Files
Quake_4_Alpha/q4xbase/sound/m09_valk_vo.sndshd
T
2026-08-06 14:45:27 -07:00

652 lines
9.5 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
sound vo_nava_imgonnadest
{
description "<Navajas:> Im gonna destroy the Makron, Dekard. Then she'll have nothing to ressurect!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/nava_imgonnadest.wav
}
sound vo_nava_hurrydek
{
description "<Navajas:> Hurry up, Dekard!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/nava_hurrydek.wav
}
sound vo_nava_youfast
{
description "<Navajas:> You can move faster than that, Sergeant!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/nava_youfast.wav
}
sound vo_nava_youwaitinv
{
description "<Navajas:> You waiting for an invite? Lets go!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/nava_youwaitinv.wav
}
sound vo_nava_dontdisapp
{
description "<Navajas:> Don't disappoint me Sergeant!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/nava_dontdisapp.wav
}
sound vo_nava_keepcov
{
description "<Navajas:> Keep me covered while I plant these charges Dekard!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/nava_keepcov.wav
}
sound vo_nava_keepthingsoff
{
description "<Navajas:> Keep those damn things offa me!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/nava_keepthingsoff.wav
}
sound vo_nava_dekwhere
{
description "<Navajas:> Dekard, where are you?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/nava_dekwhere.wav
}
sound vo_nava_plantcharg
{
description "<Navajas:> Im planting the charges now; Im gonna blast this thing into the stratosphere."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/nava_plantcharg.wav
}
sound vo_nava_almstdone
{
description "<Navajas:> Almost done, Dekard. Lets blow this thing and get the hell out of here."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/nava_almstdone.wav
}
sound vo_nava_getdet
{
description "<Navajas:> Dekard, get down, I'm about to detonate!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/nava_getdet.wav
}
sound vo_nava_die
{
description "<Navajas:> Arrrghhh!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/nava_die.wav
}
sound vo_marks_deknexusdest
{
description "<Markswell:> Dekard, the Nexus has been destroyed and the command stream is severed. Strogg forces are going berserk. Weve got seven separate reports of entire Strogg battalions destroying each other. Theyre falling apart, Sergeant."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/marks_deknexusdest.wav
}
sound vo_valk_useless
{
description "<Valkaryne:> …Useless…"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_useless.wav
}
sound vo_valk_nohope
{
description "<Valkaryne:> …There is no hope for you…"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_nohope.wav
}
sound vo_valk_racewill
{
description "<Valkaryne:> …Your race will become ours…"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_racewill.wav
}
sound vo_valk_defeat
{
description "<Valkaryne:> …Defeat is inevitable…"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_defeat.wav
}
sound vo_valk_yield
{
description "<Valkaryne:> …You will yield or you will die…"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_yield.wav
}
sound vo_valk_behold
{
description "<Valkaryne:> …Behold our perfection…"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_behold.wav
}
sound vo_valk_allis
{
description "<Valkaryne:> …All is Strogg…"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_allis.wav
}
sound vo_valk_deathserv
{
description "<Valkaryne:> …In death you will serve…"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_deathserv.wav
}
sound vo_valk_makronrs
{
description "<Valkaryne:> …The Makron will rise…"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_makronrs.wav
}
sound vo_valk_iseeyou2
{
description "<Valkaryne:> ... I see you..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_iseeyou2.wav
}
sound vo_valk_timedie2
{
description "<Valkaryne:> ...Time to Die..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_timedie2.wav
}
sound vo_valk_toolate2
{
description "<Valkaryne:> ...Too Late..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_toolate2.wav
}
sound vo_valk_iamthestrg2
{
description "<Valkaryne:> ...I am the Strogg..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_iamthestrg2.wav
}
sound vo_valk_youhum2
{
description "<Valkaryne:> ...You are human..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_youhum2.wav
}
sound vo_valk_youwillserv2
{
description "<Valkaryne:> ...You will serve me..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_youwillserv2.wav
}
sound vo_valk_laff2
{
description "<Valkaryne:> ...(menacing laughter)..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_laff2.wav
}
sound vo_valk_witnesso2
{
description "<Valkaryne:> ...Witness your oblivion..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_witnesso2.wav
}
sound vo_valk_behold2
{
description "<Valkaryne:> ...Behold Strogg glory..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_behold2.wav
}
sound vo_valk_persist2
{
description "<Valkaryne:> ...Your persistence is your weakness..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_persist2.wav
}
sound vo_valk_suffer2
{
description "<Valkaryne:> ...Suffer..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_suffer2.wav
}
sound vo_valk_pain2
{
description "<Valkaryne:> ...Pain..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_pain2.wav
}
sound vo_valk_conq2
{
description "<Valkaryne:> ...Conquest..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_conq2.wav
}
sound vo_valk_human2
{
description "<Valkaryne:> ...Humanity is mine..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_human2.wav
}
sound vo_valk_power2
{
description "<Valkaryne:> ...My power is beyond limits..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_power2.wav
}
sound vo_valk_yousee2
{
description "<Valkaryne:> ...You see my power..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_yousee2.wav
}
sound vo_valk_youpowstrgg
{
description "<Valkaryne:> ...You see the power of the Strogg..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_youpowstrgg.wav
}
sound vo_valk_advanevo
{
description "<Valkaryne:> …advancement… …evolution… …perfection…"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_advanevo.wav
}
sound vo_valk_etern2
{
description "<Valkaryne:> …Eternal…"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_etern2.wav
}
sound vo_valk_impstrgg2
{
description "<Valkaryne:> …Impossible… …We are Strogg…"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/valk_impstrgg2.wav
}
sound vo_marks_dekemclear
{
description "<Markswell:> ...Dekard....come in....Dekard..The EM interference has cleared up....whatever you did has se(t...) (static)"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/marks_dekemclear.wav
}
sound vo_marks_dekhugeenrgy
{
description "<Markswell:> Dekard, were reading a huge energy spike right underfoot. Looks like that entire facilitys about to go nuclear. Get out of there, double time, Solider."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/marks_dekhugeenrgy.wav
}
sound vo_marks_godekk
{
description "<Markswell:> Go Dekard!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/marks_godekk.wav
}
sound vo_marks_wecanhldps
{
description "<Markswell:> We can't hold this position for long Dekard, get going!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/marks_wecanhldps.wav
}
sound vo_marks_srysrg
{
description "<Markswell:> I'm sorry Sargeant, we can't hold this position!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/marks_srysrg.wav
}
sound vo_marks_dekyougot
{
description "<Markswell:> Dekard, you've got less than a minute to get the hell outta there!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/marks_dekyougot.wav
}
sound vo_marks_dek3min
{
description "<Markswell:> Dekard, you've got less than three minutes to get the hell outta there!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/marks_dek3min.wav
}
sound vo_marks_dek2min
{
description "<Markswell:> Dekard, you've only got two minutes to get out of there!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/marks_dek2min.wav
}
sound vo_marks_30sec
{
description "<Markswell:> 30 seconds!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/marks_30sec.wav
}
sound vo_vansen_wecanthold
{
description "<Vansen (pilot):> We can't hold this position."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/vansen_wecanthold.wav
}
sound vo_vansen_stabilfail
{
description "<Vansen (pilot):> Stabalizers are failing!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/vansen_stabilfail.wav
}
sound vo_vansen_wegonow
{
description "<Vansen (pilot):> We've got to go now Lieutenant!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M09_Valk/vansen_wegonow.wav
}