mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-16 16:21:10 +02:00
164 lines
2.4 KiB
Plaintext
164 lines
2.4 KiB
Plaintext
textures/q4x_common/solid_black
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{
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qer_editorimage textures/q4x_common/solid_black.tga
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diffusemap textures/q4x_common/solid_black.tga
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}
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common/damage_boost_overlay
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{
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noselfShadow
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unsmoothedTangents
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translucent
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deform expand 0.3
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{
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blend gl_dst_color, gl_one
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map gfx/effects/q4x/damage_boost01.tga
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//translate time * 0.045 , time * 0.09
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translate time * 0.12 , time * 0.25
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}
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// {
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// blend gl_dst_color, gl_one
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// map gfx/effects/q4x/damage_boost01.tga
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// translate time * 0.032 , time * -0.07
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// }
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}
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common/defense_boost_overlay
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{
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noselfShadow
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unsmoothedTangents
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translucent
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deform expand .2 // ember1[time * 0.2] * 10
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{
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blend gl_dst_color, gl_one
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map gfx/effects/q4x/damage_boost01.tga
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translate time * 0.045 , time * 0.09
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}
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{
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blend gl_dst_color, gl_one
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map gfx/effects/q4x/damage_boost01.tga
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translate time * 0.032 , time * -0.07
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}
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}
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common/freeze_death_overlay
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{
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noselfShadow
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unsmoothedTangents
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translucent
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{
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blend blend
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map gfx/effects/q4x/ice/freeze01.tga
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}
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{
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blend blend
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map gfx/effects/q4x/ice/freeze01.tga
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scale 3, 3
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}
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// {
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// blend gl_one, gl_one
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// map gfx/effects/q4x/ice/freeze01.tga
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// rgb 0.1
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// }
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{
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blend gl_dst_color, gl_one
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map gfx/effects/q4x/ice/freeze01.tga
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}
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}
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common/freeze_overlay1
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{
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noselfShadow
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unsmoothedTangents
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translucent
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{
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blend blend
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map gfx/effects/q4x/ice/freeze01.tga
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alpha 0.3
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}
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{
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blend gl_dst_color, gl_one
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map gfx/effects/q4x/ice/freeze01.tga
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rgb 0.1
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}
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}
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common/freeze_overlay2
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{
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noselfShadow
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unsmoothedTangents
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translucent
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{
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blend blend
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map gfx/effects/q4x/ice/freeze01.tga
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alpha 0.4
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}
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{
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blend gl_one, gl_one
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map gfx/effects/q4x/ice/freeze01.tga
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rgb 0.15
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}
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}
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common/freeze_overlay3
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{
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noselfShadow
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unsmoothedTangents
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translucent
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{
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blend blend
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map gfx/effects/q4x/ice/freeze01.tga
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alpha 0.7
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}
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{
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blend gl_one, gl_one
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map gfx/effects/q4x/ice/freeze01.tga
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rgb 0.2
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}
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}
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common/freezegib/ice01
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{
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noselfShadow
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{
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blend diffusemap
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map gfx/effects/q4x/ice/freeze02.tga
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red 1.1
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green 1.1
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blue 1.0
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scale 7, 7
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}
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{
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blend gl_dst_color, gl_one
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map gfx/effects/q4x/ice/freeze01.tga
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scale 2, 2
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rgb 0.4
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}
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inlineGuide corpseBurnEffect(models/monsters/burnout.tga)
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}
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common/freezegib/ice02
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{
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translucent
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twoSided
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noShadows
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{
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blend blend
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map gfx/effects/q4x/ice/freeze03.tga
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vertexColor
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}
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} |