Files
Quake_4_Alpha/q4xbase/materials/q4x_mp.mtr
T
2026-08-06 14:45:27 -07:00

164 lines
3.9 KiB
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textures/q4x_mp/deadzone_capturezone
{
noSelfShadow
noshadows
translucent
nonsolid
twosided
qer_editorimage textures/q4x_mp/deadzone_neutral_d.tga
{
if(parm7 == 0)
blend add
map textures/q4x_mp/deadzone_marine_d.tga
translate time * 0.25, 0
}
{
if(parm7 == 1)
blend add
map textures/q4x_mp/deadzone_strogg_d.tga
translate time * 0.25, 0
}
{
if(parm7 == 2)
blend add
map textures/q4x_mp/deadzone_neutral_d.tga
translate time * 0.25, 0
}
{
if(parm7 == 3)
blend add
map textures/q4x_mp/deadzone_contested_d.tga
translate time * 0.25, 0
rgb sinTable[ time * 2 ]
}
}
textures/q4x_mp/deadzone_zone_marine
{
noSelfShadow
noshadows
translucent
nonsolid
twosided
qer_editorimage textures/q4x_mp/deadzone_zone_marine_d.tga
{
blend add
map textures/q4x_mp/deadzone_zone_marine_d.tga
translate time * 0.25, 0
}
}
textures/q4x_mp/deadzone_zone_strogg
{
noSelfShadow
noshadows
translucent
nonsolid
twosided
qer_editorimage textures/q4x_mp/deadzone_zone_strogg_d.tga
{
blend add
map textures/q4x_mp/deadzone_zone_strogg_d.tga
translate time * 0.25, 0
}
}
textures/q4x_mp/deadzone_zone_hold
{
noSelfShadow
noshadows
translucent
nonsolid
twosided
qer_editorimage textures/q4x_mp/deadzone_zone_hold_d.tga
{
blend add
map textures/q4x_mp/deadzone_zone_hold_d.tga
translate time * 0.25, 0
}
}
textures/q4x_mp/panel03sh
{
qer_EditorImage textures/q4x_mp/panel03sh_d.tga
bumpmap addnormals (textures/q4x_mp/panel03sh_local.tga, heightmap (textures/q4x_mp/panel03sh_h.tga, 2))
diffuseMap textures/q4x_mp/panel03sh_d.tga
specularMap textures/q4x_mp/panel03sh_s.tga
}
textures/q4x_mp/panel03sh_lite
{
qer_EditorImage textures/q4x_mp/panel03sh_d.tga
bumpmap addnormals (textures/q4x_mp/panel03sh_local.tga, heightmap (textures/q4x_mp/panel03sh_h.tga, 2))
diffuseMap textures/q4x_mp/panel03sh_d.tga
specularMap textures/q4x_mp/panel03sh_s.tga
{
blend add
map textures/q4x_mp/panel03sh_add.tga
}
}
guide textures/q4x_mp/brick_metal01 generic_shader("q4x_mp/brick_metal01")
guide textures/q4x_mp/panel01sh generic_shader("q4x_mp/panel01sh")
guide textures/q4x_mp/panel02sh generic_shader("q4x_mp/panel02sh")
guide textures/q4x_mp/panel04sh generic_shader("q4x_mp/panel04sh")
guide textures/q4x_mp/panel05sh generic_shader("q4x_mp/panel05sh")
guide textures/q4x_mp/panel06sh generic_shader("q4x_mp/panel06sh")
guide textures/q4x_mp/panel07sh generic_shader("q4x_mp/panel07sh")
guide textures/q4x_mp/panel08sh generic_shader("q4x_mp/panel08sh")
guide textures/q4x_mp/panel09sh generic_shader("q4x_mp/panel09sh")
guide textures/q4x_mp/panel10sh generic_shader("q4x_mp/panel10sh")
guide textures/q4x_mp/panel11sh generic_shader("q4x_mp/panel11sh")
guide textures/q4x_mp/panel12sh generic_shader("q4x_mp/panel12sh")
guide textures/q4x_mp/wall_panel02csh generic_shader("q4x_mp/wall_panel02csh")
guide textures/q4x_mp/mp_k generic_shader("q4x_mp/mp_k")
textures/q4x_mp/trim_h6_char_strogg
{
qer_editorimage textures/q4x_mp/trim_h6_char_d
bumpMap addnormals ( textures/q4x_mp/trim_h6_char_local.tga, heightmap ( textures/q4x_mp/trim_h6_char_h.tga, 1 ) )
diffusemap textures/q4x_mp/trim_h6_char_d
specularmap textures/q4x_mp/trim_h6_char_s
{
blend add
map textures/q4x_mp/trim_h6_char_strogg
}
}
textures/q4x_mp/mp_c_g_strogg
{
qer_editorimage textures/q4x_mp/mp_c_d.tga
bumpMap addnormals ( textures/q4x_mp/mp_c_local.tga, heightmap ( textures/q4x_mp/mp_c_h.tga, 1 ) )
diffusemap textures/q4x_mp/mp_c_d.tga
specularmap textures/q4x_mp/mp_c_s.tga
{
blend add
map textures/q4x_mp/mp_c_g_strogg.tga
}
}
textures/q4x_mp/mp_f_g_strogg
{
qer_editorimage textures/q4x_mp/mp_f_d.tga
bumpMap addnormals ( textures/q4x_mp/mp_f_local.tga, heightmap ( textures/q4x_mp/mp_f_h.tga, 1 ) )
diffusemap textures/q4x_mp/mp_f_d.tga
specularmap textures/q4x_mp/mp_f_s.tga
{
blend add
map textures/q4x_mp/mp_f_g_strogg.tga
}
}