
//temporary AAS face
typedef struct tmp_face_s
{
int num; //face number
int planenum; //number of the plane the face is in
winding_t *winding; //winding of the face
struct tmp_area_s *frontarea; //area at the front of the face
struct tmp_area_s *backarea; //area at the back of the face
int faceflags; //flags of this face
int aasfacenum; //the number of the aas face used for this face
//double link list pointers for front and back area
struct tmp_face_s *prev[2], *next[2];
//links in the list with faces
struct tmp_face_s *l_prev, *l_next;
} tmp_face_t;
//temporary AAS area settings
typedef struct tmp_areasettings_s
{
//could also add all kind of statistic fields
int contents; //contents of the area
int modelnum; //bsp model inside this area
int areaflags; //area flags
int presencetype; //how a bot can be present in this area
int numreachableareas; //number of reachable areas from this one
int firstreachablearea; //first reachable area in the reachable area index
// Ridah, steepness
float groundsteepness;
} tmp_areasettings_t;
//temporary AAS area
typedef struct tmp_area_s
{
int areanum; //number of the area
struct tmp_face_s *tmpfaces; //the faces of the area
int presencetype; //presence type of the area
int contents; //area contents
int modelnum; //bsp model inside this area
int invalid; //true if the area is invalid
tmp_areasettings_t *settings; //area settings
struct tmp_area_s *mergedarea; //points to the new area after merging
//when mergedarea != 0 the area has only the
//seperating face of the merged areas
int aasareanum; //number of the aas area created for this tmp area
//links in the list with areas
struct tmp_area_s *l_prev, *l_next;
} tmp_area_t;
//temporary AAS node
typedef struct tmp_node_s
{
int planenum; //node plane number
struct tmp_area_s *tmparea; //points to an area if this node is an area
struct tmp_node_s *children[2]; //child nodes of this node
} tmp_node_t;
#define NODEBUF_SIZE 128
//node buffer
typedef struct tmp_nodebuf_s
{
int numnodes;
struct tmp_nodebuf_s *next;
tmp_node_t nodes[NODEBUF_SIZE];
} tmp_nodebuf_t;
//the whole temorary AAS
typedef struct tmp_aas_s
{
//faces
int numfaces;
int facenum;
tmp_face_t *faces;
//areas
int numareas;
int areanum;
tmp_area_t *areas;
//area settings
int numareasettings;
tmp_areasettings_t *areasettings;
//nodes
int numnodes;
tmp_node_t *nodes;
//node buffer
tmp_nodebuf_t *nodebuffer;
} tmp_aas_t;
extern tmp_aas_t tmpaasworld;
//creates a .AAS file with the given name from an already loaded map
void AAS_Create( char *aasfile );
//adds a face side to an area
void AAS_AddFaceSideToArea( tmp_face_t *tmpface, int side, tmp_area_t *tmparea );
//remvoes a face from an area
void AAS_RemoveFaceFromArea( tmp_face_t *tmpface, tmp_area_t *tmparea );
//allocate a tmp face
tmp_face_t *AAS_AllocTmpFace( void );
//free the tmp face
void AAS_FreeTmpFace( tmp_face_t *tmpface );
//allocate a tmp area
tmp_area_t *AAS_AllocTmpArea( void );
//free a tmp area
void AAS_FreeTmpArea( tmp_area_t *tmparea );
//allocate a tmp node
tmp_node_t *AAS_AllocTmpNode( void );
//free a tmp node
void AAS_FreeTmpNode( tmp_node_t *node );
//checks if an area is ok
void AAS_CheckArea( tmp_area_t *tmparea );
//flips the area faces where needed
void AAS_FlipAreaFaces( tmp_area_t *tmparea );
//returns true if the face is a gap seen from the given side
int AAS_GapFace( tmp_face_t *tmpface, int side );
//returns true if the face is a ground face
int AAS_GroundFace( tmp_face_t *tmpface );