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Quake_4_Alpha/q4xbase/def/weapons/grenadelauncher.def
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2026-08-06 14:45:27 -07:00

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Modula-2

//----------------------------------------------------------------
// grenadelauncher.def
//
// Copyright 2002-2004 Raven Software
//----------------------------------------------------------------
export grenadelauncher
{
options -prefix NADE_ -scale .4 -keep barrel -sourcedir work/models/weapons/strogg_grenade_launcher/animations -destdir models/weapons/grenadelauncher
addoptions -skipmesh rt_strogg_arm_mesh
addoptions -skipmesh lft_strogg_arm_mesh
mesh NADE_idle.ma -dest mesh
anim NADE_idle.ma -dest idle
anim NADE_idle_empty.ma -dest idle_empty
anim NADE_fire_00.ma -dest fire
anim NADE_fire_empty.ma -dest fire_empty
anim NADE_lower.ma -dest lower
anim NADE_raise.ma -dest raise
anim NADE_reload.ma -dest reload
}
export grenadelauncher_strogg
{
options -prefix NADE_ -scale .4 -keep barrel -sourcedir work/models/weapons/strogg_grenade_launcher/animations -destdir models/weapons/grenadelauncher
addoptions -skipmesh rt_arm_mesh
addoptions -skipmesh lft_arm_mesh
mesh NADE_idle.ma -dest mesh_strogg
}
export grenadelauncher
{
options -prefix PLAYER_GN_ -scale .4 -keep muzzle_flash ATTACHER -sourcedir work/models/characters/marine/multiplayer -destdir models/weapons/grenadelauncher/world -rename ATTACHER origin -clearorigin
mesh grenadelauncher_idle.ma -dest grenadelauncher
anim grenadelauncher_idle.ma -dest idle
}
entityDef viewStyle_shouldered_grenadelauncher {
"viewoffset" "-3.2 2.0 0.0"
"viewangles" "-10.0 4.6 -1.1"
}
entityDef viewStyle_q3_grenadelauncher {
"viewoffset" "-3.2 0.3 0.0"
"viewangles" "-9.7 4.6 -1.1"
}
//--------------------------------------------------------------------------------------------------------------------
// Weapon Definition
//--------------------------------------------------------------------------------------------------------------------
entityDef weapon_grenadelauncher
{
"editor_menu" "pickup"
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" "Grenade Launcher"
"spawnclass" "idItem"
"weaponclass" "rvWeaponGrenadeLauncher"
"size" "32 32 32"
"model_view" "weapon_grenadelauncher_view"
"model_view_strogg" "weapon_grenadelauncher_view_strogg"
"model_world" "weapon_grenadelauncher_world"
"model" "models/weapons/grenadelauncher/w_gl.lwo"
"def_dropItem" "weapon_grenadelauncher"
"mtr_crosshair" "gfx/guis/crosshairs/crosshair_grenadelauncher"
"def_mod1" "wpmod_grenade_concussion_blast"
"joint_attach" "GN_ATTACHER"
"joint_view_flash" "barrel"
"joint_view_barrel" "barrel"
"joint_world_flash" "muzzle_flash"
"fireRate" ".8"
"spread" "0"
// the direction of projectile launches will be modified by this
"dirOffset" "0 0 .2"
"inv_weapon" "weapon_grenadelauncher"
"inv_start_ammo_grenadelauncher" "10"
"inv_item" "1"
"inv_icon" "gfx/guis/hud/icons/item_grenade.tga"
"inv_name" "#str_107403"
"weaponname" "Grenade Launcher"
"def_projectile" "projectile_grenade"
"ammoType" "ammo_grenadelauncher"
"clipSize" "8"
"ammoRequired" "1"
"mtr_icon" "gfx/guis/hud/icons/gun_grenadelauncher"
"ammoRegenStep" "1"
"ammoRegenTime" "2000"
"muzzle_kick_time" "0.8"
"muzzle_kick_maxtime" "0.8"
"muzzle_kick_angles" "-4 0 0"
"muzzle_kick_offset" "2 0 1"
"recoilTime" "500"
"recoilAngles" "-.20 0 0"
"mtr_flashShader" "lights/muzzleflash"
"flashColor" "0.99 0.84 .31"
"flashRadius" "200"
"flashPointLight" "1"
"flashTime" ".1"
"flashViewOffset" "15 -5 -5"
"mtr_guiLightShader" "lights/viewWeaponGuiLight"
"fx_muzzleflash" "effects/weapons/grenadelauncher/muzzleflash.fx"
"fx_muzzleflash_world" "effects/weapons/grenadelauncher/muzzleflash.fx"
"fx_respawn" "effects/mp/itemrespawn.fx"
"snd_acquire" "pickup_weapon"
"snd_quaddamage" "weapon_quaddamage_fire"
"snd_noAmmo" "weapon_grenadelauncher_dryfire"
"def_viewStyle" "viewStyle_q3_grenadelauncher"
"def_viewStyle1" "viewStyle_shouldered_grenadelauncher"
"weaponAngleOffsetAverages" "10"
"weaponAngleOffsetScale" ".25"
"weaponAngleOffsetMax" "5"
"weaponOffsetTime" "600"
"weaponOffsetScale" "0.002"
// "launchFromBarrel" "1"
"foreshorten" ".55"
"net_syncPhysics" "1"
}
entityDef weapon_grenadelauncher_mp
{
"inherit" "weapon_grenadelauncher"
"clipsize" "0"
"editor_ignore" "1"
"inv_icon" "gfx/guis/hud/icons/item_grenade_colored"
"triggerSize" "32"
"muzzle_kick_time" "0"
"muzzle_kick_maxtime" "0"
"muzzle_kick_angles" "0 0 0"
"muzzle_kick_offset" "0 0 0"
"recoilTime" "0"
"recoilAngles" "0 0 0"
"respawn_Team DM" "30"
"respawn_Tourney" "15"
}
entityDef moveable_item_grenadelauncher
{
"inherit" "weapon_grenadelauncher"
"editor_rotatable" "1"
"itemclipmodel" "models/weapons/grenadelauncher/w_gl_clip.lwo"
"spawnclass" "idMoveableItem"
"mass" "4000"
"density" "0.05"
"friction" "0.2"
"bouncyness" "0"
}
//--------------------------------------------------------------------------------------------------------------------
// Models
//--------------------------------------------------------------------------------------------------------------------
model weapon_grenadelauncher_view
{
mesh models/weapons/grenadelauncher/mesh.md5mesh
// skin skins/weapons/strogg_rocket_launcher/nobounce
anim idle models/weapons/grenadelauncher/idle.md5anim
anim idle_empty models/weapons/grenadelauncher/idle_empty.md5anim
anim fire models/weapons/grenadelauncher/fire.md5anim
{
frame 1 sound_weapon player_grenadelauncher_fire
frame 1 sound_item player_grenadelauncher_fire_stereo
}
anim fire_empty models/weapons/grenadelauncher/fire_empty.md5anim
anim raise models/weapons/grenadelauncher/raise.md5anim
anim putaway models/weapons/grenadelauncher/lower.md5anim
{
frame 1 sound_weapon weapon_switch
}
anim reload models/weapons/grenadelauncher/reload.md5anim
{
frame 2 sound_weapon player_grenadelauncher_clipout
frame 25 sound_weapon player_grenadelauncher_clipin
}
}
model weapon_grenadelauncher_view_strogg
{
inherit weapon_grenadelauncher_view
mesh models/weapons/grenadelauncher/mesh_strogg.md5mesh
}
model weapon_grenadelauncher_world
{
mesh models/weapons/grenadelauncher/world/grenadelauncher.md5mesh
anim idle models/weapons/grenadelauncher/world/idle.md5anim
}
//--------------------------------------------------------------------------------------------------------------------
// Mods
//--------------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------
// Projectile
//--------------------------------------------------------------------------------------------------------------------
entityDef projectile_grenade
{
"spawnclass" "idProjectile"
"mins" "-4 -4 -4"
"maxs" "4 4 4"
"cone" ""
"noshadows" "1"
"clipmask_largeshot" "1"
"no_contents" "0"
"model" "models/weapons/grenadelauncher/w_grenade.lwo"
"def_damage" "damage_grenadeDirect"
"def_splash_damage" "damage_grenadeSplash"
"speed" "700"
"angular_velocity" "-10 5 1"
"settle_duration" "0.08"
"linear_friction" "0"
"angular_friction" "0"
"contact_friction" "10"
"bounce" ".65"
"gravity" "1"
"fuse" "2.5"
"detonate_on_fuse" "1"
"detonate_on_death" "0"
"detonate_on_world" "0"
"detonate_on_actor" "1"
"detonateTestGroundMaterial" "1"
"impact_gib" "1"
"decal_size" "75"
"flyEffectAttenuateSpeed" "200"
"airBurst_desc" "midair_"
"fx_fly" "effects/weapons/grenadelauncher/trail.fx"
"fx_fly_mp" "effects/weapons/grenadelauncher/trail_mp.fx"
"fx_detonate" "effects/weapons/grenadelauncher/detonate.fx"
"fx_detonate_mp" "effects/weapons/rocketlauncher/detonate_mp.fx"
"fx_impact" "effects/weapons/grenadelauncher/impact.fx"
"fx_impact_mp" "effects/weapons/rocketlauncher/impact_mp.fx"
"fx_impact_concrete" "effects/weapons/grenadelauncher/impact_concrete.fx"
"fx_impact_concrete_mp" "effects/weapons/rocketlauncher/impact_mp.fx"
"fx_impact_rock" "effects/weapons/grenadelauncher/impact_concrete.fx"
"fx_impact_rock_mp" "effects/weapons/rocketlauncher/impact_mp.fx"
"fx_impact_water" "effects/ambient/splash_med.fx"
"friendly_impact" "1"
"snd_ricochet" "grenade_bounce"
"net_syncPhysics" "1"
}
//--------------------------------------------------------------------------------------------------------------------
// Damage
//--------------------------------------------------------------------------------------------------------------------
entityDef damage_grenadeDirect
{
"damage" "125"
"gib" "1"
"deathPush" "200"
"deathPushMin" "3000 2000"
"deathPushMax" "5000 3000"
"pain" "concussive"
"cower" "1"
}
entityDef damage_grenadeDirect_mp
{
"inherit" "damage_grenadeDirect"
"damage" "100"
"knockback" "100"
}
entityDef damage_grenadeSplash
{
"damage" "200"
"radius" "250"
"knockback" "100"
"push" "10000"
"gib" "0"
"deathPush" "100"
"deathPushMin" "7000 9000"
"deathPushMax" "10000 12000"
"pain" "concussive"
"cower" "1"
}
entityDef damage_grenadeSplash_mp
{
"inherit" "damage_grenadeSplash"
"damage" "100"
"radius" "150"
}
entityDef damage_grenadeSplashConcussion
{
"inherit" "damage_grenadeSplash"
"knockback" "400"
"radius" "800"
}
entityDef projectile_grenade_concussion
{
"inherit" "projectile_grenade"
"def_splash_damage" "damage_grenadeSplashConcussion"
}
entityDef wpmod_grenade_concussion_blast
{
"weapon" "weapon_grenadelauncher"
"def_projectile" "projectile_grenade_concussion"
}
entityDef weaponmod_grenade_concussion_blast
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_menu" "pickup"
"editor_usage" "Grenade Launcher Concussion Blast Modification"
"spawnclass" "idItem"
"size" "32 32 32"
"inv_weaponmod" "wpmod_grenade_concussion_blast"
"inv_item" "1"
"model" "models/items/ammo/ammo_box.lwo"
"damage" "100"
"radius" "150"
}