Files
Quake_4_Alpha/q4xbase/effects/levels/airassault/q4x_big_explode.fx
T
2026-08-06 14:45:27 -07:00

324 lines
4.9 KiB
HLSL

effect effects/levels/airassault/q4x_big_explode
{
size 42640
decal "scorch"
{
decal
{
duration 0.002,0.002
material "gfx/effects/decals/explosion_impact2"
start
{
size { point 1225,1225 }
rotate { box 0,1 }
}
}
}
sound "sound"
{
soundShader "effects_q4x_barrel_explode"
}
spawner "column_smoke"
{
count 8,8
sprite
{
duration 0.5,1
material "gfx/effects/smoke/cloud_alpha2"
gravity -0.02,-0.02
start
{
position { line 0,-30,0,540,30,0 linearSpacing }
velocity { box 0,30,0,0,40,0 }
size { box 15000,15000,27000,27000 }
tint { point 0.482353,0.466667,0.419608 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
tint { envelope linear }
fade { envelope cosine }
rotate { envelope linear }
}
end
{
tint { point 0.168627,0.164706,0.141176 }
fade { point 0.4 }
rotate { box -0.277778,0.277778 relative }
}
}
}
spawner "smoke3"
{
start 0.6,0.6
count 9,9
sprite
{
duration 2,2
material "gfx/effects/smoke/cloud_alpha"
start
{
position { line 10,-300,-300,10,300,300 }
velocity { box 0,0,0,20,0,0 }
size { line 18000,18000,30000,30000 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
fade { envelope cosine }
rotate { envelope linear }
}
end
{
fade { point 0.01 }
rotate { box -0.111111,0.111111 relative }
}
}
}
spawner "sparks_lines"
{
count 9,12
locked
line
{
duration 0.15,0.15
blend add
generatedLine
material "gfx/effects/energy_sparks/spark_line2"
generatedOriginNormal
flipNormal
start
{
position { cylinder -0.1,-0.1,-0.1,0.1,0.1,0.1 surface }
velocity { box 200,0,0,400,0,0 }
size { box 120,360 }
tint { line 1,0.921569,0.701961,0.74902,0.521569,0.203922 }
length { box 100,0,0,150,0,0 }
}
motion
{
tint { envelope linear }
fade { envelope exp_x2 }
}
end
{
tint { line 0.956863,0.658824,0.529412,0.956863,0.639216,0.529412 }
}
}
}
spawner "sparks"
{
count 100,100
sprite
{
duration 4,6
blend add
material "gfx/effects/energy_sparks/spark3"
start
{
velocity { box 100,-150,-150,500,150,150 }
angle { box 0,0,0,0.277778,0.277778,0.277778 }
acceleration { point -500,0,0 }
size { line 5,5,40,40 }
tint { line 1,0.721569,0.309804,1,1,1 }
offset { box -300,-300,-300,300,300,300 }
}
motion
{
fade { envelope linear_flicker }
angle { envelope linear }
}
end
{
angle { box 0.277778,0.277778,0.277778,0.555556,0.555556,0.555556 relative }
}
}
}
spawner "column_fire"
{
count 10,10
sprite
{
duration 2.5,5
material "gfx/effects/fire/fire1a"
start
{
position { line -50,0,0,50,0,0 linearSpacing }
velocity { box 0,-250,-250,0,250,250 }
angle { box 0,0,0,1,1,1 }
size { box 400,400,120,120 }
offset { box -6,-6,-6,6,6,6 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
angle { envelope linear }
rotate { envelope linear }
}
end
{
size { box 6000,6000,15000,15000 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.277778,0.277778 }
}
}
}
spawner "column_fire2"
{
count 4,4
sprite
{
duration 2.5,5
material "gfx/effects/fire/fire4a"
start
{
position { line -50,0,0,50,0,0 }
velocity { box 50,0,0,500,0,0 }
angle { box 0,0,0,1,1,1 }
size { box 64,64,90,90 }
offset { box -6,-6,-6,6,6,6 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
angle { envelope linear }
rotate { envelope linear }
}
end
{
size { line 3000,3000,3600,3600 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.277778,0.277778 relative }
}
}
}
spawner "flash"
{
count 1,1
sprite
{
duration 2,2
material "gfx/effects/weapons/flash"
generatedNormal
start
{
position { point 1,0,0 }
size { line 13600,13600,14500,14500 }
rotate { box 0,1 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
}
}
}
emitter "deform"
{
duration 1,1
count 1,1
sprite
{
duration 3.5,3.5
blend add
material "gfx/effects/energy_sparks/explosion_deform3"
start
{
size { point 10,10 }
}
motion
{
size { envelope linear }
fade { envelope linear }
}
end
{
size { point 15000,15000 }
}
}
}
emitter "deform_oriented"
{
duration 1,1
count 1,1
oriented
{
duration 3.5,3.5
material "gfx/effects/energy_sparks/explosion_deform3"
start
{
position { point 1,0,0 }
size { point 10,10 }
}
motion
{
size { envelope linear }
}
end
{
size { point 15000,15000 }
}
}
}
sound "unnamed15"
{
soundShader "player_rocketlauncher_explode2"
}
}