Files
Quake_4_Alpha/q4xbase/sound/m01_stranarus_trench.sndshd
T
2026-08-06 14:45:27 -07:00

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sound m01_introcin
{
minDistance 100000
maxDistance 300000
volumeDb -2
sound/ambience/m01/m01_introcin
}
//large hectic battlefield ambience
sound trench_ambientbattle_01
{
minDistance 1000
maxDistance 3000
looping
sound/ambience/trench/q4x_trench_1c.ogg
}
//large hectic battlefield ambience
sound trench_ambientmachinegun_01
{
minDistance 1000
maxDistance 3000
looping
sound/ambience/trench/q4x_trench_mgunfire1_22.wav
}
sound trench_ambientmachinegun_02
{
minDistance 1000
maxDistance 3000
looping
sound/ambience/trench/q4x_trench_mgunfire2_22.wav
}
sound medium_battleloop1
{
minDistance 1000
maxDistance 3000
looping
sound/ambience/m01/medium_battleloop1
}
sound close_battleloop1
{
minDistance 1000
maxDistance 3000
looping
sound/ambience/m01/close_battleloop1
}
sound close_battleloop2
{
minDistance 1000
maxDistance 3000
looping
sound/ambience/m01/close_battleloop2
}
sound close_battleloop3
{
minDistance 1000
maxDistance 3000
looping
sound/ambience/m01/close_battleloop3
}
sound distant_battle_loop1
{
minDistance 1000
maxDistance 3000
looping
sound/ambience/m01/distant_battle_loop1
}
sound interior_battleloop1
{
minDistance 1000
maxDistance 3000
looping
sound/ambience/m01/interior_battleloop1
}
sound flyovers
{
minDistance 1000
maxDistance 3000
looping
sound/ambience/m01/flyovers.ogg
}