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Quake_4_Alpha/q4xbase/materials/q4x_gunship.mtr
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2026-08-06 14:45:27 -07:00

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textures/q4x_gunship/rivetmetal
{
qer_editorimage textures/q4x_gunship/rivetmetal.tga
diffusemap textures/q4x_gunship/rivetmetal_d.tga
bumpmap textures/q4x_gunship/rivetmetal_local.tga
specularmap textures/q4x_gunship/rivetmetal_s.tga
}
textures/q4x_gunship/blasted_edge_d
{
qer_editorimage textures/q4x_gunship/blasted_edge_d.tga
{
blend diffusemap
map textures/q4x_gunship/blasted_edge_d.tga
alphatest 0.5
}
bumpmap textures/q4x_gunship/blasted_edge_local.tga
specularmap textures/q4x_gunship/blasted_edge_s.tga
}
textures/q4x_gunship/flatmetal
{
qer_editorimage textures/q4x_gunship/flatmetal_d.tga
diffusemap textures/q4x_gunship/flatmetal_d.tga
bumpmap textures/q4x_gunship/flatmetal_local.tga
specularmap textures/q4x_gunship/flatmetal_s.tga
}
models/mapobjects/q4x/air_assault_gunship/gunship_top
{
noselfshadow
noShadows
qer_editorimage models/mapobjects/q4x/air_assault_gunship/gunship_top_d.tga
diffusemap models/mapobjects/q4x/air_assault_gunship/gunship_top_d.tga
bumpmap models/mapobjects/q4x/air_assault_gunship/gunship_top_local.tga
specularmap models/mapobjects/q4x/air_assault_gunship/gunship_top_s.tga
}
models/mapobjects/q4x/air_assault_gunship/gunship_bottom
{
noselfshadow
qer_editorimage models/mapobjects/q4x/air_assault_gunship/gunship_bottom_d.tga
diffusemap models/mapobjects/q4x/air_assault_gunship/gunship_bottom_d.tga
bumpmap models/mapobjects/q4x/air_assault_gunship/gunship_bottom_local.tga
specularmap models/mapobjects/q4x/air_assault_gunship/gunship_bottom_s.tga
}
models/mapobjects/q4x/air_assault_gunship/gunthingie
{
noselfshadow
noShadows
qer_editorimage models/mapobjects/q4x/air_assault_gunship/gunthingie_d.tga
diffusemap models/mapobjects/q4x/air_assault_gunship/gunthingie_d.tga
bumpmap models/mapobjects/q4x/air_assault_gunship/gunthingie_local.tga
specularmap models/mapobjects/q4x/air_assault_gunship/gunthingie_s.tga
{
blend GL_DST_ALPHA, gl_one
maskalpha
cubeMap gfx/env/marhelmet
texgen reflect
red Parm0
green Parm1
blue Parm2
}
}