Files
Quake_4_Alpha/q4xbase/materials/q4x_particles.mtr
T
2026-08-06 14:45:27 -07:00

195 lines
2.6 KiB
Plaintext

gfx/effects/q4x/fireburst
{
noShadows
nonSolid
translucent
twosided
{
blend add
map gfx/effects/q4x/fireburst.tga
vertexColor
}
}
gfx/effects/smoke/basic
{
noShadows
nonSolid
translucent
twosided
{
blend add
map gfx/effects/smoke/basic.tga
vertexColor
}
}
gfx/effects/q4x/goobgun_burn
{
noShadows
nonSolid
translucent
twosided
// {
// blend add
// map gfx/effects/q4x/fireburst.tga
// vertexColor
// }
{
videoMap loop textures/q4x_cryo/fireball01.roq
blend add
vertexColor
}
}
gfx/effects/q4x/fire/fire01
{
noShadows
nonSolid
translucent
twosided
{
blend add
map gfx/effects/q4x/fire/fire01.tga
vertexColor
}
}
gfx/effects/q4x/fire/fire02
{
noShadows
nonSolid
translucent
twosided
{
blend add
map gfx/effects/q4x/fire/fire02.tga
vertexColor
}
}
gfx/effects/q4x/fireburst
{
noShadows
nonSolid
translucent
twosided
{
blend add
map gfx/effects/q4x/fireburst.tga
vertexColor
}
}
gfx/effects/q4x/electricity/elec01
{
noShadows
nonSolid
translucent
twosided
{
blend add
map gfx/effects/q4x/electricity/elec01.tga
vertexColor
}
}
gfx/effects/q4x/fire/globfireglow
{
noShadows
nonSolid
translucent
twosided
{
blend add
map gfx/effects/q4x/fire/globfireglow.tga
vertexColor
rgb (1 * random [.05 * time ]) +5
}
}
gfx/effects/q4x/models/airturret_gadd1
{
noShadows
nonSolid
translucent
twoSided
{
blend add
map gfx/effects/q4x/models/airturret_gadd01.tga
//vertexColor
rgb (0.15 * sintable [.5 * time ]) +1
}
{
maskColor
map makealpha(gfx/effects/q4x/models/airturret_gadd01f.tga)
}
{
blend GL_DST_ALPHA, GL_ONE
maskAlpha
map gfx/effects/q4x/models/airturret_gadd01a.tga
scroll time * -.05, time * 0
}
{
maskColor
map makealpha(gfx/effects/q4x/models/airturret_flashmask.tga)
scroll time * -.25, time * -.25
}
{
blend GL_DST_ALPHA, GL_ONE
maskAlpha
map gfx/effects/q4x/models/airturret_gadd01b.tga
}
}
gfx/effects/q4x/models/airturret_gadd2
{
noShadows
nonSolid
translucent
twoSided
{
blend add
map gfx/effects/q4x/models/airturret_gadd02.tga
rotate time * -.05
//vertexColor
}
{
blend add
map gfx/effects/q4x/models/airturret_gadd02a.tga
rotate time * -.2
//vertexColor
}
}
gfx/effects/q4x/models/airturret_gadd3
{
noShadows
nonSolid
translucent
twoSided
{
blend add
map gfx/effects/q4x/models/airturret_gadd03.tga
rotate (1 * random [.002 * time ])
rgb (0.15 * sintable [.5 * time ]) +1
//vertexColor
}
}