Files
Quake_4_Alpha/q4xbase/sound/retch.sndshd
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2026-08-06 14:45:27 -07:00

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sound retch_powerup
{
description "preparing gun"
minDistance 39
maxDistance 1181
volumeDb -4
sound/strogg/retch/retch_powerup.wav
}
sound retch_ready_weapon
{
description "preparing gun"
minDistance 39
maxDistance 1181
volumeDb -4
sound/strogg/retch/ready_weapon.wav
}
sound retch_beepsmall
{
description "retch small beeps"
minDistance 39
maxDistance 984
volumeDb -5
frequencyshift 0.5000000119,1.5000000477
sound/strogg/retch/beepsmall1.wav
sound/strogg/retch/beepsmall2.wav
}
sound retch_beeplarge
{
description "retch small beeps"
minDistance 39
maxDistance 984
volumeDb -5
frequencyshift 0.5000000119,1.5000000477
//no_dups
sound/strogg/retch/beeplarge1.wav
sound/strogg/retch/beeplarge2.wav
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// retch MOVEMENT
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound retch_servo
{
description "the squeaky retch gets the...ahh nevermind."
minDistance 39
maxDistance 990
volumeDb -10
no_dups
frequencyshift 0.8000000119,1.2000000477
sound/strogg/retch/retch_servo_alt1.wav
sound/strogg/retch/retch_servo_alt2.wav
sound/strogg/retch/retch_servo_alt3.wav
//sound/strogg/retch/retch_servo2b.wav
//sound/strogg/retch/retch_servo2.wav
}
sound retch_footsteps
{
description "various footsteps for retch walking."
minDistance 39
maxDistance 984
volumeDb -8
frequencyshift 0.8000000119,1.2000000477
no_dups
sound/strogg/retch/retchstep6.wav
//sound/strogg/retch/retchstep2.wav
//sound/strogg/retch/retchstep3.wav
//sound/strogg/retch/retchstep4.wav
//sound/strogg/retch/retchstep5.wav
}
sound retch_grenade_prepare
{
description "preparing the grenade launcher"
minDistance 39
maxDistance 984
volumeDb -4
no_occlusion
sound/strogg/retch/retch_prepfire.wav
}
sound retch_swing
{
description "whiff"
minDistance 39
maxDistance 866
volumeDb 0
//sound/weapons/impact/whooshes_melee/whoosh1.wav
//sound/weapons/impact/whooshes_melee/whoosh2.wav
//sound/weapons/impact/whooshes_melee/whoosh3.wav
//sound/weapons/impact/whooshes_melee/whoosh4.wav
sound/strogg/retch/retch_melee1.wav
//sound/strogg/retch/growl2.wav
}
sound retch_growl
{
description "grrrrr"
minDistance 393
maxDistance 1181
volumeDb -4
no_dups
sound/strogg/retch/growl1.wav
sound/null.wav
sound/strogg/retch/growl2.wav
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// retch WEAPONS
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound retch_nailgun_fire
{
minDistance 196
maxDistance 1181
volumeDb -4
frequencyshift 0.8000000119,1.2000000477
sound/strogg/retch/retch_nailgunfire.wav
}
sound retch_machinegun_fire
{
minDistance 196
maxDistance 1181
volumeDb -4
frequencyshift 0.8000000119,1.2000000477
sound/strogg/retch/m_gun1.wav
sound/strogg/retch/m_gun2.wav
sound/strogg/retch/m_gun3.wav
}
sound retch_missile_loop
{
description "missile loop"
minDistance 30
maxDistance 350
volumeDb -4
looping
sound/strogg/retch/retch_missileloop.wav
}
sound retch_punch
{
description "pow"
minDistance 39
maxDistance 787
volumeDb -4
frequencyshift 0.8000000119,1.2000000477
sound/weapons/impact/whooshes_melee/melee_hit1.wav
sound/weapons/impact/whooshes_melee/melee_hit2.wav
sound/weapons/impact/whooshes_melee/melee_hit3.wav
}
sound retch_railgun
{
description "voip"
minDistance 196
maxDistance 1281
volumeDb -4
frequencyshift 0.8000000119,1.2000000477
sound/strogg/retch/retch_railgunfire.wav
}
sound retch_chargerailgun
{
description "voip"
minDistance 196
maxDistance 1181
volumeDb -4
frequencyshift 0.8000000119,1.2000000477
sound/strogg/retch/retch_railpowerup.wav
}
sound retch_grenade_launch
{
description "test sound for retch"
minDistance 196
maxDistance 1181
volumeDb -4
sound/strogg/retch/retch_missilefire.wav
}
sound retch_missile_launch
{
description "test sound for retch"
minDistance 196
maxDistance 1181
volumeDb -4
sound/strogg/retch/retch_missilefire.wav
}
sound retch_machinegun
{
description "test sound for retch"
minDistance 196
maxDistance 1181
volumeDb -4
frequencyshift 0.8000000119,1.2000000477
sound/strogg/retch/machinegun_01.wav
sound/strogg/retch/machinegun_02.wav
}
sound retch_nailgun_fireseq
{
minDistance 196
maxDistance 1181
volumeDb -4
//frequencyshift 0.8000000119,1.2000000477
sound/strogg/retch/retch_nailgunfireseq.wav
}
sound retch_missileexp
{
minDistance 196
maxDistance 1181
volumeDb -2
frequencyshift 0.7000000119,1.3000000477
//shake 0.4
sound/strogg/retch/retch_missileexp1.wav
sound/strogg/retch/retch_missileexp2.wav
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// retch VOCALIZATIONS
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
sound retch_servopain
{
description "servopain"
minDistance 393
maxDistance 1968
volumeDb 0
sound/strogg/retch/retch_servopain1.wav
}
sound retch_servoattack
{
description ""
minDistance 393
maxDistance 1968
volumeDb 0
sound/strogg/retch/retch_servoattack.wav
}
sound retch_meleeattack
{
description ""
minDistance 393
maxDistance 1968
volumeDb 0
sound/strogg/retch/retch_meleeattack.wav
}
sound retch_alert
{
description "retch sees you"
minDistance 393
maxDistance 1968
volumeDb 0
sound/strogg/retch/alert1.wav
sound/strogg/retch/alert2.wav
}
sound retch_rush
{
description "retch rushes you"
minDistance 393
maxDistance 1968
volumeDb 0
sound/strogg/retch/rush1.wav
sound/strogg/retch/rush2.wav
}
sound retch_checkfire
{
description "retch rushes you"
minDistance 393
maxDistance 1968
volumeDb 0
sound/strogg/retch/mandown.wav
}
sound retch_mandown
{
description "retch rushes you"
minDistance 393
maxDistance 1968
volumeDb 0
sound/strogg/retch/mandown.wav
}
sound retch_moveup
{
description "retch rushes you"
minDistance 393
maxDistance 1968
volumeDb 0
sound/strogg/retch/moveup.wav
}
sound retch_breathe
{
description "the retch has asthma"
minDistance 393
maxDistance 787
volumeDb -9
//no_dups
sound/strogg/retch/retch_melee1.wav
//sound/strogg/retch/breath02.wav
//sound/strogg/retch/breath03.wav
//sound/strogg/retch/breath04.wav
//sound/null.wav
}
sound retch_idle
{
description ""
minDistance 393
maxDistance 787
volumeDb -3
looping
sound/strogg/retch/retch_idle.wav
//sound/strogg/retch/breath02.wav
//sound/strogg/retch/breath03.wav
//sound/strogg/retch/breath04.wav
//sound/null.wav
}
sound retch_walkloop
{
description ""
minDistance 393
maxDistance 787
volumeDb -3
//looping
sound/strogg/retch/retch_walk.wav
//sound/strogg/retch/breath02.wav
//sound/strogg/retch/breath03.wav
//sound/strogg/retch/breath04.wav
//sound/null.wav
}
sound retch_runloop
{
description ""
minDistance 393
maxDistance 787
volumeDb -3
//looping
sound/strogg/retch/retch_run.wav
//sound/strogg/retch/breath02.wav
//sound/strogg/retch/breath03.wav
//sound/strogg/retch/breath04.wav
//sound/null.wav
}
////////////////////////////
// retch DEATH, PAIN, BODY
////////////////////////////
sound retch_pain
{
description "test sound for retch idle"
minDistance 393
maxDistance 984
volumeDb 5
sound/strogg/retch/retch_pain1.wav
sound/strogg/retch/retch_pain2.wav
}
sound retch_sight
{
description "test sound for retch idle"
minDistance 393
maxDistance 984
volumeDb 0
frequencyshift 0.7000000119,1.3000000477
sound/strogg/retch/retch_sight.wav
}
sound retch_die
{
description "death to the retch"
minDistance 393
maxDistance 1377
volumeDb 0
sound/strogg/retch/retch_death1.wav
}
sound retch_servomove
{
description "test sound for retch idle"
minDistance 393
maxDistance 984
volumeDb -4
//frequencyshift 0.9
sound/strogg/retch/retch_servomove1.wav
}
sound retch_fire
{
description "test sound for retch idle"
minDistance 393
maxDistance 984
volumeDb -4
//frequencyshift 0.9
sound/strogg/retch/retch_fire2a.wav
}
sound retch_firesmall
{
description "test sound for retch idle"
minDistance 393
maxDistance 984
volumeDb -4
//frequencyshift 0.9
sound/strogg/retch/retch_fire2b.wav
}