Files
Quake_4_Alpha/q4xbase/models/mapobjects/q4x/m01/roadbed_5.ase
T
2026-08-06 14:45:27 -07:00

463 lines
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Plaintext

*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2.00 - Tue Jun 14 13:47:32 2005"
*SCENE {
*SCENE_FILENAME "m01_bridge.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.3725 0.3529 0.3333
}
*MATERIAL_LIST {
*MATERIAL_COUNT 3
*MATERIAL 0 {
*MATERIAL_NAME "1 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5880 0.5880 0.5880
*MATERIAL_DIFFUSE 0.5880 0.5880 0.5880
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #3"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "C:\Ritual\Q4X\game\q4base\textures\tram\tr_support_03dusty_alpha.dds"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 1 {
*MATERIAL_NAME "2 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5880 0.5880 0.5880
*MATERIAL_DIFFUSE 0.5880 0.5880 0.5880
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #4"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "C:\Ritual\Q4X\game\q4base\textures\common_walls\outdoor_wall1_2.dds"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 2 {
*MATERIAL_NAME "3 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #7"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "C:\Ritual\Q4X\game\q4base\textures\tram\tr_1_floor1.dds"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "roadbed_5"
*NODE_TM {
*NODE_NAME "roadbed_5"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 -2.4613 -3.0716 176.0781
*TM_POS -2.4613 -3.0716 176.0781
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 60
*MESH_NUMFACES 30
*MESH_VERTEX_LIST {
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*MESH_VERTEX 5 -2.4613 60.9284 0.0781
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*MESH_VERTEX 8 -2.4613 60.9284 32.0781
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*MESH_VERTEX 32 1117.5387 60.9284 0.0781
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*MESH_VERTEX 35 1117.5387 60.9284 32.0781
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*MESH_VERTEX 44 -2.4613 -67.0716 0.0781
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*MESH_VERTEX 52 1117.5387 -67.0716 0.0781
*MESH_VERTEX 53 1117.5387 -99.0716 0.0781
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*MESH_VERTEX 58 1117.5387 -67.0716 32.0781
*MESH_VERTEX 59 -2.4613 -67.0716 32.0781
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 2 B: 1 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 1: A: 3 B: 2 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 2: A: 6 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 4: A: 10 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
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*MESH_FACE 8: A: 18 B: 17 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 9: A: 19 B: 18 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 10: A: 22 B: 21 C: 20 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 11: A: 23 B: 22 C: 20 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 12: A: 26 B: 25 C: 24 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 13: A: 27 B: 26 C: 24 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 14: A: 30 B: 29 C: 28 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 15: A: 31 B: 30 C: 28 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 16: A: 34 B: 33 C: 32 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 17: A: 35 B: 34 C: 32 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
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*MESH_FACE 20: A: 42 B: 41 C: 40 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 21: A: 43 B: 42 C: 40 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 22: A: 46 B: 45 C: 44 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
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*MESH_FACE 27: A: 55 B: 54 C: 52 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 28: A: 58 B: 57 C: 56 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 29: A: 59 B: 58 C: 56 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
}
*MESH_NUMTVERTEX 60
*MESH_TVERTLIST {
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*MESH_TVERT 1 -213.5000 -297.5000 0.0000
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*MESH_TVERT 3 -196.0000 -297.0000 0.0000
*MESH_TVERT 4 98.0000 -278.0000 0.0000
*MESH_TVERT 5 106.7500 -278.0000 0.0000
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*MESH_TVERT 16 196.0000 -297.0000 0.0000
*MESH_TVERT 17 196.0000 -297.5000 0.0000
*MESH_TVERT 18 213.5000 -297.5000 0.0000
*MESH_TVERT 19 213.5000 -297.0000 0.0000
*MESH_TVERT 20 -213.5000 -297.0000 0.0000
*MESH_TVERT 21 -213.5000 -297.5000 0.0000
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*MESH_TVERT 24 -71.0000 -97.0000 0.0000
*MESH_TVERT 25 -71.0000 -105.7500 0.0000
*MESH_TVERT 26 -70.0000 -105.7500 0.0000
*MESH_TVERT 27 -70.0000 -97.0000 0.0000
*MESH_TVERT 28 -70.0000 99.0000 0.0000
*MESH_TVERT 29 -70.0000 107.7500 0.0000
*MESH_TVERT 30 -71.0000 107.7500 0.0000
*MESH_TVERT 31 -71.0000 99.0000 0.0000
*MESH_TVERT 32 -141.5000 -297.0000 0.0000
*MESH_TVERT 33 -141.5000 -297.5000 0.0000
*MESH_TVERT 34 -139.5000 -297.5000 0.0000
*MESH_TVERT 35 -139.5000 -297.0000 0.0000
*MESH_TVERT 36 196.0000 -297.0000 0.0000
*MESH_TVERT 37 196.0000 -297.5000 0.0000
*MESH_TVERT 38 213.5000 -297.5000 0.0000
*MESH_TVERT 39 213.5000 -297.0000 0.0000
*MESH_TVERT 40 -213.5000 -297.0000 0.0000
*MESH_TVERT 41 -213.5000 -297.5000 0.0000
*MESH_TVERT 42 -196.0000 -297.5000 0.0000
*MESH_TVERT 43 -196.0000 -297.0000 0.0000
*MESH_TVERT 44 98.0000 -282.0000 0.0000
*MESH_TVERT 45 106.7500 -282.0000 0.0000
*MESH_TVERT 46 106.7500 -283.0000 0.0000
*MESH_TVERT 47 98.0000 -283.0000 0.0000
*MESH_TVERT 48 -98.0000 -283.0000 0.0000
*MESH_TVERT 49 -106.7500 -283.0000 0.0000
*MESH_TVERT 50 -106.7500 -282.0000 0.0000
*MESH_TVERT 51 -98.0000 -282.0000 0.0000
*MESH_TVERT 52 -142.0000 -297.0000 0.0000
*MESH_TVERT 53 -142.0000 -297.5000 0.0000
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*MESH_TVERT 55 -141.5000 -297.0000 0.0000
*MESH_TVERT 56 196.0000 -297.0000 0.0000
*MESH_TVERT 57 196.0000 -297.5000 0.0000
*MESH_TVERT 58 213.5000 -297.5000 0.0000
*MESH_TVERT 59 213.5000 -297.0000 0.0000
}
*MESH_NUMTVFACES 30
*MESH_TFACELIST {
*MESH_TFACE 0 0 1 2
*MESH_TFACE 1 3 0 2
*MESH_TFACE 2 4 5 6
*MESH_TFACE 3 7 4 6
*MESH_TFACE 4 8 9 10
*MESH_TFACE 5 11 8 10
*MESH_TFACE 6 12 13 14
*MESH_TFACE 7 15 12 14
*MESH_TFACE 8 16 17 18
*MESH_TFACE 9 19 16 18
*MESH_TFACE 10 20 21 22
*MESH_TFACE 11 23 20 22
*MESH_TFACE 12 24 25 26
*MESH_TFACE 13 27 24 26
*MESH_TFACE 14 28 29 30
*MESH_TFACE 15 31 28 30
*MESH_TFACE 16 32 33 34
*MESH_TFACE 17 35 32 34
*MESH_TFACE 18 36 37 38
*MESH_TFACE 19 39 36 38
*MESH_TFACE 20 40 41 42
*MESH_TFACE 21 43 40 42
*MESH_TFACE 22 44 45 46
*MESH_TFACE 23 47 44 46
*MESH_TFACE 24 48 49 50
*MESH_TFACE 25 51 48 50
*MESH_TFACE 26 52 53 54
*MESH_TFACE 27 55 52 54
*MESH_TFACE 28 56 57 58
*MESH_TFACE 29 59 56 58
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 1 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 3 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 2 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 2 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 6 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 4 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 3 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 7 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 6 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 4 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 4 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000
*MESH_FACENORMAL 5 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000
*MESH_FACENORMAL 6 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 14 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 13 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 12 1.0000 0.0000 0.0000
*MESH_FACENORMAL 7 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 15 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 14 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 12 1.0000 0.0000 0.0000
*MESH_FACENORMAL 8 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 18 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 17 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 16 0.0000 1.0000 0.0000
*MESH_FACENORMAL 9 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 19 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 18 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 16 0.0000 1.0000 0.0000
*MESH_FACENORMAL 10 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 22 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 21 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 20 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 11 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 23 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 22 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 20 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 12 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 26 0.0000 0.0000 -1.0000
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*MESH_VERTEXNORMAL 24 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 13 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 27 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 26 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 24 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 14 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 30 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 29 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 28 0.0000 0.0000 1.0000
*MESH_FACENORMAL 15 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 31 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 30 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 28 0.0000 0.0000 1.0000
*MESH_FACENORMAL 16 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 34 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 33 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 32 1.0000 0.0000 0.0000
*MESH_FACENORMAL 17 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 35 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 34 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 32 1.0000 0.0000 0.0000
*MESH_FACENORMAL 18 0.0000 1.0000 0.0000
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*MESH_VERTEXNORMAL 36 0.0000 1.0000 0.0000
*MESH_FACENORMAL 19 0.0000 1.0000 0.0000
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*MESH_FACENORMAL 24 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 50 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 49 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 48 0.0000 0.0000 1.0000
*MESH_FACENORMAL 25 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 51 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 50 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 48 0.0000 0.0000 1.0000
*MESH_FACENORMAL 26 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 54 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 53 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 52 1.0000 0.0000 0.0000
*MESH_FACENORMAL 27 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 55 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 54 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 52 1.0000 0.0000 0.0000
*MESH_FACENORMAL 28 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 58 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 57 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 56 0.0000 1.0000 0.0000
*MESH_FACENORMAL 29 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 59 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 58 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 56 0.0000 1.0000 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 2
}