Files
Quake_4_Alpha/q4xbase/effects/hal9000/droppod_exp.fx
T
2026-08-06 14:45:27 -07:00

218 lines
3.5 KiB
HLSL

effect effects/hal9000/droppod_exp
{
size 2267
spawner "smoke3"
{
count 10,15
sprite
{
duration 6,6
material "gfx/effects/smoke/cloud_alpha3"
generatedOriginNormal
start
{
position { sphere -128,-50,-50,128,50,50 surface }
velocity { box -300,0,0,-200,0,0 }
size { line 20,20,50,50 }
tint { line 0.486275,0.486275,0.486275,0.501961,0.501961,0.501961 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope fastinslowout }
rotate { envelope linear }
}
end
{
size { line 800,800,1000,1000 }
fade { point 1 }
rotate { box -0.222222,0.222222 relative }
}
}
}
spawner "flash"
{
count 2,2
locked
sprite
{
duration 0.25,0.25
material "gfx/effects/weapons/mgun_muzzleflash"
start
{
size { line 4,4,5,5 }
offset { point 10,0,0 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
end
{
size { line 1000,1000,1500,1500 }
}
}
}
spawner "fire up2"
{
count 6,10
sprite
{
duration 0.5,1
blend add
material "gfx/effects/fire/impact_fire"
start
{
position { line 0,-50,-50,0,50,50 }
velocity { point -200,0,0 }
size { point 0,0 }
tint { line 1,1,1,0.501961,0.501961,0.501961 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope fastinslowout }
rotate { envelope linear }
}
end
{
size { line 800,800,1500,1500 }
fade { point 1 }
rotate { box -0.222222,0.222222 }
}
}
}
spawner "smoke"
{
count 8,10
sprite
{
duration 1,2
material "gfx/effects/smoke/cloud_alpha3"
generatedOriginNormal
start
{
position { sphere -128,-64,-64,128,64,64 surface }
velocity { point -150,0,0 }
angle { box 0,0,-1,0,0,1 }
size { line 20,20,50,50 }
tint { line 0.286275,0.27451,0.239216,0.309804,0.258824,0.2 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope fastinslowout }
angle { envelope linear }
rotate { envelope linear }
}
end
{
size { line 500,500,1000,1000 }
fade { point 1 }
rotate { box -0.222222,0.222222 relative }
}
}
}
spawner "fill"
{
count 5,8
sprite
{
duration 0.25,0.25
blend add
material "gfx/effects/weapons/plasma1"
generatedOriginNormal
start
{
position { sphere 0,-1,-1,0,1,1 surface }
size { point 50,50 }
tint { point 0.992157,0.713726,0.501961 }
offset { box 10,-5,-5,10,5,5 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { point 1000,1000 }
rotate { box -1,1 relative }
}
}
}
spawner "fire2"
{
count 30,30
sprite
{
duration 0.75,1
blend add
material "gfx/effects/fire/impact_fire"
start
{
position { sphere 0,-50,-50,0,50,50 }
velocity { box -600,0,0,-400,0,0 }
angle { box 0,0,-1,0,0,1 }
size { line 20,20,50,50 }
fade { point 0 }
rotate { box -1,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
offset { envelope linear }
angle { envelope linear }
rotate { envelope linear }
}
end
{
size { line 300,300,500,500 }
fade { line 0.75,1 }
offset { box 0,-600,-600,0,600,600 }
}
}
}
}