mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-16 16:21:10 +02:00
485 lines
8.9 KiB
Plaintext
485 lines
8.9 KiB
Plaintext
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models/weapons/core_cannon/w_core_cannon
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{
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unsmoothedtangents
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diffusemap models/weapons/core_cannon/w_core_cannon_d.tga
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bumpmap models/weapons/core_cannon/w_core_cannon_local.tga
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specularmap models/weapons/core_cannon/w_core_cannon_s.tga
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{
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blend add
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map models/weapons/core_cannon/w_core_cannon_glowpass.tga
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//scroll time * 1
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}
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}
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textures/marktest/flame_juice
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{
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qer_editorimage models/weapons/goob_gun/flame_juice.tga
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//translucent
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//twosided
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{
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blend blend
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map models/weapons/goob_gun/flame_juice.tga
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scale 5, 5
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scroll time * 0.05, time * 0.05
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green (.5 * sintable [.01 * time ]) +1
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blue (.5 * cosine [.01 * time ]) +1
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}
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{
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blend add
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map models/weapons/goob_gun/flame_juice.tga
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scale 5, 5
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scroll time * .005, time * .005
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rotate time * 0.0005
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green (.35 * sintable [.03 * time ]) +1
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blue (.35 * sintable [.03 * time ]) +1
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}
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{
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blend add
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map models/weapons/goob_gun/flame_juice02.tga
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scale 5, 5
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scroll sintable[time * .002], sintable[time * .002]
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rotate time * -0.0005
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green (1 * cosine [.05 * time ]) +1
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blue (1 * cosine [.005 * time ]) +1
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red (1 * cosine [.05 * time ]) +1
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}
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}
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models/weapons/goob_gun/flamegun_main
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{
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diffusemap models/weapons/goob_gun/flamegun_main_d.tga
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bumpmap models/weapons/goob_gun/flamegun_main_local.tga
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specularmap models/weapons/goob_gun/flamegun_main_s.tga
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{
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blend add
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map models/weapons/goob_gun/flamegun_main_add.tga
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red (.25 * sintable [.5 * time ]) +1
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}
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}
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models/weapons/goob_gun/flamegun_cannister
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{
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diffusemap models/weapons/goob_gun/flamegun_cannister_d.tga
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bumpmap models/weapons/goob_gun/flamegun_cannister_local.tga
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specularmap models/weapons/goob_gun/flamegun_cannister_s.tga
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}
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models/weapons/goob_gun/flamegun_tube
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{
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diffusemap models/weapons/goob_gun/flamegun_tube_d.tga
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bumpmap models/weapons/goob_gun/flamegun_tube_local.tga
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specularmap models/weapons/goob_gun/flamegun_tube_s.tga
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}
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models/weapons/goob_gun/flamegun_glass
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{
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translucent
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twosided
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diffusemap models/weapons/goob_gun/flamegun_glass_d.tga
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//bumpmap models/weapons/goob_gun/flamegun_glass_local.tga
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specularmap models/weapons/goob_gun/flamegun_glass_s.tga
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{
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blend gl_src_color, gl_one
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texgen reflect
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cubeMap gfx/env/marhelmet
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}
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}
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models/weapons/goob_gun/flame_juice
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{
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//translucent
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//twosided
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{
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blend blend
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map models/weapons/goob_gun/flame_juice.tga
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scale 0.8, 1.0
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scroll time * -0.05, time * -0.05
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green (.5 * sintable [.01 * time ]) +1
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blue (.5 * cosine [.01 * time ]) +1
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}
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{
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blend add
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map models/weapons/goob_gun/flame_juice.tga
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scale 0.5, 0.5
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scroll time * -.005, time * -.005
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rotate time * 0.0005
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green (.35 * sintable [.03 * time ]) +1
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blue (.35 * sintable [.03 * time ]) +1
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}
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{
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blend add
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map models/weapons/goob_gun/flame_juice02.tga
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scale 1.0, 1.0
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scroll sintable[time * .002], sintable[time * .002]
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rotate time * -0.0005
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green (1 * cosine [.05 * time ]) +1
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blue (1 * cosine [.005 * time ]) +1
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red (1 * cosine [.05 * time ]) +1
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}
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}
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models/weapons/goob_gun/flame_glob
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{
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//deform turbulent sinTable 0.05 (time * .3 ) 1
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//deform expand (1* sintable [5 * time ]) +1
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//deform move 10*sintable[time*0.5]
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deform expand (1* random [.01 * time ]) +1
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//translucent
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//twosided
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{
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blend blend
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map models/weapons/goob_gun/flame_juice.tga
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scale 0.8, 1.0
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scroll time * -0.5, time * -0.5
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}
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{
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blend add
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map models/weapons/goob_gun/flame_juice02.tga
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scale 0.5, 0.5
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scroll time * .5, time * .5
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rotate time * 0.0005
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}
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{
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blend add
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map models/weapons/goob_gun/flame_juice02.tga
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scale 1.0, 1.0
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scroll time * -.2, time * -.2
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rotate time * -0.075
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}
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}
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models/weapons/goob_gun/flame_glob2
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{
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//deform turbulent sinTable 0.05 (time * .3 ) 1
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//deform expand (1* sintable [5 * time ]) +1
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deform move 5*sintable[time*0.5]
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//deform expand (1* random [5 * time ]) +1
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//translucent
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//twosided
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{
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blend blend
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map models/weapons/goob_gun/flame_juice.tga
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scale 0.8, 1.0
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scroll time * -0.5, time * -0.5
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}
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{
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blend add
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map models/weapons/goob_gun/flame_juice02.tga
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scale 0.5, 0.5
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scroll time * .5, time * .5
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rotate time * 0.0005
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green (.35 * sintable [.03 * time ]) +1
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blue (.35 * sintable [.03 * time ]) +1
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}
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{
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blend add
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map models/weapons/goob_gun/flame_juice02.tga
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scale 1.0, 1.0
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scroll time * -.2, time * -.2
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rotate time * -0.075
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}
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}
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models/weapons/goob_gun/flame_glob3
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{
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//deform turbulent sinTable 0.05 (time * .3 ) 1
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//deform expand (1* sintable [5 * time ]) +1
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deform move 1*random[time*0.009]
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//deform expand (1* random [5 * time ]) +1
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//translucent
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//twosided
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{
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blend blend
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map models/weapons/goob_gun/flame_juice.tga
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scale 0.8, 1.0
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scroll time * -0.5, time * -0.5
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}
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{
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blend add
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map models/weapons/goob_gun/flame_juice02.tga
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scale 0.5, 0.5
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scroll time * .5, time * .5
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rotate time * 0.0005
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}
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{
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blend add
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map models/weapons/goob_gun/flame_juice02.tga
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scale 1.0, 1.0
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scroll time * -.2, time * -.2
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rotate time * -0.075
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}
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}
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models/weapons/core_cannon/ammo_core
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{
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//unsmoothedtangents
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diffusemap models/weapons/core_cannon/ammo_core_d.tga
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bumpmap models/weapons/core_cannon/ammo_core_local.tga
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specularmap models/weapons/core_cannon/ammo_core_s.tga
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{
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blend add
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map models/weapons/core_cannon/ammo_core_add.tga
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//scroll time * 1
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}
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}
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models/weapons/core_cannon/core_cannon
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{
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//unsmoothedtangents
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diffusemap models/weapons/core_cannon/core_cannon_d.tga
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bumpmap models/weapons/core_cannon/core_cannon_local.tga
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specularmap models/weapons/core_cannon/core_cannon_s.tga
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{
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blend add
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map models/weapons/core_cannon/core_cannon_glow.tga
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rgb (.35 * sintable [.5 * time ]) +1
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}
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}
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gfx/effects/q4x/models/core_cannon_add1
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{
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noShadows
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nonSolid
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translucent
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twoSided
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{
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blend add
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map gfx/effects/q4x/models/core_cannon_add01.tga
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//vertexColor
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rgb (0.15 * sintable [.5 * time ]) +1
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rotate time * .2
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}
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{
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blend add
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map gfx/effects/q4x/models/core_cannon_add02.tga
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//vertexColor
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rotate time * -.2
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}
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}
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models/weapons/freezegun/freezegun_main
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{
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//unsmoothedtangents
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diffusemap models/weapons/freezegun/freezegun_main_d.tga
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bumpmap models/weapons/freezegun/freezegun_main_local.tga
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specularmap models/weapons/freezegun/freezegun_main_s.tga
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{
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blend add
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map models/weapons/freezegun/freezegun_main_add.tga
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}
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}
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models/weapons/freezegun/freezegun_canister
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{
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diffusemap models/weapons/freezegun/freezegun_canister_d.tga
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bumpmap models/weapons/freezegun/freezegun_canister_local.tga
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specularmap models/weapons/freezegun/freezegun_canister_s.tga
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{
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blend add
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map models/weapons/freezegun/freezegun_canister_add.tga
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}
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}
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models/weapons/freezegun/freezegun_tube
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{
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//translucent
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diffusemap models/weapons/freezegun/freezegun_tubes_d.tga
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bumpmap models/weapons/freezegun/freezegun_tubes_local.tga
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specularmap models/weapons/freezegun/freezegun_tubes_s.tga
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{
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blend add
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map models/weapons/freezegun/freezegun_tubes_add.tga
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scroll time * -0.05, time * -0.05
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}
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{
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blend add
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map models/weapons/freezegun/freezegun_tubes_add2.tga
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scale .03, 1
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scroll time * -2, time * 0
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}
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{
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blend add
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map models/weapons/freezegun/freezegun_tubes_add2.tga
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scale .1, 1
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scroll time * -4, time * 0
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}
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}
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//*******************************************
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// World Models added by MarkM
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//*******************************************
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models/weapons/goob_gun/w_flamegun
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{
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diffusemap models/weapons/goob_gun/w_flamegun_d.tga
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bumpmap models/weapons/goob_gun/w_flamegun_local.tga
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specularmap models/weapons/goob_gun/w_flamegun_s.tga
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{
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blend add
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map models/weapons/goob_gun/w_flamegun_add.tga
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red (.25 * sintable [.5 * time ]) +1
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green (.1 * sintable [.5 * time ]) +1
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blue (.1 * sintable [.5 * time ]) +1
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}
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{
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maskColor
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map makealpha(models/weapons/goob_gun/w_flamegun_glowmask.tga)
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}
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{
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blend GL_DST_ALPHA, GL_ONE
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maskAlpha
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map models/weapons/goob_gun/w_flamegun_glow.tga
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scroll time * .25, time * .25
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}
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{
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blend GL_DST_ALPHA, gl_one
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maskAlpha
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texgen reflect
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cubeMap gfx/env/marhelmet
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scale .25, .25
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}
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}
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models/weapons/core_cannon/corecannon_world
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{
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diffusemap models/weapons/core_cannon/corecannon_world_d.tga
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bumpmap models/weapons/core_cannon/corecannon_world_local.tga
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specularmap models/weapons/core_cannon/corecannon_world_s.tga
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{
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blend add
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map models/weapons/core_cannon/corecannon_world_add.tga
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}
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}
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models/weapons/freezegun/freezegun_world
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{
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//unsmoothedtangents
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diffusemap models/weapons/freezegun/freezegun_world_d.tga
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bumpmap models/weapons/freezegun/freezegun_world_local.tga
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specularmap models/weapons/freezegun/freezegun_world_s.tga
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{
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blend add
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map models/weapons/freezegun/freezegun_world_add.tga
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}
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} |