Files
Quake_4_Alpha/q4xbase/models/mapobjects/q4x/m01/roadbed_4.ase
T
2026-08-06 14:45:27 -07:00

487 lines
20 KiB
Plaintext

*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2.00 - Tue Jun 14 13:47:22 2005"
*SCENE {
*SCENE_FILENAME "m01_bridge.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.3725 0.3529 0.3333
}
*MATERIAL_LIST {
*MATERIAL_COUNT 3
*MATERIAL 0 {
*MATERIAL_NAME "1 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5880 0.5880 0.5880
*MATERIAL_DIFFUSE 0.5880 0.5880 0.5880
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #3"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "C:\Ritual\Q4X\game\q4base\textures\tram\tr_support_03dusty_alpha.dds"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 1 {
*MATERIAL_NAME "2 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5880 0.5880 0.5880
*MATERIAL_DIFFUSE 0.5880 0.5880 0.5880
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #4"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "C:\Ritual\Q4X\game\q4base\textures\common_walls\outdoor_wall1_2.dds"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 2 {
*MATERIAL_NAME "3 - Default"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #7"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "C:\Ritual\Q4X\game\q4base\textures\tram\tr_1_floor1.dds"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "roadbed_4"
*NODE_TM {
*NODE_NAME "roadbed_4"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 -2.4613 -3.0716 176.0781
*TM_POS -2.4613 -3.0716 176.0781
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 66
*MESH_NUMFACES 32
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 597.5465 -123.0716 56.0781
*MESH_VERTEX 1 549.5455 -123.0716 56.0781
*MESH_VERTEX 2 549.5455 -163.0716 56.0781
*MESH_VERTEX 3 597.5465 -163.0716 56.0781
*MESH_VERTEX 4 597.5465 -163.0716 56.0781
*MESH_VERTEX 5 549.5455 -163.0716 56.0781
*MESH_VERTEX 6 573.5460 -163.0716 72.0781
*MESH_VERTEX 7 549.5455 -123.0716 56.0781
*MESH_VERTEX 8 597.5465 -123.0716 56.0781
*MESH_VERTEX 9 573.5460 -123.0716 72.0781
*MESH_VERTEX 10 597.5465 -123.0716 56.0781
*MESH_VERTEX 11 597.5465 -163.0716 56.0781
*MESH_VERTEX 12 573.5460 -163.0716 72.0781
*MESH_VERTEX 13 573.5460 -123.0716 72.0781
*MESH_VERTEX 14 549.5460 -163.0716 56.0781
*MESH_VERTEX 15 549.5460 -123.0716 56.0781
*MESH_VERTEX 16 573.5460 -123.0716 72.0781
*MESH_VERTEX 17 573.5460 -163.0716 72.0781
*MESH_VERTEX 18 605.5353 -123.0716 32.0781
*MESH_VERTEX 19 541.5548 -123.0716 32.0781
*MESH_VERTEX 20 541.5548 -163.0716 32.0781
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*MESH_VERTEX 29 597.5353 -163.0716 56.0781
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*MESH_VERTEX 31 541.5543 -123.0716 32.0781
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*MESH_VERTEX 37 549.5592 -123.0716 56.0781
*MESH_VERTEX 38 605.5382 -123.0716 32.0781
*MESH_VERTEX 39 605.5382 -163.0716 32.0781
*MESH_VERTEX 40 597.5382 -163.0716 56.0781
*MESH_VERTEX 41 597.5382 -123.0716 56.0781
*MESH_VERTEX 42 1117.5387 -99.0716 0.0781
*MESH_VERTEX 43 -2.4613 -99.0716 0.0781
*MESH_VERTEX 44 -2.4613 -99.0716 32.0781
*MESH_VERTEX 45 1117.5387 -99.0716 32.0781
*MESH_VERTEX 46 -2.4613 -99.0716 0.0781
*MESH_VERTEX 47 -2.4613 -163.0716 0.0781
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*MESH_VERTEX 51 -2.4613 -163.0716 32.0781
*MESH_VERTEX 52 -2.4613 -99.0716 32.0781
*MESH_VERTEX 53 1117.5387 -99.0716 32.0781
*MESH_VERTEX 54 1117.5387 -163.0716 0.0781
*MESH_VERTEX 55 -2.4613 -163.0716 0.0781
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*MESH_VERTEX 60 1117.5387 -163.0716 32.0781
*MESH_VERTEX 61 1117.5387 -99.0716 32.0781
*MESH_VERTEX 62 -2.4613 -99.0716 0.0781
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*MESH_VERTEX 64 1117.5387 -99.0716 32.0781
*MESH_VERTEX 65 -2.4613 -99.0716 32.0781
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 2 B: 1 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 1: A: 3 B: 2 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 2: A: 6 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 3: A: 9 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 4: A: 12 B: 11 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 5: A: 13 B: 12 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 6: A: 16 B: 15 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 7: A: 17 B: 16 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 8: A: 20 B: 19 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 9: A: 21 B: 20 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 10: A: 24 B: 23 C: 22 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 11: A: 25 B: 24 C: 22 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 12: A: 28 B: 27 C: 26 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 13: A: 29 B: 28 C: 26 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 14: A: 31 B: 32 C: 30 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 15: A: 32 B: 33 C: 30 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 16: A: 36 B: 35 C: 34 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 17: A: 37 B: 36 C: 34 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 18: A: 40 B: 39 C: 38 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 19: A: 41 B: 40 C: 38 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 20: A: 44 B: 43 C: 42 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 21: A: 45 B: 44 C: 42 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 22: A: 48 B: 47 C: 46 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 23: A: 49 B: 48 C: 46 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 24: A: 52 B: 51 C: 50 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 25: A: 53 B: 52 C: 50 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 26: A: 56 B: 55 C: 54 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 27: A: 57 B: 56 C: 54 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 28: A: 60 B: 59 C: 58 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 29: A: 61 B: 60 C: 58 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 30: A: 64 B: 63 C: 62 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
*MESH_FACE 31: A: 65 B: 64 C: 62 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0
}
*MESH_NUMTVERTEX 66
*MESH_TVERTLIST {
*MESH_TVERT 0 -138.6250 -221.1251 0.0000
*MESH_TVERT 1 -138.0000 -221.1251 0.0000
*MESH_TVERT 2 -138.0000 -221.8751 0.0000
*MESH_TVERT 3 -138.6250 -221.8751 0.0000
*MESH_TVERT 4 0.5716 0.9999 0.0000
*MESH_TVERT 5 0.1430 0.5999 0.0000
*MESH_TVERT 6 1.0002 0.5999 0.0000
*MESH_TVERT 7 0.4286 0.9999 0.0000
*MESH_TVERT 8 -0.0000 0.5999 0.0000
*MESH_TVERT 9 0.8572 0.5999 0.0000
*MESH_TVERT 10 -0.0000 0.9997 0.0000
*MESH_TVERT 11 -0.0000 -0.0003 0.0000
*MESH_TVERT 12 1.0000 -0.0003 0.0000
*MESH_TVERT 13 1.0000 0.9997 0.0000
*MESH_TVERT 14 0.0000 0.9999 0.0000
*MESH_TVERT 15 0.0000 -0.0001 0.0000
*MESH_TVERT 16 1.0000 -0.0001 0.0000
*MESH_TVERT 17 1.0000 0.9999 0.0000
*MESH_TVERT 18 -138.6250 -230.0003 0.0000
*MESH_TVERT 19 -138.0000 -230.0003 0.0000
*MESH_TVERT 20 -138.0000 -231.0000 0.0000
*MESH_TVERT 21 -138.6250 -231.0000 0.0000
*MESH_TVERT 22 0.0000 449.0842 0.0000
*MESH_TVERT 23 1.0000 449.0842 0.0000
*MESH_TVERT 24 1.0000 450.7475 0.0000
*MESH_TVERT 25 0.0000 450.7475 0.0000
*MESH_TVERT 26 0.1432 0.5999 0.0000
*MESH_TVERT 27 0.0003 -0.0001 0.0000
*MESH_TVERT 28 1.1428 -0.0001 0.0000
*MESH_TVERT 29 1.0000 0.5999 0.0000
*MESH_TVERT 30 0.0000 1.0004 0.0000
*MESH_TVERT 31 0.0000 0.0005 0.0000
*MESH_TVERT 32 1.0000 0.0005 0.0000
*MESH_TVERT 33 1.0000 1.0004 0.0000
*MESH_TVERT 34 0.0002 0.5999 0.0000
*MESH_TVERT 35 -0.1427 -0.0001 0.0000
*MESH_TVERT 36 0.9998 -0.0001 0.0000
*MESH_TVERT 37 0.8569 0.5999 0.0000
*MESH_TVERT 38 0.0000 23.8320 0.0000
*MESH_TVERT 39 0.0000 23.2896 0.0000
*MESH_TVERT 40 1.0000 23.2896 0.0000
*MESH_TVERT 41 1.0000 23.8320 0.0000
*MESH_TVERT 42 -213.5000 -297.0000 0.0000
*MESH_TVERT 43 -213.5000 -297.5000 0.0000
*MESH_TVERT 44 -196.0000 -297.5000 0.0000
*MESH_TVERT 45 -196.0000 -297.0000 0.0000
*MESH_TVERT 46 -142.0000 -97.0000 0.0000
*MESH_TVERT 47 -142.0000 -105.7500 0.0000
*MESH_TVERT 48 -143.0000 -105.7500 0.0000
*MESH_TVERT 49 -143.0000 -97.0000 0.0000
*MESH_TVERT 50 -143.0000 107.7500 0.0000
*MESH_TVERT 51 -142.0000 107.7500 0.0000
*MESH_TVERT 52 -142.0000 99.0000 0.0000
*MESH_TVERT 53 -143.0000 99.0000 0.0000
*MESH_TVERT 54 -106.7500 -595.0000 0.0000
*MESH_TVERT 55 -106.7500 -596.0000 0.0000
*MESH_TVERT 56 -98.0000 -596.0000 0.0000
*MESH_TVERT 57 -98.0000 -595.0000 0.0000
*MESH_TVERT 58 -143.0000 -297.0000 0.0000
*MESH_TVERT 59 -143.0000 -297.5000 0.0000
*MESH_TVERT 60 -142.0000 -297.5000 0.0000
*MESH_TVERT 61 -142.0000 -297.0000 0.0000
*MESH_TVERT 62 196.0000 -297.0000 0.0000
*MESH_TVERT 63 196.0000 -297.5000 0.0000
*MESH_TVERT 64 213.5000 -297.5000 0.0000
*MESH_TVERT 65 213.5000 -297.0000 0.0000
}
*MESH_NUMTVFACES 32
*MESH_TFACELIST {
*MESH_TFACE 0 0 1 2
*MESH_TFACE 1 3 0 2
*MESH_TFACE 2 4 5 6
*MESH_TFACE 3 7 8 9
*MESH_TFACE 4 10 11 12
*MESH_TFACE 5 13 10 12
*MESH_TFACE 6 14 15 16
*MESH_TFACE 7 17 14 16
*MESH_TFACE 8 18 19 20
*MESH_TFACE 9 21 18 20
*MESH_TFACE 10 22 23 24
*MESH_TFACE 11 25 22 24
*MESH_TFACE 12 26 27 28
*MESH_TFACE 13 29 26 28
*MESH_TFACE 14 31 30 32
*MESH_TFACE 15 30 33 32
*MESH_TFACE 16 34 35 36
*MESH_TFACE 17 37 34 36
*MESH_TFACE 18 38 39 40
*MESH_TFACE 19 41 38 40
*MESH_TFACE 20 42 43 44
*MESH_TFACE 21 45 42 44
*MESH_TFACE 22 46 47 48
*MESH_TFACE 23 49 46 48
*MESH_TFACE 24 50 51 52
*MESH_TFACE 25 53 50 52
*MESH_TFACE 26 54 55 56
*MESH_TFACE 27 57 54 56
*MESH_TFACE 28 58 59 60
*MESH_TFACE 29 61 58 60
*MESH_TFACE 30 62 63 64
*MESH_TFACE 31 65 62 64
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 1 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 2 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 6 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 3 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 9 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 8 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000
*MESH_FACENORMAL 4 0.5547 0.0000 0.8321
*MESH_VERTEXNORMAL 12 0.5547 0.0000 0.8321
*MESH_VERTEXNORMAL 11 0.5547 0.0000 0.8321
*MESH_VERTEXNORMAL 10 0.5547 0.0000 0.8321
*MESH_FACENORMAL 5 0.5547 0.0000 0.8321
*MESH_VERTEXNORMAL 13 0.5547 0.0000 0.8321
*MESH_VERTEXNORMAL 12 0.5547 0.0000 0.8321
*MESH_VERTEXNORMAL 10 0.5547 0.0000 0.8321
*MESH_FACENORMAL 6 -0.5547 0.0000 0.8321
*MESH_VERTEXNORMAL 16 -0.5547 0.0000 0.8321
*MESH_VERTEXNORMAL 15 -0.5547 0.0000 0.8321
*MESH_VERTEXNORMAL 14 -0.5547 0.0000 0.8321
*MESH_FACENORMAL 7 -0.5547 0.0000 0.8321
*MESH_VERTEXNORMAL 17 -0.5547 0.0000 0.8321
*MESH_VERTEXNORMAL 16 -0.5547 0.0000 0.8321
*MESH_VERTEXNORMAL 14 -0.5547 0.0000 0.8321
*MESH_FACENORMAL 8 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 20 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 19 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 18 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 9 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 21 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 20 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 18 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 10 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 24 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 23 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 22 0.0000 0.0000 1.0000
*MESH_FACENORMAL 11 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 25 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 24 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 22 0.0000 0.0000 1.0000
*MESH_FACENORMAL 12 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 28 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 27 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 26 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 13 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 29 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 28 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 26 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 14 0.9487 0.0000 -0.3162
*MESH_VERTEXNORMAL 31 0.9487 0.0000 -0.3162
*MESH_VERTEXNORMAL 32 0.9487 0.0000 -0.3162
*MESH_VERTEXNORMAL 30 0.9487 0.0000 -0.3162
*MESH_FACENORMAL 15 0.9487 0.0000 -0.3162
*MESH_VERTEXNORMAL 32 0.9487 0.0000 -0.3162
*MESH_VERTEXNORMAL 33 0.9487 0.0000 -0.3162
*MESH_VERTEXNORMAL 30 0.9487 0.0000 -0.3162
*MESH_FACENORMAL 16 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 36 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 35 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 34 0.0000 1.0000 0.0000
*MESH_FACENORMAL 17 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 37 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 36 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 34 0.0000 1.0000 0.0000
*MESH_FACENORMAL 18 0.9487 0.0000 0.3162
*MESH_VERTEXNORMAL 40 0.9487 0.0000 0.3162
*MESH_VERTEXNORMAL 39 0.9487 0.0000 0.3162
*MESH_VERTEXNORMAL 38 0.9487 0.0000 0.3162
*MESH_FACENORMAL 19 0.9487 0.0000 0.3162
*MESH_VERTEXNORMAL 41 0.9487 0.0000 0.3162
*MESH_VERTEXNORMAL 40 0.9487 0.0000 0.3162
*MESH_VERTEXNORMAL 38 0.9487 0.0000 0.3162
*MESH_FACENORMAL 20 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 44 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 43 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 42 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 21 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 45 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 44 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 42 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 22 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 48 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 47 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 46 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 23 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 49 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 48 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 46 0.0000 0.0000 -1.0000
*MESH_FACENORMAL 24 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 52 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 51 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 50 0.0000 0.0000 1.0000
*MESH_FACENORMAL 25 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 53 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 52 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 50 0.0000 0.0000 1.0000
*MESH_FACENORMAL 26 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 56 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 55 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 54 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 27 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 57 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 56 0.0000 -1.0000 0.0000
*MESH_VERTEXNORMAL 54 0.0000 -1.0000 0.0000
*MESH_FACENORMAL 28 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 60 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 59 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 58 1.0000 0.0000 0.0000
*MESH_FACENORMAL 29 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 61 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 60 1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 58 1.0000 0.0000 0.0000
*MESH_FACENORMAL 30 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 64 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 63 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 62 0.0000 1.0000 0.0000
*MESH_FACENORMAL 31 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 65 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 64 0.0000 1.0000 0.0000
*MESH_VERTEXNORMAL 62 0.0000 1.0000 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}