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Quake_4_Alpha/q4xbase/sound/m02_trian_vo.sndshd
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2026-08-06 14:45:27 -07:00

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sound vo_marks_hadesatlas
{
description "<Markswell:> Hades and Atlas are prepping this facility for some fireworks, let's get in, get our data, and get out."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_hadesatlas.wav
}
sound vo_tak_holdupdek
{
description "<Tak:> Hold up Dekard, the boys in Atlas squad showed me how to increase effective yield on their grenade launchers, give me yours and I'll do the same."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_holdupdek.wav
}
sound vo_tak_okdngren
{
description "<Tak:> Ok, done - now your grenades will have a larger concussive blast."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_okdngren.wav
}
sound vo_marks_letsmove2
{
description "<Markswell:> Let's move."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_letsmove2.wav
}
sound vo_marks_keepittight
{
description "<Markswell:> Keep it tight people."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_keepittight.wav
}
sound vo_tak_strgmine
{
description "<Tak +use:> The Strogg mine and process pure Trianthinide at this facility."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_strgmine.wav
}
sound vo_tak_triandamn
{
description "<Tak +use:> Trianthinide is a damn unstable element, like plutonium, they use it as a volatile power source."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_triandamn.wav
}
sound vo_tak_whenplcgo
{
description "<Tak +use:> When this place goes up, it's going to leave a giant crater."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_whenplcgo.wav
}
sound vo_nava_doyouneed
{
description "<Navajas +use:> Do you need something?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/nava_doyouneed.wav
}
sound vo_nava_whatseems
{
description "<Navajas +use:> What seems to be the problem, sir?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/nava_whatseems.wav
}
sound vo_nava_isuggpay
{
description "<Navajas +use:> I suggest paying attention to the Lieutenant."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/nava_isuggpay.wav
}
sound vo_marks_idlikeemp
{
description "<Markswell +use:> I'd sure like to know how the EMP convoys are proceeding."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_idlikeemp.wav
}
sound vo_marks_iknowfirstdek
{
description "<Markswell +use:> I know its your first command, Dekard. Dont worry, youre the right man for the job."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_iknowfirstdek.wav
}
sound vo_marks_dekstayfoc
{
description "<Markswell +use:> Dekard, stay focused. We've got a job to do."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_dekstayfoc.wav
}
sound vo_razor1_garret
{
description "<Razor Marine 1:> This is Garrett from Razor 16, we're out of ammo and pinned down in a Trianthinide processing chamber. If anybody can hear this, we need support!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_garret.wav
}
sound vo_tak_holshitdead
{
description "<Tak:> Holy shit, I thought everybody on that Razor dropship was dead?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_holshitdead.wav
}
sound vo_marks_apparentnot
{
description "<Markswell:> Apparently not, let's double time it, they're directly ahead."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_apparentnot.wav
}
sound vo_marks_wereadrazor
{
description "<Markswell:> We read you Razor 16, Falcon is on the way."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_wereadrazor.wav
}
sound vo_tak_letmegetdr
{
description "<Tak:> Let me get this door open."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_letmegetdr.wav
}
sound vo_tak_done3
{
description "<Tak:> Done"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_done3.wav
}
sound vo_razor1_getoff
{
description "<Razor Marine 1:> Get offa me!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_getoff.wav
}
sound vo_razor1_pain
{
description "<Razor Marine 1:> Arrrghhh!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_pain.wav
}
sound vo_razor2_ivegotem
{
description "<Razor Marine 2:> I've got em, look out!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor2_ivegotem.wav
}
sound vo_razor2_pain
{
description "<Razor Marine 2:> Arrrghhh!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor2_pain.wav
}
sound vo_razor1_damnglad
{
description "<Razor Marine 1:> Damn, are we glad to see you. I'm Corporal Gray, this is Sergeant Garrett."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_damnglad.wav
}
sound vo_marks_howmaysurv
{
description "<Markswell:> How many Razor survivors are there?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_howmaysurv.wav
}
sound vo_razor1_there4surv
{
description "<Razor Marine 1:> There were 4 survivors of the dropship crash, we're the only two left now. Our objective is to retrieve Trianthinide samples. "
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_there4surv.wav
}
sound vo_razor1_machineproc
{
description "<Razor Marine 1:> This machine processes raw Trianthinide, but we need to shut down its power generators in order to pull our samples."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_machineproc.wav
}
sound vo_razor2_squadpush
{
description "<Razor Marine 2:> Our squad pushed to the generators but were ambushed. We fell back to this position."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor2_squadpush.wav
}
sound vo_razor1_foundstrg
{
description "<Razor Marine 1:> We found a Strogg Trianthinide weapon, but couldn't get it functioning in time to help with or assault. Maybe your tech can get it working."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_foundstrg.wav
}
sound vo_razor2_ltwordemp
{
description "<Razor Marine 2:> Hey Lieutenant, any word on the EMP convoys- did they pop the Tetranode?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor2_ltwordemp.wav
}
sound vo_marks_nowordnoth
{
description "<Markswell:> No word, nothing yet."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_nowordnoth.wav
}
sound vo_marks_hereplannav
{
description "<Markswell:> Here's the plan: Navajas, stay here and hold this position with Garrett. The rest of us will push ahead to the generators and shut them down."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_hereplannav.wav
}
sound vo_nava_understood
{
description "<Navajas:> Understood."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/nava_understood.wav
}
sound vo_marks_letsgo3
{
description "<Markswell:> Let's go."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_letsgo3.wav
}
sound vo_nava_iwilladmit
{
description "<Navajas +use:> I will admit, your effort piloting the walker was exemplary."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/nava_iwilladmit.wav
}
sound vo_nava_shouldmv
{
description "<Navajas +use:> Shouldnt you be moving along Sergeant?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/nava_shouldmv.wav
}
sound vo_nava_orders3
{
description "<Navajas +use:> I have my orders. "
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/nava_orders3.wav
}
sound vo_razor1_weneedget
{
description "<Razor Marine 1 +use:> We need to get to those generators."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_weneedget.wav
}
sound vo_razor2_oncedis
{
description "<Razor Marine 2 +use:> Once you disable those generators, our job gets much easier."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor2_oncedis.wav
}
sound vo_razor2_dmnquib
{
description "<Razor Marine 2 +use:> Those damn squibs tried to stamp me out."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor2_dmnquib.wav
}
sound vo_razor1_whereteamamb
{
description "<Razor Marine 1:> This is where our team was ambushed."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_whereteamamb.wav
}
sound vo_razor1_theretrianth
{
description "<Razor Marine 1:> There's the Trianthinide weapon."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_theretrianth.wav
}
sound vo_tak_hmmletmesee
{
description "<Tak:> Hmm, let me see, getting this to fire should be easy enough. [beat] Done."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_hmmletmesee.wav
}
sound vo_tak_herekedshoots
{
description "<Tak:> Here Dekard, this looks like it shoots Trianthinide bolts, should do quite a bit of damage."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_herekedshoots.wav
}
sound vo_darn_ltmitchwnd
{
description "<Darnell:> Lieutenant, Mitchell has stabilized the wounded, we are pushing into the facility"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_ltmitchwnd.wav
}
sound vo_marks_rogerthtterm
{
description "<Markswell:> Roger that Darnell, try to locate a terminal that Tak can use to data mine."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_rogerthtterm.wav
}
sound vo_darn_yessir
{
description "<Darnell:> Yes sir."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_yessir.wav
}
sound vo_razor1_genjustup
{
description "<Razor Marine 1:> The generators are just up that lift."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_genjustup.wav
}
sound vo_razor1_genctrl
{
description "<Razor Marine 1:> There's the generator control, let me see what I can do."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_genctrl.wav
}
sound vo_razor1_okshutdwn
{
description "<Razor Marine 1:> Ok, I can't shut them down, but I can overload the generators from here. Cover me."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_okshutdwn.wav
}
sound vo_razor1_overload
{
description "<Razor Marine 1:> Overload has begun."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_overload.wav
}
sound vo_razor1_gen125
{
description "<Razor Marine 1:> Generators are at 125%"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_gen125.wav
}
sound vo_razor1_gen150
{
description "<Razor Marine 1:> Generators are at 150%"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_gen150.wav
}
sound vo_razor1_whathellrep
{
description "<Razor Marine 1:> What the hell? Those repair bots are compensating for the overload."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_whathellrep.wav
}
sound vo_razor1_damnpowdrp
{
description "<Razor Marine 1:> Damn, the power level is dropping!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_damnpowdrp.wav
}
sound vo_marks_shootrepbot
{
description "<Markswell:> Shoot the repair bots marines!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_shootrepbot.wav
}
sound vo_marks_tkoutrep
{
description "<Markswell:> Take out those repair bots!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_tkoutrep.wav
}
sound vo_razor1_gdpwrlv
{
description "<Razor Marine 1:> Ok, good, the power level is rising again."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_gdpwrlv.wav
}
sound vo_razor1_whathte
{
description "<Razor Marine 1:> What the..?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_whathte.wav
}
sound vo_razor1_pain2
{
description "<Razor Marine 1:> Arrrghhh!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/razor1_pain2.wav
}
sound vo_marks_takeout2
{
description "<Markswell:> Take that thing out!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_takeout2.wav
}
sound vo_marks_takctrlstat
{
description "<Markswell:> Tak, get on this control station and keep that overload going."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_takctrlstat.wav
}
sound vo_tak_yessir2
{
description "<Tak:> Yes sir."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_yessir2.wav
}
sound vo_darn_mitchlocterm
{
description "<Darnell:> Darnell here, Mitchell and I have located a terminal that Tak needs to ID for data mining, could be paydirt."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_mitchlocterm.wav
}
sound vo_marks_standdarn
{
description "<Markswell:> Standby Darnell."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_standdarn.wav
}
sound vo_tak_genat175
{
description "<Tak:> Generators are at 175%"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_genat175.wav
}
sound vo_tak_genreachcrit
{
description "<Tak:> Generators reaching critical level."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_genreachcrit.wav
}
sound vo_tak_thatgenfall
{
description "<Tak:> That's it, the generators are failing."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_thatgenfall.wav
}
sound vo_tak_gen1failred
{
description "<Tak:> Generator 1 has failed."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_gen1failred.wav
}
sound vo_tak_andgen2fail
{
description "<Tak:> …and…Generator 2 has failed. Razor should be able to finish their objective."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_andgen2fail.wav
}
sound vo_marks_alsplitting
{
description "<Markswell:> Allright, we're splitting up, Dekard, Tak, locate Darnell and Mitchell, see if the terminal they located will work for data mining. I'm going back with Navajas to help Razor complete their objective."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_alsplitting.wav
}
sound vo_marks_darnloctermd
{
description "<Markswell:> Darnell, Tak and Dekard are coming your way."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_darnloctermd.wav
}
sound vo_darn_copylttell
{
description "<Darnell:> Copy Lieutenant, tell that pair to double time it, we've got some company down here."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_copylttell.wav
}
sound vo_marks_headback
{
description "<Markswell:> I'm heading back. Get moving you two."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_headback.wav
}
sound vo_marks_youheardm
{
description "<Markswell +use:> You heard the man, get moving!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_youheardm.wav
}
sound vo_marks_deknownot
{
description "<Markswell +use:> Dekard, now is not the time."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_deknownot.wav
}
sound vo_marks_youhaveords
{
description "<Markswell +use:> You have your orders marine!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_youhaveords.wav
}
sound vo_tak_letsmvdrn
{
description "<Tak +use:> Let's move, Darnell and Mitchell need our help"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_letsmvdrn.wav
}
sound vo_tak_sothisfirst
{
description "<Tak +use:> So this is your first command?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_sothisfirst.wav
}
sound vo_tak_darnearth
{
description "<Tak +use:> Darnell told me about what you guys did back on Earth. Pretty impressive."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_darnearth.wav
}
sound vo_darn_gladjoin
{
description "<Darnell:> Glad you two could join us!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_gladjoin.wav
}
sound vo_mitch_termbetter
{
description "<Mitchell:> This terminal better be the one, we need to get the hell outta here."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/mitch_termbetter.wav
}
sound vo_darn_calmmitch
{
description "<Darnell:> Calm down Mitch."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_calmmitch.wav
}
sound vo_tak_wowtermseen
{
description "<Tak:> Wow, this terminal is older than anything I've seen before. Keep me covered guys, while I try to access this antique"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_wowtermseen.wav
}
sound vo_darn_strogg3
{
description "<Darnell:> Strogg! "
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_strogg3.wav
}
sound vo_mitch_thereanother
{
description "<Mitchell:> There's another one!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/mitch_thereanother.wav
}
sound vo_tak_keepemoff
{
description "<Tak:> Keep em' off me!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_keepemoff.wav
}
sound vo_tak_ltaccord
{
description "<Tak:> Lieutenant, according to the data I'm seeing here, there is a Nexus access point in this facility that doesn't contain any data lockouts of any kind. If we can locate that access terminal, we will have found a serious hole in the Strogg network. We could get our hands on info about the Strogg that nobody has seen before."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_ltaccord.wav
}
sound vo_marks_rogetakst
{
description "<Markswell:> Roger that Tak, standby."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_rogetakst.wav
}
sound vo_marks_okfalcgoc
{
description "<Markswell:> Ok Falcon, GOC has changed our primary objective. We are to locate that unsecured Nexus access point at all costs, download any critical data we can, and get it back to the brass pronto."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_okfalcgoc.wav
}
sound vo_makrs_dekyouandyour
{
description "<Markswell:> Dekard, you and your team follow Tak to that access point, we'll catch up ASAP."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/makrs_dekyouandyour.wav
}
sound vo_tak_whoawallsraw
{
description "<Tak:> Whoa, these walls contain raw exposed Trianthinide veins. We need to watch our fire in here- hitting any of these veins could light up this entire facility."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_whoawallsraw.wav
}
sound vo_darn_greatmake
{
description "<Darnell:> Great, make sure and tell that to the Strogg."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_greatmake.wav
}
sound vo_tak_weneedfing
{
description "<Tak +use:> We need to find that access point."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_weneedfing.wav
}
sound vo_tak_ificanget
{
description "<Tak +use:> If I can get open access to the Nexus, it could change the tide of this war!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_ificanget.wav
}
sound vo_darn_darndekrais
{
description "<Darnell +use:> Darnell and Dekard, raising hell once again!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_darndekrais.wav
}
sound vo_darn_squibsdont
{
description "<Darnell +use:> The Squibs don't stand a chance!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_squibsdont.wav
}
sound vo_tak_watchfire
{
description "<Tak:> Watch your fire!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_watchfire.wav
}
sound vo_tak_trianthuns
{
description "<Tak:> Trianthinide is very unstable, check your targets!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_trianthuns.wav
}
sound vo_darn_hmmonlyway
{
description "<Darnell:> Hmm, this is the only way - Mitchell, help me with the door."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_hmmonlyway.wav
}
sound vo_darn_takgetunderths
{
description "<Darnell:> Tak, get under this door and see if there is an access panel on the other side."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_takgetunderths.wav
}
sound vo_darn_takgetdoor
{
description "<Darnell:> Tak, get through this door and see if there is an access panel on the other side"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_takgetdoor.wav
}
sound vo_mitch_pain
{
description "<Mitchell:> Urrggh!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/mitch_pain.wav
}
sound vo_darn_pain
{
description "<Darnell:> Urrggh!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_pain.wav
}
sound vo_tak_ok3
{
description "<Tak:> Ok…"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_ok3.wav
}
sound vo_darn_dekseefind
{
description "<Darnell:> Dekard, see if you can find something to shove under this door."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_dekseefind.wav
}
sound vo_darn_takfindany
{
description "<Darnell:> Tak, you find anything?!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_takfindany.wav
}
sound vo_tak_noidntsee
{
description "<Tak:> No, I don't see an access panel, this door is controlled remotely."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_noidntsee.wav
}
sound vo_darn_dekforget
{
description "<Darnell:> Dekard, forget it, get under the door."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_dekforget.wav
}
sound vo_darn_dekgothru
{
description "<Darnell:> Dekard, go through the door!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_dekgothru.wav
}
sound vo_mitch_cntholdlng
{
description "<Mitchell:> I can't hold on much longer."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/mitch_cntholdlng.wav
}
sound vo_darn_dekhrry
{
description "<Darnell:> Dekard, hurry up!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_dekhrry.wav
}
sound vo_darn_comondek
{
description "<Darnell:> Come on Dekard, we can't hold this any longer!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_comondek.wav
}
sound vo_mitch_pain2
{
description "<Mitchell:> Ugh!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/mitch_pain2.wav
}
sound vo_darn_pain2
{
description "<Darnell:> Ugh!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_pain2.wav
}
sound vo_darn_takmeetmarks
{
description "<Darnell:> Tak, Dekard, we're meeting back up with Markswell and Navajas, you should keep moving"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_takmeetmarks.wav
}
sound vo_tak_comnexus
{
description "<Tak:> Come on Dekard, the Nexus access point should be close."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_comnexus.wav
}
sound vo_tak_ifnavabr
{
description "<Tak +use:> If Navajas was here, we could breach this door."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_ifnavabr.wav
}
sound vo_tak_speaknava
{
description "<Tak +use:> Speaking of Navajas, don't mind him, he lost a lot of friends back on Earth."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_speaknava.wav
}
sound vo_tak_anyboderth
{
description "<Tak +use:> Navajas takes a while to warm up to anybody that was part of the Earth defensive."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_anyboderth.wav
}
sound vo_tak_hmmnexacc
{
description "<Tak:> Hmm, the Nexus access point is in the adjacent room, but the door is momentary. Shit, Dekard, I can get the door open from here, but youre going to have to get in there and access the terminal. I can't get to it from here."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_hmmnexacc.wav
}
sound vo_tak_lkarounddek
{
description "<Tak:> Look around Dekard, the Nexus access point should be easy to find."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_lkarounddek.wav
}
sound vo_tak_ltdeki
{
description "<Tak:> Lieutenant, Dekard and I are about to download the data from the Nexus access point"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_ltdeki.wav
}
sound vo_marks_rogmakeitfast
{
description "<Markswell:> Roger that, make it fast, we have a gunship heading our way for evac. Atlas and Hades squads are ready to scrub this facility, you're on a timeline marines"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_rogmakeitfast.wav
}
sound vo_dek_takinpos
{
description "<Dekard:> Tak? I'm in position. You ready?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/dek_takinpos.wav
}
sound vo_tak_rogdek3
{
description "<Tak:> Roger that, Dekard. "
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_rogdek3.wav
}
sound vo_tak_gooddataacc
{
description "<Tak:> Ok, good, I can see the data you are accessing now, keep navigating."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_gooddataacc.wav
}
sound vo_tak_swtmoth
{
description "<Tak:> Sweet Mother! What did you do Dekard?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_swtmoth.wav
}
sound vo_dek_yrguess
{
description "<Dekard:> Your guess is as good as mine."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/dek_yrguess.wav
}
sound vo_tak_keepopensome
{
description "<Tak:> Keep it up.. You've opened up something.. I'm getting a data stream that's like nothing I've ever seen before. This is amazing!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_keepopensome.wav
}
sound vo_tak_almostdown
{
description "<Tak:> I'm almost done with this download, oh shi(static)..ekard! Something huge is coming your way!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_almostdown.wav
}
sound vo_dek_rptlattrans
{
description "<Dekard:> Repeat last transmission. Tak? Tak?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/dek_rptlattrans.wav
}
sound vo_tak_thatdatserious
{
description "<Tak:> That data has set off a serious alarm (static)..coming your way! Move out! Move ou(static)"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_thatdatserious.wav
}
sound vo_tak_holysht
{
description "<Tak:> Holy shit! Look at the size of that thing?!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_holysht.wav
}
sound vo_darn_itnotthatbg
{
description "<Darnell:> It's not that big, the REAL big ones take more than just Dekard here to take down!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_itnotthatbg.wav
}
sound vo_marks_okgents
{
description "<Markswell:> Ok gentlemen, lets get moving to the LZ. Atlas and Hades squads are about to nuke this facility off the map, we don't want to be around for it."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_okgents.wav
}
sound vo_vansen_gunfalc1
{
description "<Vansen:> This is gunship Falcon 1 inbound, you marines need a ride?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/vansen_gunfalc1.wav
}
sound vo_darn_alrightvans
{
description "<Darnell:> Allright! Vansen's back, this time with some heavier air support firepower!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/darn_alrightvans.wav
}
sound vo_marks_rogfalc1
{
description "<Markswell:> Roger Falcon 1, we are inbound to LZ"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_rogfalc1.wav
}
sound vo_marks_didyouget
{
description "<Markswell:> Did you get the data Tak?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_didyouget.wav
}
sound vo_tak_yessfalc
{
description "<Tak:> Yes sir, once we're on the Falcon, I'll start pushing this data to the MCC. I need to spend a little time with the data, but this stuff is gold."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/tak_yessfalc.wav
}
sound vo_marks_everybodyonb
{
description "<Markswell:> Everybody onboard!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M02_Trian/marks_everybodyonb.wav
}