mirror of
https://github.com/id-Software/RTCW-MP.git
synced 2026-03-20 00:49:40 +01:00
1314 lines
34 KiB
C
1314 lines
34 KiB
C
/*
|
||
===========================================================================
|
||
|
||
Return to Castle Wolfenstein multiplayer GPL Source Code
|
||
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
|
||
|
||
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
|
||
|
||
RTCW MP Source Code is free software: you can redistribute it and/or modify
|
||
it under the terms of the GNU General Public License as published by
|
||
the Free Software Foundation, either version 3 of the License, or
|
||
(at your option) any later version.
|
||
|
||
RTCW MP Source Code is distributed in the hope that it will be useful,
|
||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
GNU General Public License for more details.
|
||
|
||
You should have received a copy of the GNU General Public License
|
||
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
||
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
||
===========================================================================
|
||
*/
|
||
|
||
|
||
/*****************************************************************************
|
||
* name: ai_chat.c
|
||
*
|
||
* desc: Quake3 bot AI
|
||
*
|
||
*
|
||
*****************************************************************************/
|
||
|
||
#include "../game/g_local.h"
|
||
#include "../game/botlib.h"
|
||
#include "../game/be_aas.h"
|
||
#include "../game/be_ea.h"
|
||
#include "../game/be_ai_char.h"
|
||
#include "../game/be_ai_chat.h"
|
||
#include "../game/be_ai_gen.h"
|
||
#include "../game/be_ai_goal.h"
|
||
#include "../game/be_ai_move.h"
|
||
#include "../game/be_ai_weap.h"
|
||
#include "../botai/botai.h"
|
||
//
|
||
#include "ai_main.h"
|
||
#include "ai_dmq3.h"
|
||
#include "ai_chat.h"
|
||
#include "ai_cmd.h"
|
||
#include "ai_dmnet.h"
|
||
//
|
||
#include "chars.h" //characteristics
|
||
#include "inv.h" //indexes into the inventory
|
||
#include "syn.h" //synonyms
|
||
#include "match.h" //string matching types and vars
|
||
|
||
|
||
/*
|
||
==================
|
||
BotNumActivePlayers
|
||
==================
|
||
*/
|
||
int BotNumActivePlayers( void ) {
|
||
int i, num;
|
||
char buf[MAX_INFO_STRING];
|
||
static int maxclients;
|
||
|
||
if ( !maxclients ) {
|
||
maxclients = trap_Cvar_VariableIntegerValue( "sv_maxclients" );
|
||
}
|
||
|
||
num = 0;
|
||
for ( i = 0; i < maxclients && i < MAX_CLIENTS; i++ ) {
|
||
trap_GetConfigstring( CS_PLAYERS + i, buf, sizeof( buf ) );
|
||
//if no config string or no name
|
||
if ( !strlen( buf ) || !strlen( Info_ValueForKey( buf, "n" ) ) ) {
|
||
continue;
|
||
}
|
||
//skip spectators
|
||
if ( atoi( Info_ValueForKey( buf, "t" ) ) == TEAM_SPECTATOR ) {
|
||
continue;
|
||
}
|
||
//
|
||
num++;
|
||
}
|
||
return num;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotIsFirstInRankings
|
||
==================
|
||
*/
|
||
int BotIsFirstInRankings( bot_state_t *bs ) {
|
||
int i, score;
|
||
char buf[MAX_INFO_STRING];
|
||
static int maxclients;
|
||
playerState_t ps;
|
||
|
||
if ( !maxclients ) {
|
||
maxclients = trap_Cvar_VariableIntegerValue( "sv_maxclients" );
|
||
}
|
||
|
||
score = bs->cur_ps.persistant[PERS_SCORE];
|
||
for ( i = 0; i < maxclients && i < MAX_CLIENTS; i++ ) {
|
||
trap_GetConfigstring( CS_PLAYERS + i, buf, sizeof( buf ) );
|
||
//if no config string or no name
|
||
if ( !strlen( buf ) || !strlen( Info_ValueForKey( buf, "n" ) ) ) {
|
||
continue;
|
||
}
|
||
//skip spectators
|
||
if ( atoi( Info_ValueForKey( buf, "t" ) ) == TEAM_SPECTATOR ) {
|
||
continue;
|
||
}
|
||
//
|
||
BotAI_GetClientState( i, &ps );
|
||
if ( score < ps.persistant[PERS_SCORE] ) {
|
||
return qfalse;
|
||
}
|
||
}
|
||
return qtrue;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotIsLastInRankings
|
||
==================
|
||
*/
|
||
int BotIsLastInRankings( bot_state_t *bs ) {
|
||
int i, score;
|
||
char buf[MAX_INFO_STRING];
|
||
static int maxclients;
|
||
playerState_t ps;
|
||
|
||
if ( !maxclients ) {
|
||
maxclients = trap_Cvar_VariableIntegerValue( "sv_maxclients" );
|
||
}
|
||
|
||
score = bs->cur_ps.persistant[PERS_SCORE];
|
||
for ( i = 0; i < maxclients && i < MAX_CLIENTS; i++ ) {
|
||
trap_GetConfigstring( CS_PLAYERS + i, buf, sizeof( buf ) );
|
||
//if no config string or no name
|
||
if ( !strlen( buf ) || !strlen( Info_ValueForKey( buf, "n" ) ) ) {
|
||
continue;
|
||
}
|
||
//skip spectators
|
||
if ( atoi( Info_ValueForKey( buf, "t" ) ) == TEAM_SPECTATOR ) {
|
||
continue;
|
||
}
|
||
//
|
||
BotAI_GetClientState( i, &ps );
|
||
if ( score > ps.persistant[PERS_SCORE] ) {
|
||
return qfalse;
|
||
}
|
||
}
|
||
return qtrue;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotFirstClientInRankings
|
||
==================
|
||
*/
|
||
char *BotFirstClientInRankings( void ) {
|
||
int i, bestscore, bestclient;
|
||
char buf[MAX_INFO_STRING];
|
||
static char name[32];
|
||
static int maxclients;
|
||
playerState_t ps;
|
||
|
||
if ( !maxclients ) {
|
||
maxclients = trap_Cvar_VariableIntegerValue( "sv_maxclients" );
|
||
}
|
||
|
||
bestscore = -999999;
|
||
bestclient = 0;
|
||
for ( i = 0; i < maxclients && i < MAX_CLIENTS; i++ ) {
|
||
trap_GetConfigstring( CS_PLAYERS + i, buf, sizeof( buf ) );
|
||
//if no config string or no name
|
||
if ( !strlen( buf ) || !strlen( Info_ValueForKey( buf, "n" ) ) ) {
|
||
continue;
|
||
}
|
||
//skip spectators
|
||
if ( atoi( Info_ValueForKey( buf, "t" ) ) == TEAM_SPECTATOR ) {
|
||
continue;
|
||
}
|
||
//
|
||
BotAI_GetClientState( i, &ps );
|
||
if ( ps.persistant[PERS_SCORE] > bestscore ) {
|
||
bestscore = ps.persistant[PERS_SCORE];
|
||
bestclient = i;
|
||
}
|
||
}
|
||
EasyClientName( bestclient, name, 32 );
|
||
return name;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotLastClientInRankings
|
||
==================
|
||
*/
|
||
char *BotLastClientInRankings( void ) {
|
||
int i, worstscore, bestclient;
|
||
char buf[MAX_INFO_STRING];
|
||
static char name[32];
|
||
static int maxclients;
|
||
playerState_t ps;
|
||
|
||
if ( !maxclients ) {
|
||
maxclients = trap_Cvar_VariableIntegerValue( "sv_maxclients" );
|
||
}
|
||
|
||
worstscore = 999999;
|
||
bestclient = 0;
|
||
for ( i = 0; i < maxclients && i < MAX_CLIENTS; i++ ) {
|
||
trap_GetConfigstring( CS_PLAYERS + i, buf, sizeof( buf ) );
|
||
//if no config string or no name
|
||
if ( !strlen( buf ) || !strlen( Info_ValueForKey( buf, "n" ) ) ) {
|
||
continue;
|
||
}
|
||
//skip spectators
|
||
if ( atoi( Info_ValueForKey( buf, "t" ) ) == TEAM_SPECTATOR ) {
|
||
continue;
|
||
}
|
||
//
|
||
BotAI_GetClientState( i, &ps );
|
||
if ( ps.persistant[PERS_SCORE] < worstscore ) {
|
||
worstscore = ps.persistant[PERS_SCORE];
|
||
bestclient = i;
|
||
}
|
||
}
|
||
EasyClientName( bestclient, name, 32 );
|
||
return name;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotRandomOpponentName
|
||
==================
|
||
*/
|
||
char *BotRandomOpponentName( bot_state_t *bs ) {
|
||
int i, count;
|
||
char buf[MAX_INFO_STRING];
|
||
int opponents[MAX_CLIENTS], numopponents;
|
||
static int maxclients;
|
||
static char name[32];
|
||
|
||
if ( !maxclients ) {
|
||
maxclients = trap_Cvar_VariableIntegerValue( "sv_maxclients" );
|
||
}
|
||
|
||
numopponents = 0;
|
||
opponents[0] = 0;
|
||
for ( i = 0; i < maxclients && i < MAX_CLIENTS; i++ ) {
|
||
if ( i == bs->client ) {
|
||
continue;
|
||
}
|
||
//
|
||
trap_GetConfigstring( CS_PLAYERS + i, buf, sizeof( buf ) );
|
||
//if no config string or no name
|
||
if ( !strlen( buf ) || !strlen( Info_ValueForKey( buf, "n" ) ) ) {
|
||
continue;
|
||
}
|
||
//skip spectators
|
||
if ( atoi( Info_ValueForKey( buf, "t" ) ) == TEAM_SPECTATOR ) {
|
||
continue;
|
||
}
|
||
//skip team mates
|
||
if ( BotSameTeam( bs, i ) ) {
|
||
continue;
|
||
}
|
||
//
|
||
opponents[numopponents] = i;
|
||
numopponents++;
|
||
}
|
||
count = random() * numopponents;
|
||
for ( i = 0; i < numopponents; i++ ) {
|
||
count--;
|
||
if ( count <= 0 ) {
|
||
EasyClientName( opponents[i], name, sizeof( name ) );
|
||
return name;
|
||
}
|
||
}
|
||
EasyClientName( opponents[0], name, sizeof( name ) );
|
||
return name;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotMapTitle
|
||
==================
|
||
*/
|
||
|
||
char *BotMapTitle( void ) {
|
||
char info[1024];
|
||
static char mapname[128];
|
||
|
||
trap_GetServerinfo( info, sizeof( info ) );
|
||
|
||
strncpy( mapname, Info_ValueForKey( info, "mapname" ), sizeof( mapname ) - 1 );
|
||
mapname[sizeof( mapname ) - 1] = '\0';
|
||
|
||
return mapname;
|
||
}
|
||
|
||
|
||
/*
|
||
==================
|
||
BotWeaponNameForMeansOfDeath
|
||
==================
|
||
*/
|
||
|
||
char *BotWeaponNameForMeansOfDeath( int mod ) {
|
||
switch ( mod ) {
|
||
case MOD_SHOTGUN: return "Shotgun";
|
||
case MOD_GAUNTLET: return "Gauntlet";
|
||
case MOD_MACHINEGUN: return "Machinegun";
|
||
case MOD_GRENADE:
|
||
case MOD_GRENADE_SPLASH: return "Grenade Launcher";
|
||
case MOD_ROCKET:
|
||
case MOD_ROCKET_SPLASH: return "Rocket Launcher";
|
||
case MOD_RAILGUN: return "Railgun";
|
||
case MOD_LIGHTNING: return "Lightning Gun";
|
||
case MOD_BFG:
|
||
case MOD_BFG_SPLASH: return "BFG10K";
|
||
case MOD_GRAPPLE: return "Grapple";
|
||
default: return "[unknown weapon]";
|
||
}
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotRandomWeaponName
|
||
==================
|
||
*/
|
||
char *BotRandomWeaponName( void ) {
|
||
int rnd;
|
||
|
||
rnd = random() * 8.9;
|
||
switch ( rnd ) {
|
||
case 0: return "Gauntlet";
|
||
case 1: return "Shotgun";
|
||
case 2: return "Machinegun";
|
||
case 3: return "Grenade Launcher";
|
||
case 4: return "Rocket Launcher";
|
||
case 5: return "Plasmagun";
|
||
case 6: return "Railgun";
|
||
case 7: return "Lightning Gun";
|
||
default: return "BFG10K";
|
||
}
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotValidChatPosition
|
||
==================
|
||
*/
|
||
int BotValidChatPosition( bot_state_t *bs ) {
|
||
vec3_t point, start, end, mins, maxs;
|
||
bsp_trace_t trace;
|
||
|
||
//if the bot is dead all positions are valid
|
||
if ( BotIsDead( bs ) ) {
|
||
return qtrue;
|
||
}
|
||
//must be on the ground
|
||
//if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) return qfalse;
|
||
//do not chat if in lava or slime
|
||
VectorCopy( bs->origin, point );
|
||
point[2] -= 24;
|
||
if ( trap_PointContents( point,bs->entitynum ) & ( CONTENTS_LAVA | CONTENTS_SLIME ) ) {
|
||
return qfalse;
|
||
}
|
||
//do not chat if under water
|
||
VectorCopy( bs->origin, point );
|
||
point[2] += 32;
|
||
if ( trap_PointContents( point,bs->entitynum ) & MASK_WATER ) {
|
||
return qfalse;
|
||
}
|
||
//must be standing on the world entity
|
||
VectorCopy( bs->origin, start );
|
||
VectorCopy( bs->origin, end );
|
||
start[2] += 1;
|
||
end[2] -= 10;
|
||
trap_AAS_PresenceTypeBoundingBox( PRESENCE_CROUCH, mins, maxs );
|
||
BotAI_Trace( &trace, start, mins, maxs, end, bs->client, MASK_SOLID );
|
||
if ( trace.ent != ENTITYNUM_WORLD ) {
|
||
return qfalse;
|
||
}
|
||
//the bot is in a position where it can chat
|
||
return qtrue;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotChat_EnterGame
|
||
==================
|
||
*/
|
||
int BotChat_EnterGame( bot_state_t *bs ) {
|
||
char name[32];
|
||
float rnd;
|
||
|
||
if ( bot_nochat.integer ) {
|
||
return qfalse;
|
||
}
|
||
if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
|
||
return qfalse;
|
||
}
|
||
//don't chat in teamplay
|
||
if ( TeamPlayIsOn() ) {
|
||
return qfalse;
|
||
}
|
||
rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1 );
|
||
if ( !bot_fastchat.integer ) {
|
||
if ( random() > rnd ) {
|
||
return qfalse;
|
||
}
|
||
}
|
||
if ( BotNumActivePlayers() <= 1 ) {
|
||
return qfalse;
|
||
}
|
||
if ( !BotValidChatPosition( bs ) ) {
|
||
return qfalse;
|
||
}
|
||
BotAI_BotInitialChat( bs, "game_enter",
|
||
EasyClientName( bs->client, name, 32 ), // 0
|
||
BotRandomOpponentName( bs ), // 1
|
||
"[invalid var]", // 2
|
||
"[invalid var]", // 3
|
||
BotMapTitle(), // 4
|
||
NULL );
|
||
bs->lastchat_time = trap_AAS_Time();
|
||
bs->chatto = CHAT_ALL;
|
||
return qtrue;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotChat_ExitGame
|
||
==================
|
||
*/
|
||
int BotChat_ExitGame( bot_state_t *bs ) {
|
||
char name[32];
|
||
float rnd;
|
||
|
||
if ( bot_nochat.integer ) {
|
||
return qfalse;
|
||
}
|
||
if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
|
||
return qfalse;
|
||
}
|
||
//don't chat in teamplay
|
||
if ( TeamPlayIsOn() ) {
|
||
return qfalse;
|
||
}
|
||
rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1 );
|
||
if ( !bot_fastchat.integer ) {
|
||
if ( random() > rnd ) {
|
||
return qfalse;
|
||
}
|
||
}
|
||
if ( BotNumActivePlayers() <= 1 ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
BotAI_BotInitialChat( bs, "game_exit",
|
||
EasyClientName( bs->client, name, 32 ), // 0
|
||
BotRandomOpponentName( bs ), // 1
|
||
"[invalid var]", // 2
|
||
"[invalid var]", // 3
|
||
BotMapTitle(), // 4
|
||
NULL );
|
||
bs->lastchat_time = trap_AAS_Time();
|
||
bs->chatto = CHAT_ALL;
|
||
return qtrue;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotChat_StartLevel
|
||
==================
|
||
*/
|
||
int BotChat_StartLevel( bot_state_t *bs ) {
|
||
char name[32];
|
||
float rnd;
|
||
|
||
if ( bot_nochat.integer ) {
|
||
return qfalse;
|
||
}
|
||
if ( BotIsObserver( bs ) ) {
|
||
return qfalse;
|
||
}
|
||
if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
|
||
return qfalse;
|
||
}
|
||
//don't chat in teamplay
|
||
if ( TeamPlayIsOn() ) {
|
||
return qfalse;
|
||
}
|
||
rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1 );
|
||
if ( !bot_fastchat.integer ) {
|
||
if ( random() > rnd ) {
|
||
return qfalse;
|
||
}
|
||
}
|
||
if ( BotNumActivePlayers() <= 1 ) {
|
||
return qfalse;
|
||
}
|
||
BotAI_BotInitialChat( bs, "level_start",
|
||
EasyClientName( bs->client, name, 32 ), // 0
|
||
NULL );
|
||
bs->lastchat_time = trap_AAS_Time();
|
||
bs->chatto = CHAT_ALL;
|
||
return qtrue;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotChat_EndLevel
|
||
==================
|
||
*/
|
||
int BotChat_EndLevel( bot_state_t *bs ) {
|
||
char name[32];
|
||
float rnd;
|
||
|
||
if ( bot_nochat.integer ) {
|
||
return qfalse;
|
||
}
|
||
if ( BotIsObserver( bs ) ) {
|
||
return qfalse;
|
||
}
|
||
if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
|
||
return qfalse;
|
||
}
|
||
//don't chat in teamplay
|
||
if ( TeamPlayIsOn() ) {
|
||
return qfalse;
|
||
}
|
||
rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1 );
|
||
if ( !bot_fastchat.integer ) {
|
||
if ( random() > rnd ) {
|
||
return qfalse;
|
||
}
|
||
}
|
||
if ( BotNumActivePlayers() <= 1 ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
if ( BotIsFirstInRankings( bs ) ) {
|
||
BotAI_BotInitialChat( bs, "level_end_victory",
|
||
EasyClientName( bs->client, name, 32 ), // 0
|
||
BotRandomOpponentName( bs ), // 1
|
||
"[invalid var]", // 2
|
||
BotLastClientInRankings(), // 3
|
||
BotMapTitle(), // 4
|
||
NULL );
|
||
} else if ( BotIsLastInRankings( bs ) ) {
|
||
BotAI_BotInitialChat( bs, "level_end_lose",
|
||
EasyClientName( bs->client, name, 32 ), // 0
|
||
BotRandomOpponentName( bs ), // 1
|
||
BotFirstClientInRankings(), // 2
|
||
"[invalid var]", // 3
|
||
BotMapTitle(), // 4
|
||
NULL );
|
||
} else {
|
||
BotAI_BotInitialChat( bs, "level_end",
|
||
EasyClientName( bs->client, name, 32 ), // 0
|
||
BotRandomOpponentName( bs ), // 1
|
||
BotFirstClientInRankings(), // 2
|
||
BotLastClientInRankings(), // 3
|
||
BotMapTitle(), // 4
|
||
NULL );
|
||
}
|
||
bs->lastchat_time = trap_AAS_Time();
|
||
bs->chatto = CHAT_ALL;
|
||
return qtrue;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotChat_Death
|
||
==================
|
||
*/
|
||
int BotChat_Death( bot_state_t *bs ) {
|
||
char name[32];
|
||
float rnd;
|
||
|
||
if ( bot_nochat.integer ) {
|
||
return qfalse;
|
||
}
|
||
if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
|
||
return qfalse;
|
||
}
|
||
rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_DEATH, 0, 1 );
|
||
//if fast chatting is off
|
||
if ( !bot_fastchat.integer ) {
|
||
if ( random() > rnd ) {
|
||
return qfalse;
|
||
}
|
||
}
|
||
if ( BotNumActivePlayers() <= 1 ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
if ( bs->lastkilledby >= 0 && bs->lastkilledby < MAX_CLIENTS ) {
|
||
EasyClientName( bs->lastkilledby, name, 32 );
|
||
} else {
|
||
strcpy( name, "[world]" );
|
||
}
|
||
//
|
||
if ( TeamPlayIsOn() && BotSameTeam( bs, bs->lastkilledby ) ) {
|
||
if ( bs->lastkilledby == bs->client ) {
|
||
return qfalse;
|
||
}
|
||
BotAI_BotInitialChat( bs, "death_teammate", name, NULL );
|
||
bs->chatto = CHAT_TEAM;
|
||
} else
|
||
{
|
||
//don't chat in teamplay
|
||
if ( TeamPlayIsOn() ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
if ( bs->botdeathtype == MOD_WATER ) {
|
||
BotAI_BotInitialChat( bs, "death_drown", BotRandomOpponentName( bs ), NULL );
|
||
} else if ( bs->botdeathtype == MOD_SLIME ) {
|
||
BotAI_BotInitialChat( bs, "death_slime", BotRandomOpponentName( bs ), NULL );
|
||
} else if ( bs->botdeathtype == MOD_LAVA ) {
|
||
BotAI_BotInitialChat( bs, "death_lava", BotRandomOpponentName( bs ), NULL );
|
||
} else if ( bs->botdeathtype == MOD_FALLING ) {
|
||
BotAI_BotInitialChat( bs, "death_cratered", BotRandomOpponentName( bs ), NULL );
|
||
} else if ( bs->botsuicide || //all other suicides by own weapon
|
||
bs->botdeathtype == MOD_CRUSH ||
|
||
bs->botdeathtype == MOD_SUICIDE ||
|
||
bs->botdeathtype == MOD_TARGET_LASER ||
|
||
bs->botdeathtype == MOD_TRIGGER_HURT ||
|
||
bs->botdeathtype == MOD_UNKNOWN ) {
|
||
BotAI_BotInitialChat( bs, "death_suicide", BotRandomOpponentName( bs ), NULL );
|
||
} else if ( bs->botdeathtype == MOD_TELEFRAG ) {
|
||
BotAI_BotInitialChat( bs, "death_telefrag", name, NULL );
|
||
} else {
|
||
if ( ( bs->botdeathtype == MOD_GAUNTLET ||
|
||
bs->botdeathtype == MOD_RAILGUN ||
|
||
bs->botdeathtype == MOD_BFG ||
|
||
bs->botdeathtype == MOD_BFG_SPLASH ) && random() < 0.5 ) {
|
||
|
||
if ( bs->botdeathtype == MOD_GAUNTLET ) {
|
||
BotAI_BotInitialChat( bs, "death_gauntlet",
|
||
name, // 0
|
||
BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
|
||
NULL );
|
||
} else if ( bs->botdeathtype == MOD_RAILGUN ) {
|
||
BotAI_BotInitialChat( bs, "death_rail",
|
||
name, // 0
|
||
BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
|
||
NULL );
|
||
} else {
|
||
BotAI_BotInitialChat( bs, "death_bfg",
|
||
name, // 0
|
||
BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
|
||
NULL );
|
||
}
|
||
}
|
||
//choose between insult and praise
|
||
else if ( random() < trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1 ) ) {
|
||
BotAI_BotInitialChat( bs, "death_insult",
|
||
name, // 0
|
||
BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
|
||
NULL );
|
||
} else {
|
||
BotAI_BotInitialChat( bs, "death_praise",
|
||
name, // 0
|
||
BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
|
||
NULL );
|
||
}
|
||
}
|
||
bs->chatto = CHAT_ALL;
|
||
}
|
||
bs->lastchat_time = trap_AAS_Time();
|
||
return qtrue;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotChat_Kill
|
||
==================
|
||
*/
|
||
int BotChat_Kill( bot_state_t *bs ) {
|
||
char name[32];
|
||
float rnd;
|
||
|
||
if ( bot_nochat.integer ) {
|
||
return qfalse;
|
||
}
|
||
if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
|
||
return qfalse;
|
||
}
|
||
rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1 );
|
||
//if fast chat is off
|
||
if ( !bot_fastchat.integer ) {
|
||
if ( random() > rnd ) {
|
||
return qfalse;
|
||
}
|
||
}
|
||
if ( bs->lastkilledplayer == bs->client ) {
|
||
return qfalse;
|
||
}
|
||
if ( BotNumActivePlayers() <= 1 ) {
|
||
return qfalse;
|
||
}
|
||
if ( !BotValidChatPosition( bs ) ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
EasyClientName( bs->lastkilledplayer, name, 32 );
|
||
//
|
||
bs->chatto = CHAT_ALL;
|
||
if ( TeamPlayIsOn() && BotSameTeam( bs, bs->lastkilledplayer ) ) {
|
||
BotAI_BotInitialChat( bs, "kill_teammate", name, NULL );
|
||
bs->chatto = CHAT_TEAM;
|
||
} else
|
||
{
|
||
//don't chat in teamplay
|
||
if ( TeamPlayIsOn() ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
if ( bs->enemydeathtype == MOD_GAUNTLET ) {
|
||
BotAI_BotInitialChat( bs, "kill_gauntlet", name, NULL );
|
||
} else if ( bs->enemydeathtype == MOD_RAILGUN ) {
|
||
BotAI_BotInitialChat( bs, "kill_rail", name, NULL );
|
||
} else if ( bs->enemydeathtype == MOD_TELEFRAG ) {
|
||
BotAI_BotInitialChat( bs, "kill_telefrag", name, NULL );
|
||
}
|
||
//choose between insult and praise
|
||
else if ( random() < trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1 ) ) {
|
||
BotAI_BotInitialChat( bs, "kill_insult", name, NULL );
|
||
} else {
|
||
BotAI_BotInitialChat( bs, "kill_praise", name, NULL );
|
||
}
|
||
}
|
||
bs->lastchat_time = trap_AAS_Time();
|
||
return qtrue;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotChat_EnemySuicide
|
||
==================
|
||
*/
|
||
int BotChat_EnemySuicide( bot_state_t *bs ) {
|
||
char name[32];
|
||
float rnd;
|
||
|
||
if ( bot_nochat.integer ) {
|
||
return qfalse;
|
||
}
|
||
if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
|
||
return qfalse;
|
||
}
|
||
if ( BotNumActivePlayers() <= 1 ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1 );
|
||
//don't chat in teamplay
|
||
if ( TeamPlayIsOn() ) {
|
||
return qfalse;
|
||
}
|
||
//if fast chat is off
|
||
if ( !bot_fastchat.integer ) {
|
||
if ( random() > rnd ) {
|
||
return qfalse;
|
||
}
|
||
}
|
||
if ( !BotValidChatPosition( bs ) ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
if ( bs->enemy >= 0 ) {
|
||
EasyClientName( bs->enemy, name, 32 );
|
||
} else { strcpy( name, "" );}
|
||
BotAI_BotInitialChat( bs, "enemy_suicide", name, NULL );
|
||
bs->lastchat_time = trap_AAS_Time();
|
||
bs->chatto = CHAT_ALL;
|
||
return qtrue;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotChat_HitTalking
|
||
==================
|
||
*/
|
||
int BotChat_HitTalking( bot_state_t *bs ) {
|
||
char name[32], *weap;
|
||
int lasthurt_client;
|
||
float rnd;
|
||
|
||
if ( bot_nochat.integer ) {
|
||
return qfalse;
|
||
}
|
||
if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
|
||
return qfalse;
|
||
}
|
||
if ( BotNumActivePlayers() <= 1 ) {
|
||
return qfalse;
|
||
}
|
||
lasthurt_client = g_entities[bs->client].client->lasthurt_client;
|
||
if ( !lasthurt_client ) {
|
||
return qfalse;
|
||
}
|
||
if ( lasthurt_client == bs->client ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
if ( lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_HITTALKING, 0, 1 );
|
||
//don't chat in teamplay
|
||
if ( TeamPlayIsOn() ) {
|
||
return qfalse;
|
||
}
|
||
//if fast chat is off
|
||
if ( !bot_fastchat.integer ) {
|
||
if ( random() > rnd * 0.5 ) {
|
||
return qfalse;
|
||
}
|
||
}
|
||
if ( !BotValidChatPosition( bs ) ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
ClientName( g_entities[bs->client].client->lasthurt_client, name, sizeof( name ) );
|
||
weap = BotWeaponNameForMeansOfDeath( g_entities[bs->client].client->lasthurt_client );
|
||
//
|
||
BotAI_BotInitialChat( bs, "hit_talking", name, weap, NULL );
|
||
bs->lastchat_time = trap_AAS_Time();
|
||
bs->chatto = CHAT_ALL;
|
||
return qtrue;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotChat_HitNoDeath
|
||
==================
|
||
*/
|
||
int BotChat_HitNoDeath( bot_state_t *bs ) {
|
||
char name[32], *weap;
|
||
float rnd;
|
||
int lasthurt_client;
|
||
aas_entityinfo_t entinfo;
|
||
|
||
lasthurt_client = g_entities[bs->client].client->lasthurt_client;
|
||
if ( !lasthurt_client ) {
|
||
return qfalse;
|
||
}
|
||
if ( lasthurt_client == bs->client ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
if ( lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
if ( bot_nochat.integer ) {
|
||
return qfalse;
|
||
}
|
||
if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
|
||
return qfalse;
|
||
}
|
||
if ( BotNumActivePlayers() <= 1 ) {
|
||
return qfalse;
|
||
}
|
||
rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_HITNODEATH, 0, 1 );
|
||
//don't chat in teamplay
|
||
if ( TeamPlayIsOn() ) {
|
||
return qfalse;
|
||
}
|
||
//if fast chat is off
|
||
if ( !bot_fastchat.integer ) {
|
||
if ( random() > rnd * 0.5 ) {
|
||
return qfalse;
|
||
}
|
||
}
|
||
if ( !BotValidChatPosition( bs ) ) {
|
||
return qfalse;
|
||
}
|
||
//if the enemy is visible
|
||
if ( BotEntityVisible( bs->client, bs->eye, bs->viewangles, 360, bs->enemy ) ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
BotEntityInfo( bs->enemy, &entinfo );
|
||
if ( EntityIsShooting( &entinfo ) ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
ClientName( lasthurt_client, name, sizeof( name ) );
|
||
weap = BotWeaponNameForMeansOfDeath( g_entities[bs->client].client->lasthurt_mod );
|
||
//
|
||
BotAI_BotInitialChat( bs, "hit_nodeath", name, weap, NULL );
|
||
bs->lastchat_time = trap_AAS_Time();
|
||
bs->chatto = CHAT_ALL;
|
||
return qtrue;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotChat_HitNoKill
|
||
==================
|
||
*/
|
||
int BotChat_HitNoKill( bot_state_t *bs ) {
|
||
char name[32], *weap;
|
||
float rnd;
|
||
aas_entityinfo_t entinfo;
|
||
|
||
if ( bot_nochat.integer ) {
|
||
return qfalse;
|
||
}
|
||
if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
|
||
return qfalse;
|
||
}
|
||
if ( BotNumActivePlayers() <= 1 ) {
|
||
return qfalse;
|
||
}
|
||
rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_HITNOKILL, 0, 1 );
|
||
//don't chat in teamplay
|
||
if ( TeamPlayIsOn() ) {
|
||
return qfalse;
|
||
}
|
||
//if fast chat is off
|
||
if ( !bot_fastchat.integer ) {
|
||
if ( random() > rnd * 0.5 ) {
|
||
return qfalse;
|
||
}
|
||
}
|
||
if ( !BotValidChatPosition( bs ) ) {
|
||
return qfalse;
|
||
}
|
||
//if the enemy is visible
|
||
if ( BotEntityVisible( bs->client, bs->eye, bs->viewangles, 360, bs->enemy ) ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
BotEntityInfo( bs->enemy, &entinfo );
|
||
if ( EntityIsShooting( &entinfo ) ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
ClientName( bs->enemy, name, sizeof( name ) );
|
||
weap = BotWeaponNameForMeansOfDeath( g_entities[bs->enemy].client->lasthurt_mod );
|
||
//
|
||
BotAI_BotInitialChat( bs, "hit_nokill", name, weap, NULL );
|
||
bs->lastchat_time = trap_AAS_Time();
|
||
bs->chatto = CHAT_ALL;
|
||
return qtrue;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotChat_Random
|
||
==================
|
||
*/
|
||
int BotChat_Random( bot_state_t *bs ) {
|
||
float rnd;
|
||
char name[32];
|
||
|
||
if ( bot_nochat.integer ) {
|
||
return qfalse;
|
||
}
|
||
if ( BotIsObserver( bs ) ) {
|
||
return qfalse;
|
||
}
|
||
if ( bs->lastchat_time > trap_AAS_Time() - 3 ) {
|
||
return qfalse;
|
||
}
|
||
//don't chat in teamplay
|
||
if ( TeamPlayIsOn() ) {
|
||
return qfalse;
|
||
}
|
||
//don't chat when doing something important :)
|
||
if ( bs->ltgtype == LTG_TEAMHELP ||
|
||
bs->ltgtype == LTG_TEAMACCOMPANY ||
|
||
bs->ltgtype == LTG_RUSHBASE ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
rnd = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_RANDOM, 0, 1 );
|
||
if ( random() > bs->thinktime * 0.1 ) {
|
||
return qfalse;
|
||
}
|
||
if ( !bot_fastchat.integer ) {
|
||
if ( random() > rnd ) {
|
||
return qfalse;
|
||
}
|
||
if ( random() > 0.25 ) {
|
||
return qfalse;
|
||
}
|
||
}
|
||
if ( BotNumActivePlayers() <= 1 ) {
|
||
return qfalse;
|
||
}
|
||
if ( !BotValidChatPosition( bs ) ) {
|
||
return qfalse;
|
||
}
|
||
//
|
||
if ( bs->lastkilledplayer == bs->client ) {
|
||
strcpy( name, BotRandomOpponentName( bs ) );
|
||
} else {
|
||
EasyClientName( bs->lastkilledplayer, name, sizeof( name ) );
|
||
}
|
||
//
|
||
if ( random() < trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_MISC, 0, 1 ) ) {
|
||
BotAI_BotInitialChat( bs, "random_misc",
|
||
BotRandomOpponentName( bs ), // 0
|
||
name, // 1
|
||
"[invalid var]", // 2
|
||
"[invalid var]", // 3
|
||
BotMapTitle(), // 4
|
||
BotRandomWeaponName(), // 5
|
||
NULL );
|
||
} else {
|
||
BotAI_BotInitialChat( bs, "random_insult",
|
||
BotRandomOpponentName( bs ), // 0
|
||
name, // 1
|
||
"[invalid var]", // 2
|
||
"[invalid var]", // 3
|
||
BotMapTitle(), // 4
|
||
BotRandomWeaponName(), // 5
|
||
NULL );
|
||
}
|
||
bs->lastchat_time = trap_AAS_Time();
|
||
bs->chatto = CHAT_ALL;
|
||
return qtrue;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotChatTime
|
||
==================
|
||
*/
|
||
float BotChatTime( bot_state_t *bs ) {
|
||
int cpm;
|
||
|
||
cpm = trap_Characteristic_BInteger( bs->character, CHARACTERISTIC_CHAT_CPM, 1, 4000 );
|
||
|
||
return 2.0; //(float) trap_BotChatLength(bs->cs) * 30 / cpm;
|
||
}
|
||
|
||
/*
|
||
==================
|
||
BotChatTest
|
||
==================
|
||
*/
|
||
void BotChatTest( bot_state_t *bs ) {
|
||
|
||
char name[32];
|
||
char *weap;
|
||
int num, i;
|
||
|
||
num = trap_BotNumInitialChats( bs->cs, "game_enter" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "game_enter",
|
||
EasyClientName( bs->client, name, 32 ), // 0
|
||
BotRandomOpponentName( bs ), // 1
|
||
"[invalid var]", // 2
|
||
"[invalid var]", // 3
|
||
BotMapTitle(), // 4
|
||
NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "game_exit" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "game_exit",
|
||
EasyClientName( bs->client, name, 32 ), // 0
|
||
BotRandomOpponentName( bs ), // 1
|
||
"[invalid var]", // 2
|
||
"[invalid var]", // 3
|
||
BotMapTitle(), // 4
|
||
NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "level_start" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "level_start",
|
||
EasyClientName( bs->client, name, 32 ), // 0
|
||
NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "level_end_victory" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "level_end_victory",
|
||
EasyClientName( bs->client, name, 32 ), // 0
|
||
BotRandomOpponentName( bs ), // 1
|
||
BotFirstClientInRankings(), // 2
|
||
BotLastClientInRankings(), // 3
|
||
BotMapTitle(), // 4
|
||
NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "level_end_lose" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "level_end_lose",
|
||
EasyClientName( bs->client, name, 32 ), // 0
|
||
BotRandomOpponentName( bs ), // 1
|
||
BotFirstClientInRankings(), // 2
|
||
BotLastClientInRankings(), // 3
|
||
BotMapTitle(), // 4
|
||
NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "level_end" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "level_end",
|
||
EasyClientName( bs->client, name, 32 ), // 0
|
||
BotRandomOpponentName( bs ), // 1
|
||
BotFirstClientInRankings(), // 2
|
||
BotLastClientInRankings(), // 3
|
||
BotMapTitle(), // 4
|
||
NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
EasyClientName( bs->lastkilledby, name, sizeof( name ) );
|
||
num = trap_BotNumInitialChats( bs->cs, "death_drown" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
//
|
||
BotAI_BotInitialChat( bs, "death_drown", name, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "death_slime" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "death_slime", name, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "death_lava" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "death_lava", name, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "death_cratered" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "death_cratered", name, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "death_suicide" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "death_suicide", name, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "death_telefrag" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "death_telefrag", name, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "death_gauntlet" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "death_gauntlet",
|
||
name, // 0
|
||
BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
|
||
NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "death_rail" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "death_rail",
|
||
name, // 0
|
||
BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
|
||
NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "death_bfg" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "death_bfg",
|
||
name, // 0
|
||
BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
|
||
NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "death_insult" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "death_insult",
|
||
name, // 0
|
||
BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
|
||
NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "death_praise" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "death_praise",
|
||
name, // 0
|
||
BotWeaponNameForMeansOfDeath( bs->botdeathtype ), // 1
|
||
NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
//
|
||
EasyClientName( bs->lastkilledplayer, name, 32 );
|
||
//
|
||
num = trap_BotNumInitialChats( bs->cs, "kill_gauntlet" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
//
|
||
BotAI_BotInitialChat( bs, "kill_gauntlet", name, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "kill_rail" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "kill_rail", name, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "kill_telefrag" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "kill_telefrag", name, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "kill_insult" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "kill_insult", name, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "kill_praise" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "kill_praise", name, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "enemy_suicide" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "enemy_suicide", name, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
ClientName( g_entities[bs->client].client->lasthurt_client, name, sizeof( name ) );
|
||
weap = BotWeaponNameForMeansOfDeath( g_entities[bs->client].client->lasthurt_client );
|
||
num = trap_BotNumInitialChats( bs->cs, "hit_talking" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "hit_talking", name, weap, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "hit_nodeath" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "hit_nodeath", name, weap, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "hit_nokill" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "hit_nokill", name, weap, NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
//
|
||
if ( bs->lastkilledplayer == bs->client ) {
|
||
strcpy( name, BotRandomOpponentName( bs ) );
|
||
} else {
|
||
EasyClientName( bs->lastkilledplayer, name, sizeof( name ) );
|
||
}
|
||
//
|
||
num = trap_BotNumInitialChats( bs->cs, "random_misc" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
//
|
||
BotAI_BotInitialChat( bs, "random_misc",
|
||
BotRandomOpponentName( bs ), // 0
|
||
name, // 1
|
||
"[invalid var]", // 2
|
||
"[invalid var]", // 3
|
||
BotMapTitle(), // 4
|
||
BotRandomWeaponName(), // 5
|
||
NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
num = trap_BotNumInitialChats( bs->cs, "random_insult" );
|
||
for ( i = 0; i < num; i++ )
|
||
{
|
||
BotAI_BotInitialChat( bs, "random_insult",
|
||
BotRandomOpponentName( bs ), // 0
|
||
name, // 1
|
||
"[invalid var]", // 2
|
||
"[invalid var]", // 3
|
||
BotMapTitle(), // 4
|
||
BotRandomWeaponName(), // 5
|
||
NULL );
|
||
trap_BotEnterChat( bs->cs, bs->client, CHAT_ALL );
|
||
}
|
||
}
|