mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-17 19:23:50 +02:00
198 lines
3.7 KiB
Plaintext
198 lines
3.7 KiB
Plaintext
lights/aqua2
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{ //used by John in m10
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{
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map gfx/lights/aqua2.tga
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zeroClamp
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colored
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}
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}
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lights/q4x_mesh
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{
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lightFalloffImage makeIntensity( gfx/lights/q4x_mesh.tga )
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{
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map gfx/lights/q4x_mesh.tga
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colored
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zeroClamp
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}
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}
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lights/c2_ceiling_2x
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{
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lightFalloffImage makeIntensity( gfx/lights/c2_ceiling_2.tga )
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{
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map gfx/lights/c2_ceiling_2.tga
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colored
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zeroClamp
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}
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}
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lights/p_light1x
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{
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lightFalloffImage makeIntensity( gfx/lights/p_light1.tga )
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{
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map gfx/lights/p_light1.tga
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colored
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zeroClamp
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}
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}
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lights/p_light1xb
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{
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lightFalloffImage makeIntensity( gfx/lights/p_light1b.tga )
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{
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map gfx/lights/p_light1b.tga
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colored
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zeroClamp
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}
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}
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lights/p_light1_doublex
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{
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lightFalloffImage makeIntensity( gfx/lights/p_light1_double.tga )
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{
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map gfx/lights/p_light1_double.tga
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colored
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zeroClamp
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}
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}
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lights/prisonbeam
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{
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lightFalloffImage makeIntensity( gfx/lights/p_beamlight.tga )
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{
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map gfx/lights/p_beamlight.tga
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colored
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zeroClamp
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}
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}
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textures/q4x_lights/rect_light8_red
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{
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qer_editorimage textures/common_lights/rect_light8_d.tga
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bumpmap addnormals ( textures/common_lights/rect_light8_local.tga, heightmap ( textures/common_lights/rect_light8_h.tga, 1 ) )
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diffusemap textures/common_lights/rect_light8_d.tga
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specularmap textures/common_lights/rect_light8_s.tga
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{
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if (parm4 == 0)
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blend add
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map textures/common_lights/rect_light8_g.tga
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red 0.95
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green 0.15
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blue 0.15
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}
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}
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textures/q4x_lights/rect_light8_blue
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{
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qer_editorimage textures/common_lights/rect_light8_d.tga
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bumpmap addnormals ( textures/common_lights/rect_light8_local.tga, heightmap ( textures/common_lights/rect_light8_h.tga, 1 ) )
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diffusemap textures/common_lights/rect_light8_d.tga
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specularmap textures/common_lights/rect_light8_s.tga
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{
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if (parm4 == 0)
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blend add
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map textures/common_lights/rect_light8_g.tga
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red 0.50
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green 0.50
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blue 0.90
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}
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}
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textures/common_lights/light1_1_waste_orange_to_red
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// CHECK
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{
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qer_EditorImage textures/common_lights/light1_1_d.tga
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bumpMap textures/common_lights/light1_1_local.tga
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diffuseMap textures/common_lights/light1_1_d.tga
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specularMap textures/common_lights/light1_1_s.tga
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{
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if (parm4 == 0)
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blend add
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map textures/common_lights/light1_1_add.tga
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red 0.64
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green 0.40
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blue 0.15
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}
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{ if (parm4 && time - parm4 < 2.5 )
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blend add
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map textures/common_lights/light1_1_add.tga
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red waste_lighttex_1_1_orange_to_red_r[(time-parm4)*2]
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green waste_lighttex_1_1_orange_to_red_g[(time-parm4)*2]
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blue waste_lighttex_1_1_orange_to_red_b[(time-parm4)*2]
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}
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{
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if (parm4 && time - parm4 >= 0.5)
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map textures/common_lights/light1_1_add.tga
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red 0.52*waste_bb_pulse[(time-parm4-0.5)*0.5]
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green 0
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blue 0
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zeroClamp
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}
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// CHECK
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}
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guide textures/common_lights/rect_light4 generic_glow_noheight_mi ("common_lights/rect_light4", "common_lights/rect_light4_g" )
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/// Added by Steve H /////////////////////////////////////////////////////////////////////
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lights/grate_coarse01_1_lit
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{
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lightFalloffImage makeIntensity( gfx/lights/grate_coarse01_1_lit.tga )
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{
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map gfx/lights/grate_coarse01_1_lit.tga
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colored
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zeroClamp
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}
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}
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lights/grate_coarse02_1_lit
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{
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lightFalloffImage makeIntensity( gfx/lights/grate_coarse02_1_lit.tga )
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{
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map gfx/lights/grate_coarse02_1_lit.tga
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colored
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zeroClamp
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}
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}
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lights/ceiling01_1_lit
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{
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lightFalloffImage makeIntensity( gfx/lights/ceiling01_1_lit.tga )
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{
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map gfx/lights/ceiling01_1_lit.tga
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colored
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zeroClamp
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}
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}
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//scrolling trench cloud overlay--------------------------
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lights/groundoverlay_trench
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{
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lightFalloffImage _white
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{
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forceHighQuality
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map gfx/lights/clouds_1.tga
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translate (time * 0.5 * parm5), (time * -1 * parm5)
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colored
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}
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} |