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The Return to Castle Wolfenstein Multiplayer sources as originally released under the GPL license on August 12, 2010.
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src/bspc/l_bsp_ent.h
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src/bspc/l_bsp_ent.h
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/*
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===========================================================================
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Return to Castle Wolfenstein multiplayer GPL Source Code
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Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
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This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
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RTCW MP Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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RTCW MP Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef MAX_MAP_ENTITIES
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#define MAX_MAP_ENTITIES 2048
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#endif
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typedef struct epair_s
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{
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struct epair_s *next;
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char *key;
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char *value;
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} epair_t;
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typedef struct
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{
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vec3_t origin;
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int firstbrush;
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int numbrushes;
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epair_t *epairs;
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// only valid for func_areaportals
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int areaportalnum;
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int portalareas[2];
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int modelnum; //for bsp 2 map conversion
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qboolean wasdetail; //for SIN
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} entity_t;
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extern int num_entities;
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extern entity_t entities[MAX_MAP_ENTITIES];
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void StripTrailing( char *e );
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void SetKeyValue( entity_t *ent, char *key, char *value );
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char *ValueForKey( entity_t *ent, char *key ); // will return "" if not present
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vec_t FloatForKey( entity_t *ent, char *key );
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void GetVectorForKey( entity_t *ent, char *key, vec3_t vec );
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qboolean ParseEntity( script_t *script );
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epair_t *ParseEpair( script_t *script );
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void PrintEntity( entity_t *ent );
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