mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-17 19:23:50 +02:00
195 lines
2.6 KiB
Plaintext
195 lines
2.6 KiB
Plaintext
gfx/effects/q4x/fireburst
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{
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noShadows
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nonSolid
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translucent
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twosided
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{
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blend add
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map gfx/effects/q4x/fireburst.tga
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vertexColor
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}
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}
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gfx/effects/smoke/basic
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{
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noShadows
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nonSolid
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translucent
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twosided
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{
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blend add
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map gfx/effects/smoke/basic.tga
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vertexColor
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}
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}
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gfx/effects/q4x/goobgun_burn
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{
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noShadows
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nonSolid
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translucent
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twosided
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// {
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// blend add
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// map gfx/effects/q4x/fireburst.tga
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// vertexColor
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// }
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{
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videoMap loop textures/q4x_cryo/fireball01.roq
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blend add
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vertexColor
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}
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}
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gfx/effects/q4x/fire/fire01
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{
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noShadows
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nonSolid
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translucent
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twosided
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{
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blend add
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map gfx/effects/q4x/fire/fire01.tga
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vertexColor
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}
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}
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gfx/effects/q4x/fire/fire02
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{
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noShadows
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nonSolid
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translucent
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twosided
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{
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blend add
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map gfx/effects/q4x/fire/fire02.tga
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vertexColor
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}
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}
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gfx/effects/q4x/fireburst
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{
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noShadows
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nonSolid
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translucent
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twosided
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{
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blend add
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map gfx/effects/q4x/fireburst.tga
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vertexColor
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}
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}
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gfx/effects/q4x/electricity/elec01
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{
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noShadows
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nonSolid
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translucent
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twosided
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{
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blend add
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map gfx/effects/q4x/electricity/elec01.tga
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vertexColor
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}
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}
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gfx/effects/q4x/fire/globfireglow
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{
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noShadows
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nonSolid
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translucent
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twosided
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{
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blend add
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map gfx/effects/q4x/fire/globfireglow.tga
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vertexColor
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rgb (1 * random [.05 * time ]) +5
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}
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}
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gfx/effects/q4x/models/airturret_gadd1
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{
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noShadows
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nonSolid
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translucent
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twoSided
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{
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blend add
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map gfx/effects/q4x/models/airturret_gadd01.tga
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//vertexColor
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rgb (0.15 * sintable [.5 * time ]) +1
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}
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{
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maskColor
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map makealpha(gfx/effects/q4x/models/airturret_gadd01f.tga)
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}
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{
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blend GL_DST_ALPHA, GL_ONE
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maskAlpha
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map gfx/effects/q4x/models/airturret_gadd01a.tga
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scroll time * -.05, time * 0
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}
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{
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maskColor
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map makealpha(gfx/effects/q4x/models/airturret_flashmask.tga)
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scroll time * -.25, time * -.25
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}
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{
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blend GL_DST_ALPHA, GL_ONE
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maskAlpha
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map gfx/effects/q4x/models/airturret_gadd01b.tga
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}
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}
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gfx/effects/q4x/models/airturret_gadd2
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{
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noShadows
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nonSolid
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translucent
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twoSided
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{
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blend add
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map gfx/effects/q4x/models/airturret_gadd02.tga
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rotate time * -.05
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//vertexColor
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}
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{
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blend add
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map gfx/effects/q4x/models/airturret_gadd02a.tga
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rotate time * -.2
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//vertexColor
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}
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}
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gfx/effects/q4x/models/airturret_gadd3
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{
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noShadows
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nonSolid
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translucent
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twoSided
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{
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blend add
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map gfx/effects/q4x/models/airturret_gadd03.tga
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rotate (1 * random [.002 * time ])
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rgb (0.15 * sintable [.5 * time ]) +1
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//vertexColor
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}
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}
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