mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-17 19:23:50 +02:00
517 lines
8.2 KiB
Plaintext
517 lines
8.2 KiB
Plaintext
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sound retch_powerup
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{
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description "preparing gun"
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minDistance 39
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maxDistance 1181
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volumeDb -4
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sound/strogg/retch/retch_powerup.wav
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}
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sound retch_ready_weapon
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{
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description "preparing gun"
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minDistance 39
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maxDistance 1181
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volumeDb -4
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sound/strogg/retch/ready_weapon.wav
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}
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sound retch_beepsmall
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{
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description "retch small beeps"
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minDistance 39
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maxDistance 984
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volumeDb -5
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frequencyshift 0.5000000119,1.5000000477
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sound/strogg/retch/beepsmall1.wav
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sound/strogg/retch/beepsmall2.wav
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}
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sound retch_beeplarge
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{
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description "retch small beeps"
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minDistance 39
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maxDistance 984
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volumeDb -5
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frequencyshift 0.5000000119,1.5000000477
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//no_dups
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sound/strogg/retch/beeplarge1.wav
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sound/strogg/retch/beeplarge2.wav
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// retch MOVEMENT
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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sound retch_servo
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{
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description "the squeaky retch gets the...ahh nevermind."
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minDistance 39
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maxDistance 990
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volumeDb -10
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no_dups
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frequencyshift 0.8000000119,1.2000000477
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sound/strogg/retch/retch_servo_alt1.wav
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sound/strogg/retch/retch_servo_alt2.wav
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sound/strogg/retch/retch_servo_alt3.wav
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//sound/strogg/retch/retch_servo2b.wav
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//sound/strogg/retch/retch_servo2.wav
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}
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sound retch_footsteps
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{
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description "various footsteps for retch walking."
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minDistance 39
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maxDistance 984
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volumeDb -8
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frequencyshift 0.8000000119,1.2000000477
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no_dups
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sound/strogg/retch/retchstep6.wav
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//sound/strogg/retch/retchstep2.wav
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//sound/strogg/retch/retchstep3.wav
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//sound/strogg/retch/retchstep4.wav
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//sound/strogg/retch/retchstep5.wav
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}
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sound retch_grenade_prepare
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{
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description "preparing the grenade launcher"
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minDistance 39
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maxDistance 984
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volumeDb -4
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no_occlusion
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sound/strogg/retch/retch_prepfire.wav
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}
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sound retch_swing
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{
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description "whiff"
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minDistance 39
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maxDistance 866
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volumeDb 0
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//sound/weapons/impact/whooshes_melee/whoosh1.wav
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//sound/weapons/impact/whooshes_melee/whoosh2.wav
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//sound/weapons/impact/whooshes_melee/whoosh3.wav
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//sound/weapons/impact/whooshes_melee/whoosh4.wav
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sound/strogg/retch/retch_melee1.wav
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//sound/strogg/retch/growl2.wav
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}
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sound retch_growl
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{
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description "grrrrr"
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minDistance 393
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maxDistance 1181
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volumeDb -4
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no_dups
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sound/strogg/retch/growl1.wav
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sound/null.wav
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sound/strogg/retch/growl2.wav
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// retch WEAPONS
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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sound retch_nailgun_fire
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{
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minDistance 196
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maxDistance 1181
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volumeDb -4
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frequencyshift 0.8000000119,1.2000000477
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sound/strogg/retch/retch_nailgunfire.wav
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}
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sound retch_machinegun_fire
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{
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minDistance 196
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maxDistance 1181
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volumeDb -4
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frequencyshift 0.8000000119,1.2000000477
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sound/strogg/retch/m_gun1.wav
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sound/strogg/retch/m_gun2.wav
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sound/strogg/retch/m_gun3.wav
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}
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sound retch_missile_loop
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{
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description "missile loop"
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minDistance 30
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maxDistance 350
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volumeDb -4
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looping
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sound/strogg/retch/retch_missileloop.wav
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}
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sound retch_punch
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{
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description "pow"
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minDistance 39
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maxDistance 787
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volumeDb -4
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frequencyshift 0.8000000119,1.2000000477
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sound/weapons/impact/whooshes_melee/melee_hit1.wav
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sound/weapons/impact/whooshes_melee/melee_hit2.wav
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sound/weapons/impact/whooshes_melee/melee_hit3.wav
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}
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sound retch_railgun
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{
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description "voip"
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minDistance 196
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maxDistance 1281
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volumeDb -4
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frequencyshift 0.8000000119,1.2000000477
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sound/strogg/retch/retch_railgunfire.wav
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}
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sound retch_chargerailgun
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{
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description "voip"
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minDistance 196
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maxDistance 1181
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volumeDb -4
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frequencyshift 0.8000000119,1.2000000477
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sound/strogg/retch/retch_railpowerup.wav
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}
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sound retch_grenade_launch
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{
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description "test sound for retch"
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minDistance 196
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maxDistance 1181
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volumeDb -4
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sound/strogg/retch/retch_missilefire.wav
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}
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sound retch_missile_launch
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{
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description "test sound for retch"
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minDistance 196
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maxDistance 1181
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volumeDb -4
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sound/strogg/retch/retch_missilefire.wav
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}
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sound retch_machinegun
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{
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description "test sound for retch"
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minDistance 196
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maxDistance 1181
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volumeDb -4
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frequencyshift 0.8000000119,1.2000000477
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sound/strogg/retch/machinegun_01.wav
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sound/strogg/retch/machinegun_02.wav
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}
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sound retch_nailgun_fireseq
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{
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minDistance 196
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maxDistance 1181
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volumeDb -4
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//frequencyshift 0.8000000119,1.2000000477
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sound/strogg/retch/retch_nailgunfireseq.wav
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}
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sound retch_missileexp
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{
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minDistance 196
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maxDistance 1181
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volumeDb -2
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frequencyshift 0.7000000119,1.3000000477
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//shake 0.4
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sound/strogg/retch/retch_missileexp1.wav
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sound/strogg/retch/retch_missileexp2.wav
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// retch VOCALIZATIONS
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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sound retch_servopain
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{
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description "servopain"
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minDistance 393
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maxDistance 1968
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volumeDb 0
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sound/strogg/retch/retch_servopain1.wav
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}
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sound retch_servoattack
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{
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description ""
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minDistance 393
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maxDistance 1968
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volumeDb 0
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sound/strogg/retch/retch_servoattack.wav
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}
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sound retch_meleeattack
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{
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description ""
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minDistance 393
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maxDistance 1968
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volumeDb 0
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sound/strogg/retch/retch_meleeattack.wav
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}
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sound retch_alert
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{
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description "retch sees you"
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minDistance 393
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maxDistance 1968
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volumeDb 0
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sound/strogg/retch/alert1.wav
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sound/strogg/retch/alert2.wav
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}
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sound retch_rush
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{
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description "retch rushes you"
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minDistance 393
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maxDistance 1968
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volumeDb 0
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sound/strogg/retch/rush1.wav
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sound/strogg/retch/rush2.wav
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}
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sound retch_checkfire
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{
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description "retch rushes you"
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minDistance 393
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maxDistance 1968
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volumeDb 0
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sound/strogg/retch/mandown.wav
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}
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sound retch_mandown
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{
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description "retch rushes you"
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minDistance 393
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maxDistance 1968
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volumeDb 0
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sound/strogg/retch/mandown.wav
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}
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sound retch_moveup
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{
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description "retch rushes you"
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minDistance 393
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maxDistance 1968
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volumeDb 0
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sound/strogg/retch/moveup.wav
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}
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sound retch_breathe
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{
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description "the retch has asthma"
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minDistance 393
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maxDistance 787
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volumeDb -9
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//no_dups
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sound/strogg/retch/retch_melee1.wav
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//sound/strogg/retch/breath02.wav
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//sound/strogg/retch/breath03.wav
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//sound/strogg/retch/breath04.wav
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//sound/null.wav
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}
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sound retch_idle
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{
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description ""
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minDistance 393
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maxDistance 787
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volumeDb -3
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looping
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sound/strogg/retch/retch_idle.wav
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//sound/strogg/retch/breath02.wav
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//sound/strogg/retch/breath03.wav
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//sound/strogg/retch/breath04.wav
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//sound/null.wav
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}
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sound retch_walkloop
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{
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description ""
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minDistance 393
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maxDistance 787
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volumeDb -3
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//looping
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sound/strogg/retch/retch_walk.wav
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//sound/strogg/retch/breath02.wav
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//sound/strogg/retch/breath03.wav
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//sound/strogg/retch/breath04.wav
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//sound/null.wav
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}
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sound retch_runloop
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{
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description ""
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minDistance 393
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maxDistance 787
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volumeDb -3
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//looping
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sound/strogg/retch/retch_run.wav
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//sound/strogg/retch/breath02.wav
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//sound/strogg/retch/breath03.wav
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//sound/strogg/retch/breath04.wav
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//sound/null.wav
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}
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////////////////////////////
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// retch DEATH, PAIN, BODY
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////////////////////////////
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sound retch_pain
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{
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description "test sound for retch idle"
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minDistance 393
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maxDistance 984
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volumeDb 5
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sound/strogg/retch/retch_pain1.wav
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sound/strogg/retch/retch_pain2.wav
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}
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sound retch_sight
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{
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description "test sound for retch idle"
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minDistance 393
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maxDistance 984
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volumeDb 0
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frequencyshift 0.7000000119,1.3000000477
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sound/strogg/retch/retch_sight.wav
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}
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sound retch_die
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{
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description "death to the retch"
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minDistance 393
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maxDistance 1377
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volumeDb 0
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sound/strogg/retch/retch_death1.wav
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}
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sound retch_servomove
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{
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description "test sound for retch idle"
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minDistance 393
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maxDistance 984
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volumeDb -4
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//frequencyshift 0.9
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sound/strogg/retch/retch_servomove1.wav
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}
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sound retch_fire
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{
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description "test sound for retch idle"
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minDistance 393
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maxDistance 984
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volumeDb -4
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//frequencyshift 0.9
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sound/strogg/retch/retch_fire2a.wav
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}
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sound retch_firesmall
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{
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description "test sound for retch idle"
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minDistance 393
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maxDistance 984
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volumeDb -4
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//frequencyshift 0.9
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sound/strogg/retch/retch_fire2b.wav
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} |