mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-19 12:15:22 +02:00
186 lines
3.1 KiB
HLSL
186 lines
3.1 KiB
HLSL
effect effects/monsters/flyer_space/q4x_fly
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{
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size 198
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emitter "smoke"
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{
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duration 10,10
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count 40,40
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sprite
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{
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duration 1,2
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persist
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material "gfx/effects/smoke/cloud_alpha"
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gravity -0.001,-0.001
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start
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{
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position { cylinder 0,-10,-10,-40,10,10 }
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velocity { box -5,-5,-5,5,5,5 }
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size { line 20,20,30,30 }
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tint { point 0.501961,0.501961,0.501961 }
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fade { point 0 }
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rotate { box -0.111111,0 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope fastinslowout }
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rotate { envelope linear }
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}
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end
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{
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size { line 10,10,120,120 }
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fade { point 1 }
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rotate { box -0.222222,-0.111111 relative }
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}
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}
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}
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emitter "fire1"
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{
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duration 10,10
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count 10,10
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locked
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sprite
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{
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duration 0.75,1
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blend add
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persist
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material "gfx/effects/fire/fire1a"
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gravity -0.07,-0.07
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start
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{
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position { cylinder 0,-10,-10,-40,10,10 surface }
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velocity { box -5,0,0,-15,0,0 }
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angle { box 0,0,0,1,1,1 }
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size { box 20,20,30,30 }
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fade { point 0 }
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offset { box -2,-2,-2,2,2,2 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope fastinslowout }
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angle { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { box 7,7,9,9 }
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fade { point 1 }
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angle { box -1,-1,-1,1,1,1 relative }
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rotate { box -0.222222,0.222222 relative }
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}
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}
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}
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emitter "fire2"
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{
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duration 10,10
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count 15,15
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locked
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sprite
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{
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duration 0.75,1
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blend add
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persist
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material "gfx/effects/fire/fire2a"
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gravity -0.09,-0.09
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start
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{
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position { cylinder 0,-10,-10,-40,10,10 surface }
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velocity { box -5,0,0,-15,0,0 }
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angle { box 0,0,0,1,1,1 }
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size { box 20,20,30,30 }
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fade { point 0 }
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offset { box -2,-2,-2,2,2,2 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope fastinslowout }
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angle { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { box 7,7,9,9 }
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fade { point 1 }
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angle { box -1,-1,-1,1,1,1 relative }
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rotate { box -0.222222,0.222222 relative }
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}
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}
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}
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sound "unnamed8"
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{
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soundShader "effects_fire_gas"
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volume 0.2,0.2
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}
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emitter "fire_trail"
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{
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duration 10,10
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count 10,10
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sprite
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{
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duration 0.75,1
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blend add
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persist
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material "gfx/effects/fire/fire1a"
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gravity -0.07,-0.07
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start
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{
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position { cylinder 0,-10,-10,-40,10,10 surface }
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velocity { box -5,0,0,-15,0,0 }
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angle { box 0,0,0,1,1,1 }
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size { box 20,20,30,30 }
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fade { point 0 }
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offset { box -2,-2,-2,2,2,2 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope fastinslowout }
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angle { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { box 7,7,9,9 }
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fade { point 1 }
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angle { box -1,-1,-1,1,1,1 relative }
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rotate { box -0.222222,0.222222 relative }
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}
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}
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}
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sound "unnamed5"
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{
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soundShader "effects_fire_blast"
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freqshift 1.5,1.5
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}
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sound "unnamed6"
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{
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soundShader "effects_fire_whoosh"
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}
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}
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