Files
Quake_4_Alpha/q4xbase/effects/weapons/goobgun/globburn.fx
T
2026-08-06 14:45:27 -07:00

163 lines
2.5 KiB
HLSL

effect effects/weapons/goobgun/globburn
{
size 509
sound "sound"
{
soundShader "lt_tank_flame_loop"
}
emitter "smoke"
{
duration 6,6
count 2,2
sprite
{
duration 2,2.5
material "gfx/effects/smoke/cloud_alpha"
gravity -0.03,-0.01
start
{
position { cylinder 0,-12,-12,30,12,12 }
velocity { box -5,-5,-5,5,5,5 }
size { line 20,20,40,40 }
tint { point 0.752941,0.752941,0.752941 }
fade { point 0 }
rotate { box -0.111111,0 }
}
motion
{
tint { envelope "linear" }
fade { envelope "cosine" }
rotate { envelope "linear" }
}
end
{
fade { point 0.5 }
rotate { box -0.222222,-0.111111 relative }
}
}
}
emitter "Fire1"
{
duration 6,6
count 4,8
sprite
{
duration 0.3,1.5
blend add
material "gfx/effects/fire/fire4a"
gravity -0.02,-0.01
start
{
position { cylinder 0,-6,-6,0,6,6 }
angle { box 0,0,0,1,1,1 }
size { line 20,20,25,25 }
tint { line 1,1,1,1,1,0.501961 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope "linear" }
fade { envelope "cosine" }
angle { envelope "linear" }
rotate { envelope "linear" }
}
end
{
size { line 25,25,40,40 }
fade { point 0.6 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.194444,0.194444 relative }
}
}
}
sound "unnamed6"
{
soundShader "effects_fire_small"
}
emitter "Flames2"
{
duration 6,6
count 8,12
sprite
{
duration 0.3,0.7
blend add
persist
material "gfx/effects/q4x/fire/fire01"
gravity -0.15,-0.05
start
{
position { line -6,-6,0,6,6,0 }
size { line 22,22,34,34 }
tint { point 0.568627,0.568627,0.568627 }
rotate { box 0.375,0.402778 }
}
motion
{
size { envelope "linear" }
fade { envelope "calredtable" }
}
end
{
size { line 10,10,16,16 }
}
}
}
spawner "glob"
{
count 1,1
model
{
duration 6,6
material "models/weapons/goob_gun/flame_glob"
model "models/weapons/goob_gun/flame_gun_globsmall.ase"
}
}
light "light"
{
light
{
duration 6,6
blend add
specular
material "lights/defaultPointLight"
start
{
position { point 0,1,0 }
size { point 50,50,503 }
tint { point 0.921569,0.545098,0.321569 }
fade { point 0.1 }
}
motion
{
size { envelope "exp_x2" count 1.5,1.5,1.5 offset -0.49,-0.49,-0.49 }
tint { envelope "linear" count 0.1,0.1,0.1 offset 0.1,0.1,0.1 }
}
end
{
size { point 35,35,35 }
}
}
}
}