Files
Quake_4_Alpha/q4xbase/effects/weapons/goobgun/actorimpact.fx
T
2026-08-06 14:45:27 -07:00

79 lines
1.3 KiB
HLSL

effect effects/weapons/goobgun/actorimpact
{
size 174
spawner "BigFlash"
{
count 2,2
sprite
{
duration 0.2,0.2
blend add
material "gfx/effects/weapons/flash"
start
{
position { cylinder 0,-6,-6,0,6,6 }
angle { box 0,0,0,1,1,1 }
size { point 120,120 }
tint { line 0.886275,0.886275,0.886275,0.941177,0.941177,0.941177 }
fade { point 0.9 }
rotate { box 0,1 }
}
motion
{
size { envelope "linear" }
fade { envelope "linear" }
angle { envelope "linear" }
rotate { envelope "linear" }
}
end
{
size { line 15,15,20,20 }
fade { point 0.2 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.222222,0.222222 relative }
}
}
}
spawner "quickflares"
{
count 8,16
locked
line
{
duration 0.25,0.5
blend add
material "gfx/effects/weapons/flash_half"
generatedOriginNormal
start
{
position { sphere -1,-1,-1,1,1,1 surface }
size { box 25,50 }
tint { point 0.462745,0.447059,0.760784 }
fade { point 0 }
offset { box -3,0,0,-3,0,30 }
length { box 16,0,0,20,0,0 useEndOrigin }
}
motion
{
fade { envelope "fast_in_slow_out" }
length { envelope "linear" }
}
end
{
fade { point 1 }
length { box 16,0,0,60,0,0 useEndOrigin }
}
}
}
}