mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-17 11:10:52 +02:00
77 lines
2.0 KiB
Plaintext
77 lines
2.0 KiB
Plaintext
textures/q4x_gunship/rivetmetal
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{
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qer_editorimage textures/q4x_gunship/rivetmetal.tga
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diffusemap textures/q4x_gunship/rivetmetal_d.tga
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bumpmap textures/q4x_gunship/rivetmetal_local.tga
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specularmap textures/q4x_gunship/rivetmetal_s.tga
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}
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textures/q4x_gunship/blasted_edge_d
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{
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qer_editorimage textures/q4x_gunship/blasted_edge_d.tga
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{
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blend diffusemap
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map textures/q4x_gunship/blasted_edge_d.tga
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alphatest 0.5
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}
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bumpmap textures/q4x_gunship/blasted_edge_local.tga
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specularmap textures/q4x_gunship/blasted_edge_s.tga
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}
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textures/q4x_gunship/flatmetal
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{
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qer_editorimage textures/q4x_gunship/flatmetal_d.tga
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diffusemap textures/q4x_gunship/flatmetal_d.tga
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bumpmap textures/q4x_gunship/flatmetal_local.tga
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specularmap textures/q4x_gunship/flatmetal_s.tga
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}
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models/mapobjects/q4x/air_assault_gunship/gunship_top
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{
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noselfshadow
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noShadows
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qer_editorimage models/mapobjects/q4x/air_assault_gunship/gunship_top_d.tga
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diffusemap models/mapobjects/q4x/air_assault_gunship/gunship_top_d.tga
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bumpmap models/mapobjects/q4x/air_assault_gunship/gunship_top_local.tga
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specularmap models/mapobjects/q4x/air_assault_gunship/gunship_top_s.tga
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}
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models/mapobjects/q4x/air_assault_gunship/gunship_bottom
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{
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noselfshadow
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qer_editorimage models/mapobjects/q4x/air_assault_gunship/gunship_bottom_d.tga
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diffusemap models/mapobjects/q4x/air_assault_gunship/gunship_bottom_d.tga
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bumpmap models/mapobjects/q4x/air_assault_gunship/gunship_bottom_local.tga
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specularmap models/mapobjects/q4x/air_assault_gunship/gunship_bottom_s.tga
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}
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models/mapobjects/q4x/air_assault_gunship/gunthingie
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{
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noselfshadow
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noShadows
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qer_editorimage models/mapobjects/q4x/air_assault_gunship/gunthingie_d.tga
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diffusemap models/mapobjects/q4x/air_assault_gunship/gunthingie_d.tga
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bumpmap models/mapobjects/q4x/air_assault_gunship/gunthingie_local.tga
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specularmap models/mapobjects/q4x/air_assault_gunship/gunthingie_s.tga
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{
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blend GL_DST_ALPHA, gl_one
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maskalpha
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cubeMap gfx/env/marhelmet
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texgen reflect
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red Parm0
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green Parm1
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blue Parm2
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}
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} |