Files
Quake_4_Alpha/q4xbase/guis/vehicles/airassault/spaceturret_main.gui
T
2026-08-06 14:45:27 -07:00

205 lines
3.2 KiB
Plaintext

windowDef Desktop
{
rect 0,0,640,480
visible 1
onEvent {
set "playerkills::text" "$gui::pkills" ;
}
onNamedEvent ActiveTextOn {
set "ActiveText::visible" "1";
}
onNamedEvent ActiveTextOff {
set "ActiveText::visible" "0";
}
onNamedEvent JammedTextOn {
set "JammedText::visible" "1";
}
onNamedEvent JammedTextOff {
set "JammedText::visible" "0";
}
onNamedEvent anim_active_guns {
resettime "anim_active_guns" "0";
}
onNamedEvent anim_active_rockets {
resettime "anim_active_rockets" "0";
}
windowDef active_guns
{
rect 0,0,640,480
visible 1
windowDef active_guns_base
{
rect 0,0,640,480
visible 1
background "gfx/guis/vehicle/airassault/spacecannon1_base2"
matcolor 1,1,1,1
}
windowDef active_guns_1
{
rect 139,145,50,44
visible 1
forecolor 1,1,1,0.796
text "1."
textscale 0.75
textalign 2
}
windowDef active_guns_2
{
rect 207,145,96,44
visible 1
forecolor 1,1,1,0.776
text "Guns"
textscale 0.75
}
windowDef active_rockets_1_dim
{
rect 139,206,50,44
visible 1
forecolor 1,1,1,0.247
text "2."
textscale 0.75
textalign 2
}
windowDef active_rockets_2_dim
{
rect 207,206,163,44
visible 1
forecolor 1,1,1,0.247
text "Rockets"
textscale 0.75
}
}
windowDef active_rockets
{
rect 0,0,640,480
visible 0
windowDef active_rockets_base
{
rect 0,0,640,480
visible 1
background "gfx/guis/vehicle/airassault/spacecannon1_base"
matcolor 1,1,1,1
}
windowDef active_rockets_1
{
rect 139,206,50,44
visible 1
forecolor 1,1,1,0.796
text "2."
textscale 0.75
textalign 2
}
windowDef active_rockets_2
{
rect 207,206,163,44
visible 1
forecolor 1,1,1,0.776
text "Rockets"
textscale 0.75
}
windowDef active_guns_1_dim
{
rect 139,145,50,44
visible 1
forecolor 1,1,1,0.247
text "1."
textscale 0.75
textalign 2
}
windowDef active_guns_2_dim
{
rect 207,145,96,44
visible 1
forecolor 1,1,1,0.247
text "Guns"
textscale 0.75
}
}
windowDef squares
{
rect 166,350,300,50
visible 1
background "gfx/guis/common/marine/squares1"
matcolor 0.619,0.839,0.486,.1
}
windowDef TurretText
{
rect 178,96,130,44
visible 1
forecolor 1,1,1,0.6
text "Turret"
textscale 0.75
textalign 2
}
windowDef StatusText
{
rect 317,96,130,44
visible 1
forecolor 1,1,1,0.6
text "Status"
textscale 0.75
}
windowDef ActiveText
{
rect 0,250,640,45
visible 0
forecolor 0.839,0.913,0.549,1
text "ACTIVE"
textscale 0.75
textalign 1
}
windowDef JammedText
{
rect 0,250,640,44
visible 0
forecolor 1,0,0,1
text "JAMMED"
textscale 0.75
textalign 1
}
windowDef playerkills
{
rect 0,305,640,44
visible 1
forecolor 0.8,0.9,0.8,1
text "0"
textscale 0.75
textalign 1
}
windowDef anims
{
rect 0,0,640,480
visible 1
windowDef anim_active_guns
{
visible 0
rect 0,0,0,0
onTime 0 {
set "active_rockets::visible" "0";
set "active_guns::visible" "1";
}
}
windowDef anim_active_rockets
{
visible 0
rect 0,0,0,0
onTime 0 {
set "active_rockets::visible" "1";
set "active_guns::visible" "0";
}
}
}
}