mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-17 11:10:52 +02:00
218 lines
3.5 KiB
HLSL
218 lines
3.5 KiB
HLSL
effect effects/hal9000/droppod_exp
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{
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size 2267
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spawner "smoke3"
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{
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count 10,15
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sprite
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{
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duration 6,6
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material "gfx/effects/smoke/cloud_alpha3"
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generatedOriginNormal
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start
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{
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position { sphere -128,-50,-50,128,50,50 surface }
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velocity { box -300,0,0,-200,0,0 }
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size { line 20,20,50,50 }
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tint { line 0.486275,0.486275,0.486275,0.501961,0.501961,0.501961 }
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fade { point 0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope fastinslowout }
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rotate { envelope linear }
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}
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end
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{
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size { line 800,800,1000,1000 }
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fade { point 1 }
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rotate { box -0.222222,0.222222 relative }
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}
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}
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}
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spawner "flash"
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{
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count 2,2
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locked
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sprite
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{
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duration 0.25,0.25
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material "gfx/effects/weapons/mgun_muzzleflash"
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start
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{
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size { line 4,4,5,5 }
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offset { point 10,0,0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope linear }
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}
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end
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{
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size { line 1000,1000,1500,1500 }
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}
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}
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}
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spawner "fire up2"
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{
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count 6,10
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sprite
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{
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duration 0.5,1
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blend add
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material "gfx/effects/fire/impact_fire"
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start
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{
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position { line 0,-50,-50,0,50,50 }
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velocity { point -200,0,0 }
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size { point 0,0 }
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tint { line 1,1,1,0.501961,0.501961,0.501961 }
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fade { point 0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope fastinslowout }
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rotate { envelope linear }
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}
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end
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{
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size { line 800,800,1500,1500 }
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fade { point 1 }
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rotate { box -0.222222,0.222222 }
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}
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}
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}
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spawner "smoke"
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{
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count 8,10
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sprite
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{
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duration 1,2
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material "gfx/effects/smoke/cloud_alpha3"
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generatedOriginNormal
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start
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{
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position { sphere -128,-64,-64,128,64,64 surface }
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velocity { point -150,0,0 }
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angle { box 0,0,-1,0,0,1 }
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size { line 20,20,50,50 }
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tint { line 0.286275,0.27451,0.239216,0.309804,0.258824,0.2 }
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fade { point 0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope fastinslowout }
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angle { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { line 500,500,1000,1000 }
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fade { point 1 }
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rotate { box -0.222222,0.222222 relative }
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}
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}
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}
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spawner "fill"
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{
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count 5,8
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sprite
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{
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duration 0.25,0.25
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blend add
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material "gfx/effects/weapons/plasma1"
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generatedOriginNormal
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start
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{
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position { sphere 0,-1,-1,0,1,1 surface }
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size { point 50,50 }
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tint { point 0.992157,0.713726,0.501961 }
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offset { box 10,-5,-5,10,5,5 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { point 1000,1000 }
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rotate { box -1,1 relative }
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}
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}
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}
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spawner "fire2"
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{
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count 30,30
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sprite
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{
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duration 0.75,1
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blend add
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material "gfx/effects/fire/impact_fire"
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start
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{
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position { sphere 0,-50,-50,0,50,50 }
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velocity { box -600,0,0,-400,0,0 }
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angle { box 0,0,-1,0,0,1 }
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size { line 20,20,50,50 }
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fade { point 0 }
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rotate { box -1,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope linear }
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offset { envelope linear }
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angle { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { line 300,300,500,500 }
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fade { line 0.75,1 }
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offset { box 0,-600,-600,0,600,600 }
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}
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}
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}
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}
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