Files
Quake_4_Alpha/src/framework/decltable.cpp
T
2026-08-07 23:55:17 -07:00

213 lines
4.5 KiB
C++

/*
===========================================================================
Quake 4 Reconstructed GPL Source Code
Copyright (C) 2026 Justin Marshall(IceColdDuke).
This file is part of the Quake 4 Reconstructed GPL Source Code (?Quake 4 Reconstructed Source Code?).
Quake 4 Reconstructed Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Quake 4 Reconstructed Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 4 Reconstructed Source Code. If not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#include "../idlib/precompiled.h"
#pragma hdrstop
#if defined(Q4_RECON_ENGINE_PRIVATE) && defined(_M_IX86)
static_assert( sizeof( idDeclTable ) == 0x24, "retail idDeclTable ABI drift" );
#endif
/*
=================
idDeclTable::idDeclTable
=================
*/
idDeclTable::idDeclTable( void ) {
}
/*
=================
idDeclTable::TableLookup
=================
*/
float idDeclTable::TableLookup( float index ) const {
int iIndex;
float iFrac;
int domain = values.Num() - 1;
if ( domain <= 1 ) {
return 1.0f;
}
if ( clamp ) {
index *= (domain-1);
if ( index >= domain - 1 ) {
return values[domain - 1];
} else if ( index <= 0 ) {
return values[0];
}
iIndex = idMath::Ftoi( index );
iFrac = index - iIndex;
} else {
index *= domain;
if ( index < 0 ) {
index += domain * idMath::Ceil( -index / domain );
}
iIndex = idMath::FtoiFast( idMath::Floor( index ) );
iFrac = index - iIndex;
iIndex = iIndex % domain;
if ( iIndex < 0 || iFrac < 0.0f ) {
iIndex = 0;
iFrac = 0.0f;
}
}
if ( !snap ) {
// we duplicated the 0 index at the end at creation time, so we
// don't need to worry about wrapping the filter
return values[iIndex] * ( 1.0f - iFrac ) + values[iIndex + 1] * iFrac;
}
return values[iIndex];
}
/*
=================
idDeclTable::Size
=================
*/
size_t idDeclTable::Size( void ) const {
return sizeof( idDeclTable ) + values.Allocated();
}
/*
=================
idDeclTable::FreeData
=================
*/
void idDeclTable::FreeData( void ) {
snap = false;
clamp = false;
values.Clear();
}
/*
=================
idDeclTable::DefaultDefinition
=================
*/
const char *idDeclTable::DefaultDefinition( void ) const {
return "{ { 0 } }";
}
/*
=================
idDeclTable::Validate
=================
*/
bool idDeclTable::Validate( const char *text, int textLength, idStr &report ) const {
idDecl *decl = declManager->AllocateDecl( DECL_TABLE );
const bool valid = decl->Parse( text, textLength, false );
decl->FreeData();
delete decl->base;
delete decl;
(void)report;
return valid;
}
/*
=================
idDeclTable::Parse
=================
*/
bool idDeclTable::Parse( const char *text, const int textLength, bool noCaching ) {
idLexer src;
idToken token;
float v;
(void)noCaching;
src.LoadMemory( text, textLength, GetFileName(), GetLineNum() );
src.SetFlags( DECL_LEXER_FLAGS );
src.SkipUntilString( "{" );
snap = false;
clamp = false;
minValue = idMath::INFINITY;
maxValue = -1.0e30f;
values.Clear();
while ( 1 ) {
if ( !src.ReadToken( &token ) ) {
break;
}
if ( token == "}" ) {
break;
}
if ( token.Icmp( "snap" ) == 0 ) {
snap = true;
} else if ( token.Icmp( "clamp" ) == 0 ) {
clamp = true;
} else if ( token.Icmp( "{" ) == 0 ) {
while ( 1 ) {
bool errorFlag;
v = src.ParseFloat( &errorFlag );
if ( errorFlag ) {
// we got something non-numeric
MakeDefault();
return false;
}
values.Append( v );
if ( v < minValue ) {
minValue = v;
}
if ( v > maxValue ) {
maxValue = v;
}
src.ReadToken( &token );
if ( token == "}" ) {
break;
}
if ( token == "," ) {
continue;
}
src.Warning( "expected comma or brace" );
MakeDefault();
return false;
}
} else {
src.Warning( "unknown token '%s'", token.c_str() );
MakeDefault();
return false;
}
}
// copy the 0 element to the end, so lerping doesn't
// need to worry about the wrap case
float val = values[0]; // template bug requires this to not be in the Append()?
values.Append( val );
return true;
}