mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-16 00:02:13 +02:00
1250 lines
32 KiB
Plaintext
1250 lines
32 KiB
Plaintext
#include "scripts/doom_defs.script"
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//boolean CHATTER1;
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//boolean CHATTER2;
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//boolean CHATTER3;
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//boolean CHATTER4;
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//boolean CHATTER5;
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//boolean CHATTER6;
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//boolean CHATTER7;
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//boolean CHATTER8;
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//boolean CHATTER9;
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//boolean CHATTER10;
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//boolean CHATTER11;
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//boolean CHATTER12;
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float RACE2_AREA = 1;
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float AREA1_TOTAL_TIME = 70;
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float AREA2_TOTAL_TIME = 70;
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float AREA1_TIME_STARTED;
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float AREA1_TIME_EXPIRED;
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float AREA2_TIME_STARTED;
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float AREA2_TIME_EXPIRED;
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float area1TimeLeft;
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/*
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void miscRadioChatterThreadR2()
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{
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float t;
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float x;
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while(1)
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{
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t = randomRoundFloat( 1, 20 ) + 5;
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sys.wait( t );
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x = randomRoundFloat( 1, 14 );
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if( x == 1 && !CHATTER1 )
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{
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radioChatterPlay( $func_radiochatter_1, "vo_8_3_34" );
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CHATTER1 = true;
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}
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if( x == 2 && !CHATTER2 )
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{
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radioChatterPlay( $func_radiochatter_1, "vo_8_3_7" );
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CHATTER2 = true;
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}
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if( x == 3 && !CHATTER3 )
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{
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radioChatterPlay( $func_radiochatter_1, "vo_8_3_4" );
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CHATTER3 = true;
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}
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if( x == 4 && !CHATTER4 )
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{
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radioChatterPlay( $func_radiochatter_1, "vo_8_3_38" );
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CHATTER4 = true;
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}
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if( x == 5 && !CHATTER5 )
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{
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radioChatterPlay( $func_radiochatter_1, "vo_8_3_26" );
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CHATTER5 = true;
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if( x == 6 && !CHATTER6 )
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{
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radioChatterPlay( $func_radiochatter_1, "vo_8_3_37" );
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CHATTER6 = true;
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}
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if( x == 7 && !CHATTER7 )
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{
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radioChatterPlay( $func_radiochatter_1, "vo_8_3_36" );
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CHATTER7 = true;
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}
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if( x == 8 && !CHATTER8 )
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{
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radioChatterPlay( $func_radiochatter_1, "vo_8_3_35" );
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CHATTER8 = true;
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}
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if( x == 9 && !CHATTER9 )
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{
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radioChatterPlay( $func_radiochatter_1, "vo_8_3_19" );
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CHATTER9 = true;
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}
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if( x == 10 && !CHATTER10 )
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{
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radioChatterPlay( $func_radiochatter_1, "vo_8_3_16" );
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CHATTER10 = true;
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}
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if( x == 11 && !CHATTER11 )
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{
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radioChatterPlay( $func_radiochatter_1, "vo_8_3_13" );
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CHATTER11 = true;
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}
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if( x == 12 && !CHATTER12 )
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{
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radioChatterPlay( $func_radiochatter_1, "vo_8_3_9" );
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CHATTER12 = true;
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}
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}
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}
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}
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*/
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//--------------------bomber scripts-------------------------
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void whoLetTheDogsOut( entity fighter , entity projectileOne , entity projectileTwo , float burst )
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{
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entity tempTarget = $null_entity;
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// Master function for firing volleys of missiles at the player.
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// Declare counter
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float burstCount = 0;
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// Check counter against total volleys and valid entity status
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while( burstCount < burst && isValidEntity( fighter ) )
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{
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vector guessLead = $player1.getLinearVelocity();
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//guessLead_x = guessLead_x * 2;
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//guessLead_y = guessLead_y * 2;
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vector playerLeading = $player1.getWorldOrigin() + guessLead;
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sys.setSpawnArg( "classname", "target_null" );
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sys.setSpawnArg( "origin", playerLeading );
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tempTarget = sys.spawn( "target_null" );
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projectileOne.appendTarget( tempTarget );
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projectileTwo.appendTarget( tempTarget );
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// Fire away!
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sys.trigger( projectileOne );
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sys.wait( .1 );
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sys.trigger( projectileTwo );
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sys.wait( .3 );
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// Increment burst counter
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burstCount++;
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tempTarget.remove();
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projectileOne.removeTarget( tempTarget );
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projectileTwo.removeTarget( tempTarget );
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}
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if( !isValidEntity( fighter ) )
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{
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// Quick check for correctly terminating the function
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//sys.println( "Caught flyer death, ignoring weapons fire call" );
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tempTarget.remove();
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}
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}
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void girderKiller( entity fighter, float burst )
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{
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entity tempTarget = $null_entity;
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// Master function for firing volleys of missiles at the player.
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// Declare counter
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float burstCount = 0;
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// Check counter against total volleys and valid entity status
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while( burstCount < burst && isValidEntity( fighter ) )
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{
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//vector guessLead = $player1.getLinearVelocity();
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//guessLead_x = guessLead_x * 2;
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//guessLead_y = guessLead_y * 2;
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//vector playerLeading = $player1.getWorldOrigin() + guessLead;
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//sys.setSpawnArg( "classname", "target_null" );
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//sys.setSpawnArg( "origin", playerLeading );
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//tempTarget = sys.spawn( "target_null" );
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$strafeRocketA_4.appendTarget( $girder_target_2 );
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$strafeRocketB_4.appendTarget( $girder_target_1 );
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// Fire away!
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sys.trigger( $strafeRocketA_4 );
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sys.wait( .1 );
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sys.trigger( $strafeRocketB_4 );
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sys.wait( .3 );
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// Increment burst counter
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burstCount++;
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//tempTarget.remove();
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$strafeRocketA_4.removeTarget( $girder_target_2 );
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$strafeRocketB_4.removeTarget( $girder_target_1 );
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}
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if( !isValidEntity( fighter ) )
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{
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// Quick check for correctly terminating the function
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//sys.println( "Caught flyer death, ignoring weapons fire call" );
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$girder_target_2.remove();
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$girder_target_1.remove();
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}
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}
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void stroggFlyerExplosion( entity flyer , entity explosion )
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{
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// Define variables for function
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entity pilot;
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vector old;
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vector new;
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vector flingPilot;
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// Calculate velocity vector
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old = flyer.getWorldOrigin();
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sys.waitFrame();
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new = flyer.getWorldOrigin();
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// Nuke flyer and trigger explosion
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flyer.hide();
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flingPilot = new - old;
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sys.trigger( explosion );
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sys.waitFrame();
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// Spawn ragdoll pilot and remove flyer
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sys.setSpawnArg( "classname", "monster_strogg_marine" );
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sys.setSpawnArg( "origin", explosion.getWorldOrigin() + '0 0 64');
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pilot = sys.spawn( "monster_strogg_marine" );
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pilot.kill();
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flyer.remove();
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sys.waitFrame();
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// Establish velocity for flinging pilot
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flingPilot_x = 300*flingPilot_x;
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flingPilot_y = 300*flingPilot_y;
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flingPilot_z = 3000;
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//sys.println( flingPilot );
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// Make that ragdoll fly!
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pilot.setLinearVelocity( flingPilot );
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}
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void removeFlyerBits(string flyerNumber)
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{
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entity flyerBit = $nullEntity;
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flyerBit = sys.getEntity("strafingFlyer_" + flyerNumber);
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if (flyerBit != $nullEntity)
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flyerBit.remove();
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flyerBit = sys.getEntity("strafeBase_" + flyerNumber);
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if (flyerBit != $nullEntity)
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flyerBit.remove();
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flyerBit = sys.getEntity("flyerStrafeExplode_" + flyerNumber);
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if (flyerBit != $nullEntity)
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flyerBit.remove();
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flyerBit = sys.getEntity("strafeRocketA_" + flyerNumber);
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if (flyerBit != $nullEntity)
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flyerBit.remove();
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flyerBit = sys.getEntity("strafeRocketB_" + flyerNumber);
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if (flyerBit != $nullEntity)
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flyerBit.remove();
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flyerBit = sys.getEntity("flyerStrafeBoom_" + flyerNumber);
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if (flyerBit != $nullEntity)
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flyerBit.remove();
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flyerBit = sys.getEntity("flyerDamage_" + flyerNumber);
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if (flyerBit != $nullEntity)
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flyerBit.remove();
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flyerBit = sys.getEntity("strafeLeader_" + flyerNumber);
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if (flyerBit != $nullEntity)
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flyerBit.remove();
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}
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//------------------------cargo container transport----------------------
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void cargoTransportSystem() //scripted cargo mover
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{
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while( 1 )
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{
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$cargo_gantryA_1.time( 5.0 );
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$cargo_gantryA_2.time( 5.0 );
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$cargo_gantryA_3.time( 5.0 );
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$cargo_gantryA_4.time( 5.0 );
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$cargo_gantryA_1.moveTo( $cargo_mvr_pos_2 );
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$cargo_gantryA_2.moveTo( $cargo_mvr_pos_3 );
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$cargo_gantryA_3.moveTo( $cargo_mvr_pos_4 );
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$cargo_gantryA_4.moveTo( $cargo_mvr_pos_1 );
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sys.wait( .2 );
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sys.trigger( $cargo_mvr_door_E1 );
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sys.wait( 2.0 );
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sys.trigger( $cargo_mvr_door_W1 );
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sys.waitFor( $cargo_gantryA_4 );
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$cargo_gantryA_1.time( 5.0 );
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$cargo_gantryA_2.time( 5.0 );
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$cargo_gantryA_3.time( 5.0 );
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$cargo_gantryA_4.time( 5.0 );
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$cargo_gantryA_1.moveTo( $cargo_mvr_pos_3 );
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$cargo_gantryA_2.moveTo( $cargo_mvr_pos_4 );
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$cargo_gantryA_3.moveTo( $cargo_mvr_pos_1 );
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$cargo_gantryA_4.moveTo( $cargo_mvr_pos_2 );
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sys.wait( .2 );
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sys.trigger( $cargo_mvr_door_E1 );
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sys.wait( 2.0 );
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sys.trigger( $cargo_mvr_door_W1 );
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sys.waitFor( $cargo_gantryA_4 );
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$cargo_gantryA_1.time( 5.0 );
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$cargo_gantryA_2.time( 5.0 );
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$cargo_gantryA_3.time( 5.0 );
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$cargo_gantryA_4.time( 5.0 );
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$cargo_gantryA_1.moveTo( $cargo_mvr_pos_4 );
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$cargo_gantryA_2.moveTo( $cargo_mvr_pos_1 );
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$cargo_gantryA_3.moveTo( $cargo_mvr_pos_2 );
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$cargo_gantryA_4.moveTo( $cargo_mvr_pos_3 );
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sys.wait( .2 );
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sys.trigger( $cargo_mvr_door_E1 );
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sys.wait( 2.0 );
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sys.trigger( $cargo_mvr_door_W1 );
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sys.waitFor( $cargo_gantryA_4 );
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$cargo_gantryA_1.time( 5.0 );
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$cargo_gantryA_2.time( 5.0 );
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$cargo_gantryA_3.time( 5.0 );
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$cargo_gantryA_4.time( 5.0 );
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$cargo_gantryA_1.moveTo( $cargo_mvr_pos_1 );
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$cargo_gantryA_2.moveTo( $cargo_mvr_pos_2 );
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$cargo_gantryA_3.moveTo( $cargo_mvr_pos_3 );
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$cargo_gantryA_4.moveTo( $cargo_mvr_pos_4 );
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sys.wait( .2 );
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sys.trigger( $cargo_mvr_door_E1 );
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sys.wait( 2.0 );
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sys.trigger( $cargo_mvr_door_W1 );
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sys.waitFor( $cargo_gantryA_4 );
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}
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}
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//------------------------area check & timer stuff----------------------
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void raceProgress0()
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{
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$vehicle_speeder_1.guiEvent( "showprogress0" );
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}
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void raceProgress10()
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{
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$vehicle_speeder_1.guiEvent( "showprogress10" );
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}
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void raceProgress20()
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{
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$vehicle_speeder_1.guiEvent( "showprogress20" );
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}
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void raceProgress30()
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{
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$vehicle_speeder_1.guiEvent( "showprogress30" );
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}
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void raceProgress40()
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{
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$vehicle_speeder_1.guiEvent( "showprogress40" );
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}
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void raceProgress50()
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{
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$vehicle_speeder_1.guiEvent( "showprogress50" );
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}
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void raceProgress60()
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{
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$vehicle_speeder_1.guiEvent( "showprogress60" );
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}
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void raceProgress70()
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{
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$vehicle_speeder_1.guiEvent( "showprogress70" );
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}
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void raceProgress80()
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{
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$vehicle_speeder_1.guiEvent( "showprogress80" );
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}
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void raceProgress90()
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{
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$vehicle_speeder_1.guiEvent( "showprogress90" );
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}
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void raceProgress100()
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{
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$vehicle_speeder_1.guiEvent( "showprogress100" );
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}
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void speederInArea1()
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{
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RACE2_AREA = 1;
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}
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void speederInArea2()
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{
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RACE2_AREA = 2;
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}
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void speederInArea3()
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{
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RACE2_AREA = 3;
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}
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void lockdownGate1Down()
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{
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$lockdown_gate_R2_1.time( 70 );
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$lockdown_gate_R2_1.accelTime( 2 );
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$lockdown_gate_R2_1.decelTime( 0 );
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$lockdown_gate_R2_1.move( DOWN, 448 );
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sys.waitFor( $lockdown_gate_R2_1 );
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$lockdown_gate_R2_1.time( 5 );
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$lockdown_gate_R2_1.accelTime( 0 );
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$lockdown_gate_R2_1.decelTime( 2 );
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$lockdown_gate_R2_1.move( DOWN, 128 );
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sys.waitFor( $lockdown_gate_R2_1 );
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if( RACE2_AREA <= 1 )
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{
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radioChatterPlay($func_radiochatter_1, "vo_darn_shitlock");
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sys.trigger( $objectivefailed_area1 );
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}
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}
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void lockdownGate2Down()
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{
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$lockdown_gate_R2_2.time( 70 + area1TimeLeft );
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$lockdown_gate_R2_2.accelTime( 0 );
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$lockdown_gate_R2_2.decelTime( 0 );
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$lockdown_gate_R2_2.move( DOWN, 344 );
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sys.waitFor( $lockdown_gate_R2_2 );
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$lockdown_gate_R2_2.time( 5 );
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$lockdown_gate_R2_2.accelTime( 0 );
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$lockdown_gate_R2_2.decelTime( 2 );
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$lockdown_gate_R2_2.move( DOWN, 128 );
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sys.waitFor( $lockdown_gate_R2_2 );
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if( RACE2_AREA <= 2 )
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{
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radioChatterPlay($func_radiochatter_1, "vo_darn_shitlock");
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sys.trigger( $objectivefailed_area2 );
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}
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}
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void startTimerArea1()
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{
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sys.trigger( $objective_area1 );
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thread lockdownGate1Down();
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AREA1_TIME_STARTED = sys.getTime();
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AREA1_TIME_EXPIRED = AREA1_TIME_STARTED + AREA1_TOTAL_TIME;
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$vehicle_speeder_1.guiEvent( "showspeedertimer" );
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$vehicle_speeder_1.guiEvent( "showspeedertimer2" );
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do
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{
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float timeNow = sys.getTime();
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if( RACE2_AREA == 1 )
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{
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float timeLeft = AREA1_TIME_EXPIRED - timeNow;
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float seconds = sys.intVal( timeLeft );
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float milsecs = sys.intVal( (timeLeft - seconds) * 100.0 );
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$vehicle_speeder_1.setGuiParm( "currenttime", seconds );
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$vehicle_speeder_1.guiEvent( "updatetimer" );
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$vehicle_speeder_1.setGuiParm( "currenttime2", milsecs );
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$vehicle_speeder_1.guiEvent( "updatetimer2" );
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}
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sys.waitFrame();
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} while( timeNow <= AREA1_TIME_EXPIRED ); }
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void startTimerArea2()
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{
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// figure out how much time to carry over from area 1, but
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// don't let the area1 time left go negative and screw everything.
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area1TimeLeft = AREA1_TIME_EXPIRED - sys.getTime();
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if( area1TimeLeft < 0 )
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{
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area1TimeLeft = 0;
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}
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AREA2_TIME_STARTED = sys.getTime();
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AREA2_TIME_EXPIRED = AREA2_TIME_STARTED + AREA2_TOTAL_TIME + area1TimeLeft;
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$vehicle_speeder_1.guiEvent( "showspeedertimer" );
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$vehicle_speeder_1.guiEvent( "showspeedertimer2" );
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do
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{
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float timeNow = sys.getTime();
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if( RACE2_AREA == 2 )
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{
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float timeLeft = AREA2_TIME_EXPIRED - timeNow;
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float seconds = sys.intVal( timeLeft );
|
|
float milsecs = sys.intVal( (timeLeft - seconds) * 100.0 );
|
|
$vehicle_speeder_1.setGuiParm( "currenttime", seconds );
|
|
$vehicle_speeder_1.guiEvent( "updatetimer" );
|
|
$vehicle_speeder_1.setGuiParm( "currenttime2", milsecs );
|
|
$vehicle_speeder_1.guiEvent( "updatetimer2" );
|
|
}
|
|
|
|
sys.waitFrame();
|
|
|
|
} while( timeNow <= AREA2_TIME_EXPIRED ); }
|
|
|
|
void area1Cleared()
|
|
{
|
|
sys.trigger( $objectivecomplete_area1 );
|
|
thread startTimerArea2();
|
|
thread lockdownGate2Down();
|
|
sys.wait( 5 );
|
|
sys.trigger( $objective_area2 );
|
|
}
|
|
|
|
void area2Cleared()
|
|
{
|
|
sys.trigger( $objectivecomplete_area2 );
|
|
|
|
}
|
|
|
|
//---------------------------start level------------------------------
|
|
|
|
void start_your_engines2() // force player into vehicle at start of level; start spline
|
|
{
|
|
$vehicle_speeder_1.guiEvent( "hidespeedertimer" );
|
|
$vehicle_speeder_3.remove(); //extra speeder in end section for testing
|
|
sys.fadeOut( '0 0 0', 0);
|
|
sys.wait( .2 );
|
|
$player1.setFOV( 90 );
|
|
$player1.enterVehicle( $vehicle_speeder_1 );
|
|
$vehicle_speeder_1.setSpline( $vehicle_speeder_1 );
|
|
sys.wait( 0.1 );
|
|
$vehicle_speeder_1.lock( 1 );
|
|
thread raceProgress0();
|
|
sys.fadeIn( '0 0 0', 0.5);
|
|
//thread miscRadioChatterThreadR2();
|
|
sys.wait( .5 );
|
|
sys.music( "m8_chase" );
|
|
sys.wait( .5 );
|
|
thread startTimerArea1();
|
|
aiScriptedAnimLoop( $tak, "speeder_idle", 0 );
|
|
aiScriptedAnimLoop( $darnell, "speeder_idle", 0 );
|
|
sys.wait( 5 );
|
|
radioChatterPlay($func_radiochatter_1, "vo_marks_watchfalcon");
|
|
|
|
}
|
|
|
|
void trenchFlyThrough01() //first set of flyers through trench
|
|
{
|
|
$trenchFlyerMover_01.time( 17 );
|
|
sys.trigger( $trenchFlyer_01 );
|
|
$trenchFlyerMover_01.startSpline( $trenchFlyerSpline_01 );
|
|
|
|
sys.waitFor( $trenchFlyerMover_01 );
|
|
$trenchFlyerMover_01.remove();
|
|
$trenchFlyer_01.remove();
|
|
|
|
}
|
|
|
|
void trenchFlyThrough02() //first set of flyers through trench
|
|
{
|
|
$trenchFlyerMover_02.time( 17 );
|
|
sys.trigger( $trenchFlyer_02 );
|
|
$trenchFlyerMover_02.startSpline( $trenchFlyerSpline_02 );
|
|
|
|
sys.waitFor( $trenchFlyerMover_02 );
|
|
$trenchFlyerMover_02.remove();
|
|
$trenchFlyer_02.remove();
|
|
}
|
|
|
|
|
|
void move_trench_gates02() //operates second set of gates in trench
|
|
{
|
|
sys.wait( 3 );
|
|
$trench_gate2r.time( 3.5 );
|
|
$trench_gate2l.time( 3.5 );
|
|
$trench_gate2r.accelTime( 0.5 );
|
|
$trench_gate2l.accelTime( 0.5 );
|
|
$trench_gate2r.decelTime( 0.5 );
|
|
$trench_gate2l.decelTime( 0.5 );
|
|
$trench_gate2r.move( WEST, 192 );
|
|
$trench_gate2l.move( EAST, 192 );
|
|
|
|
}
|
|
|
|
void trenchFlyThrough03() //first set of flyers through trench
|
|
{
|
|
$trenchFlyerMover_03.time( 7 );
|
|
sys.trigger( $trenchFlyer_03 );
|
|
$trenchFlyerMover_03.startSpline( $trenchFlyerSpline_03 );
|
|
|
|
sys.waitFor( $trenchFlyerMover_03 );
|
|
$trenchFlyerMover_03.remove();
|
|
$trenchFlyer_03.remove();
|
|
|
|
}
|
|
|
|
void checkpoint1Hit()
|
|
{
|
|
sys.trigger( $func_savegame_1 );
|
|
}
|
|
|
|
void lockTrenchGates_1()
|
|
{
|
|
$trenchGate_01.lock( 1 );
|
|
$trenchGate_02.lock( 1 );
|
|
}
|
|
|
|
void trenchFlyThrough04() //first set of flyers through trench
|
|
{
|
|
$trenchFlyerMover_04.time( 13 );
|
|
sys.trigger( $trenchFlyer_04 );
|
|
$trenchFlyerMover_04.startSpline( $trenchFlyerSpline_04 );
|
|
|
|
sys.waitFor( $trenchFlyerMover_04 );
|
|
$trenchFlyerMover_04.remove();
|
|
$trenchFlyer_04.remove();
|
|
|
|
}
|
|
|
|
void bomberExplode_1()
|
|
{
|
|
stroggFlyerExplosion( $strafingFlyer_1 , $flyerStrafeExplode_1 );
|
|
}
|
|
|
|
void beginBomberRun_1()
|
|
{
|
|
// sys.println("void beginBomberRun_1");
|
|
|
|
sys.wait( 1 );
|
|
setNewTimes($strafeBase_1, 7, 0, 0);
|
|
$strafeBase_1.startSpline($bomber_spline_1);
|
|
|
|
sys.wait(2);
|
|
|
|
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 3 );
|
|
|
|
sys.wait(1);
|
|
|
|
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 1 );
|
|
|
|
sys.wait(1);
|
|
|
|
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 1 );
|
|
|
|
sys.wait(1);
|
|
|
|
|
|
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_1, $strafingFlyer_1.getTarget(0), $strafingFlyer_1.getTarget(1), 1 );
|
|
|
|
sys.wait(1.75);
|
|
|
|
if (!isValidEntity($strafingFlyer_1)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
sys.trigger($strafeSnd_1);
|
|
|
|
sys.waitFor( $strafeBase_1 );
|
|
removeFlyerBits("1");
|
|
}
|
|
|
|
void trenchFlyThrough09() //first set of flyers through trench
|
|
{
|
|
radioChatterPlayWait($func_radiochatter_1, "vo_marine1_turbfail");
|
|
$trenchFlyerMover_09.time( 16 );
|
|
sys.trigger( $trenchFlyer_09 );
|
|
$trenchFlyerMover_09.startSpline( $trenchFlyerSpline_09 );
|
|
|
|
sys.waitFor( $trenchFlyerMover_09 );
|
|
$trenchFlyerMover_09.remove();
|
|
$trenchFlyer_09.remove();
|
|
|
|
}
|
|
|
|
void bomberExplode_4()
|
|
{
|
|
stroggFlyerExplosion( $strafingFlyer_4 , $flyerStrafeExplode_4 );
|
|
}
|
|
|
|
void beginBomberRun_4()
|
|
{
|
|
// sys.println("void beginBomberRun_4");
|
|
|
|
|
|
setNewTimes($strafeBase_4, 8, 0, 0);
|
|
$strafeBase_4.startSpline($bomber_spline_4);
|
|
|
|
sys.wait(.3);
|
|
|
|
if (!isValidEntity($strafingFlyer_4)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
girderKiller( $strafingFlyer_4, 3 );
|
|
|
|
sys.wait(1);
|
|
|
|
if (!isValidEntity($strafingFlyer_4)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_4, $strafingFlyer_4.getTarget(0), $strafingFlyer_4.getTarget(1), 1 );
|
|
|
|
/*
|
|
sys.wait(1.5);
|
|
|
|
if (!isValidEntity($strafingFlyer_4)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_4, $strafingFlyer_4.getTarget(0), $strafingFlyer_4.getTarget(1), 1 );
|
|
|
|
sys.wait(1.5);
|
|
|
|
|
|
if (!isValidEntity($strafingFlyer_4)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_4, $strafingFlyer_4.getTarget(0), $strafingFlyer_4.getTarget(1), 1 );
|
|
|
|
sys.wait(1.75);
|
|
*/
|
|
|
|
if (!isValidEntity($strafingFlyer_4)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
sys.trigger($strafeSnd_1);
|
|
|
|
sys.waitFor( $strafeBase_4 );
|
|
removeFlyerBits("1");
|
|
}
|
|
|
|
|
|
|
|
void fallingGirder_1()
|
|
{
|
|
$girder_fall_1.time( 1 );
|
|
$girder_fall_1.accelTime( 1 );
|
|
$girder_fall_1.decelTime( 0 );
|
|
$girder_fall_1.rotateOnce( '-15 0 15' );
|
|
$girder_fall_1.moveTo( $girder_pos_2 );
|
|
sys.waitFor( $girder_fall_1 );
|
|
sys.trigger( $girder_spkr_1 );
|
|
setNewTimes($girder_fall_1, .8, .5, 0);
|
|
$girder_fall_1.rotateOnce( '-32.5 0 0' );
|
|
sys.waitFor( $girder_fall_1 );
|
|
sys.trigger( $girder_spkr_2 );
|
|
sys.trigger( $girder_impact_shake );
|
|
setNewTimes($girder_fall_1, 1, .7, 0);
|
|
$girder_fall_1.moveTo( $girder_pos_3 );
|
|
sys.wait( .15 );
|
|
sys.trigger( $girder_spkr_3 );
|
|
sys.trigger( $girder_spkr_4 );
|
|
sys.waitFor( $girder_fall_1 );
|
|
setNewTimes($girder_fall_1, 1, 0, 0);
|
|
$girder_fall_1.rotateOnce( '-40 0 0' );
|
|
$girder_fall_1.moveTo( $girder_pos_4 );
|
|
sys.waitFor( $girder_fall_1 );
|
|
setNewTimes($girder_fall_1, 4, 0, 0);
|
|
$girder_fall_1.moveTo( $girder_pos_5 );
|
|
sys.waitFor( $girder_fall_1 );
|
|
$girder_fall_1.remove();
|
|
}
|
|
|
|
void trenchFlyThrough07() //first set of flyers through trench
|
|
{
|
|
$trenchFlyerMover_07.time( 8 );
|
|
sys.trigger( $trenchFlyer_07 );
|
|
$trenchFlyerMover_07.startSpline( $trenchFlyerSpline_07 );
|
|
|
|
radioChatterPlayWait($func_radiochatter_1, "vo_tak_useboost");
|
|
radioChatterPlayWait($func_radiochatter_1, "vo_nava_boosting");
|
|
|
|
sys.waitFor( $trenchFlyerMover_07 );
|
|
$trenchFlyerMover_07.remove();
|
|
$trenchFlyer_08.remove();
|
|
|
|
}
|
|
|
|
void trenchFlyThrough05() //first set of flyers through trench
|
|
{
|
|
$trenchFlyerMover_05.time( 16 );
|
|
sys.trigger( $trenchFlyer_05 );
|
|
$trenchFlyerMover_05.startSpline( $trenchFlyerSpline_05 );
|
|
|
|
sys.waitFor( $trenchFlyerMover_05 );
|
|
$trenchFlyerMover_05.remove();
|
|
$trenchFlyer_05.remove();
|
|
|
|
}
|
|
|
|
void takMovesAhead_1()
|
|
{
|
|
radioChatterPlay($func_radiochatter_1, "vo_nava_dekshldcom");
|
|
sys.wait( 3 );
|
|
|
|
$tak_speeder.time( 6.5 );
|
|
$tak_speeder.accelTime( 0 );
|
|
$tak_speeder.startSpline( $tak_spline1 );
|
|
sys.waitFor( $tak_speeder );
|
|
$tak_speeder.stopSpline();
|
|
$tak_speeder.setOrigin( '10688 12768 -1120' );
|
|
}
|
|
|
|
void bomberExplode_2()
|
|
{
|
|
stroggFlyerExplosion( $strafingFlyer_2 , $flyerStrafeExplode_2 );
|
|
}
|
|
|
|
void beginBomberRun_2()
|
|
{
|
|
// sys.println("void beginBomberRun_2");
|
|
|
|
|
|
setNewTimes($strafeBase_2, 7, 0, 0);
|
|
$strafeBase_2.startSpline($bomber_spline_2);
|
|
|
|
sys.wait(2);
|
|
|
|
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 3 );
|
|
|
|
sys.wait(1);
|
|
|
|
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 1 );
|
|
|
|
sys.wait(1);
|
|
|
|
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 1 );
|
|
|
|
sys.wait(1);
|
|
|
|
|
|
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_2, $strafingFlyer_2.getTarget(0), $strafingFlyer_2.getTarget(1), 1 );
|
|
|
|
sys.wait(1.75);
|
|
|
|
if (!isValidEntity($strafingFlyer_2)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
sys.trigger($strafeSnd_1);
|
|
|
|
sys.waitFor( $strafeBase_2 );
|
|
removeFlyerBits("1");
|
|
}
|
|
|
|
void checkpoint2Hit()
|
|
{
|
|
sys.trigger( $func_savegame_2 );
|
|
}
|
|
|
|
void trenchFlyThrough06() //first set of flyers through trench
|
|
{
|
|
$trenchFlyerMover_06.time( 12 );
|
|
sys.trigger( $trenchFlyer_06 );
|
|
$trenchFlyerMover_06.startSpline( $trenchFlyerSpline_06 );
|
|
|
|
sys.waitFor( $trenchFlyerMover_06 );
|
|
$trenchFlyerMover_06.remove();
|
|
$trenchFlyer_06.remove();
|
|
|
|
}
|
|
|
|
void harvesterWalk_1()
|
|
{
|
|
aiScriptedMoveWait( $harvester_1, $harvester_1_pos, 64, 0 );
|
|
}
|
|
|
|
void bomberExplode_3()
|
|
{
|
|
stroggFlyerExplosion( $strafingFlyer_3 , $flyerStrafeExplode_3 );
|
|
}
|
|
|
|
void beginBomberRun_3()
|
|
{
|
|
// sys.println("void beginBomberRun_3");
|
|
|
|
|
|
setNewTimes($strafeBase_3, 7, 0, 0);
|
|
$strafeBase_3.startSpline($bomber_spline_3);
|
|
|
|
sys.wait(2);
|
|
|
|
if (!isValidEntity($strafingFlyer_3)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_3, $strafingFlyer_3.getTarget(0), $strafingFlyer_3.getTarget(1), 3 );
|
|
|
|
sys.wait(1);
|
|
|
|
if (!isValidEntity($strafingFlyer_3)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_3, $strafingFlyer_3.getTarget(0), $strafingFlyer_3.getTarget(1), 1 );
|
|
|
|
sys.wait(1);
|
|
|
|
if (!isValidEntity($strafingFlyer_3)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_3, $strafingFlyer_3.getTarget(0), $strafingFlyer_3.getTarget(1), 1 );
|
|
|
|
sys.wait(1);
|
|
|
|
|
|
if (!isValidEntity($strafingFlyer_3)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
whoLetTheDogsOut( $strafingFlyer_3, $strafingFlyer_3.getTarget(0), $strafingFlyer_3.getTarget(1), 1 );
|
|
|
|
sys.wait(1.75);
|
|
|
|
if (!isValidEntity($strafingFlyer_3)) // make sure it hasn't been destroyed before manipulating it
|
|
return;
|
|
sys.trigger($strafeSnd_1);
|
|
|
|
sys.waitFor( $strafeBase_3 );
|
|
removeFlyerBits("1");
|
|
}
|
|
|
|
void takMovesAhead_2()
|
|
{
|
|
sys.wait( 3 );
|
|
$tak_speeder.time( 6.5 );
|
|
$tak_speeder.accelTime( 0 );
|
|
$tak_speeder.startSpline( $tak_spline2 );
|
|
sys.waitFor( $tak_speeder );
|
|
$tak_speeder.stopSpline();
|
|
$tak_speeder.setOrigin( '10656 12776 -1120' );
|
|
}
|
|
|
|
void trenchFlyThrough08() //first set of flyers through trench
|
|
{
|
|
$trenchFlyerMover_08.time( 10 );
|
|
sys.trigger( $trenchFlyer_08 );
|
|
$trenchFlyerMover_08.startSpline( $trenchFlyerSpline_08 );
|
|
|
|
sys.waitFor( $trenchFlyerMover_08 );
|
|
$trenchFlyerMover_08.remove();
|
|
$trenchFlyer_08.remove();
|
|
|
|
}
|
|
|
|
|
|
void checkpoint3Hit()
|
|
{
|
|
sys.trigger( $func_savegame_3 );
|
|
}
|
|
|
|
void takMovesAhead_3()
|
|
{
|
|
sys.println( "tak goes ahead 3" );
|
|
sys.wait( .1 );
|
|
$tak_speeder.time( 15 );
|
|
$tak_speeder.accelTime( 0 );
|
|
$tak_speeder.startSpline( $tak_spline3 );
|
|
sys.waitFor( $tak_speeder );
|
|
$tak_speeder.stopSpline();
|
|
$tak_speeder.setOrigin( '19442.65 17185.33 -1278.55' );
|
|
}
|
|
|
|
void darnellJoinsUp()
|
|
{
|
|
sys.println( "darnell joins" );
|
|
$darnell_speeder.time( 15 );
|
|
$darnell_speeder.accelTime( 0 );
|
|
$darnell_speeder.startSpline( $darnell_spline_1 );
|
|
//sys.wait( .25 );
|
|
sys.waitFrame();
|
|
$darnell_grate.applyImpulse( $darnell_grate, $darnell_grate.getWorldOrigin(), '100000 0 20000' );
|
|
sys.waitFor( $darnell_speeder );
|
|
$darnell_speeder.stopSpline();
|
|
$darnell_speeder.setOrigin( '19462.44 16896.91 -1279.84' );
|
|
}
|
|
|
|
void increaseGravity()
|
|
{
|
|
sys.setcvar( "g_gravity", "3400" );
|
|
}
|
|
|
|
|
|
|
|
void teamIntoCryoCave()
|
|
{
|
|
//thread takMovesAhead_4();
|
|
//thread darnellMovesAhead_1();
|
|
}
|
|
|
|
void decreaseGravity()
|
|
{
|
|
sys.setcvar( "g_gravity", "1066" );
|
|
}
|
|
|
|
void raceExitCinematic()
|
|
{
|
|
sys.fadeOut( '0 0 0', 1);
|
|
sys.wait( 1.25 );
|
|
$vehicle_speeder_1.lock( 1 );
|
|
sys.wait( 0.1 );
|
|
$player1.exitVehicle(100);
|
|
$player1.setOrigin( '-10654 6634 600' );
|
|
$vehicle_speeder_1.setOrigin( '-10654 6634 344' );
|
|
$darnell_speeder.hide();
|
|
$darnell.hide();
|
|
$tak_speeder.hide();
|
|
$tak.hide();
|
|
sys.trigger( $raceEnd_cam );
|
|
sys.music( "m8_cryo_entry" );
|
|
sys.fadeIn( '0 0 0', .5 );
|
|
$tak_speeder_cine.show();
|
|
$tak_cine.show();
|
|
$darnell_speeder_cine.show();
|
|
$darnell_cine.show();
|
|
$dekard_speeder_cine.show();
|
|
$dekard_cine.show();
|
|
aiScriptedAnimLoop( $tak_cine, "speeder_idle", 0 );
|
|
aiScriptedAnimLoop( $darnell_cine, "speeder_idle", 0 );
|
|
aiScriptedAnimLoop( $dekard_cine, "speeder_idle", 0 );
|
|
sys.wait( 0.5 );
|
|
$tak_speeder_cine.time( 7 );
|
|
$tak_speeder_cine.decelTime( 4 );
|
|
$tak_speeder_cine.startSpline( $tak_endcine_spline );
|
|
sys.wait( 1 );
|
|
$darnell_speeder_cine.time( 7 );
|
|
$darnell_speeder_cine.decelTime( 4 );
|
|
$darnell_speeder_cine.startSpline( $darnell_endcine_spline );
|
|
sys.wait( 1 );
|
|
$dekard_speeder_cine.time( 7 );
|
|
$dekard_speeder_cine.decelTime( 4 );
|
|
$dekard_speeder_cine.startSpline( $dekard_endcine_spline );
|
|
sys.wait( 1 );
|
|
$raceEnd_cam_mover.time( 5 );
|
|
$raceEnd_cam_mover.accelTime( 1 );
|
|
$raceEnd_cam_mover.decelTime( 3 );
|
|
$raceEnd_cam_mover.rotateOnce( '0 45 10' );
|
|
sys.wait( 3.5 );
|
|
sys.fadeOut( '0 0 0', 1);
|
|
sys.wait( 1.2 );
|
|
sys.trigger( $raceEnd_cam );
|
|
$dekard_speeder_cine.remove();
|
|
$darnell_speeder_cine.remove();
|
|
$tak_speeder_cine.remove();
|
|
$dekard_cine.remove();
|
|
$darnell_cine.remove();
|
|
$tak_cine.remove();
|
|
$player1.setOrigin( '-10654 6634 600' );
|
|
$vehicle_speeder_1.setOrigin( '19111.27 17034.43 -1280' );
|
|
|
|
sys.trigger( $target_endlevel_1 );
|
|
}
|
|
|
|
|
|
|
|
|
|
//moves one flyer sprite across the sky over the trenches
|
|
void maintainStroggFlyerSprite(entity entMover, entity fxNormal, entity fxDamage, entity entHangar, entity entTgrEnd, vector vDirection)
|
|
{
|
|
sys.wait( sys.random(10) );
|
|
|
|
//will the planes be swervey?
|
|
float fSwerve = 0;
|
|
float fWaitTime = 0;
|
|
float fAmplitude = 0;
|
|
|
|
while(1) {
|
|
|
|
//place the mover on the "hangar" line, equal in the X but displaced in the Y by +/- ___ units
|
|
|
|
// +/- Y displacement
|
|
float fDisplacementMax = 2000;
|
|
float fDelta = 0;
|
|
|
|
//start location for the flyer
|
|
vector vStart = entHangar.getWorldOrigin();
|
|
vector vSpeed = '0 0 0';
|
|
vector vAngs;
|
|
|
|
//flyer speed
|
|
float fSpeed = 900 + (sys.random(600));
|
|
|
|
//will the plane be swervey?
|
|
if ( 1 ) {//sys.random(10) < 4) {
|
|
fSwerve = sys.random(200) + 100;
|
|
fAmplitude = sys.random(90) + 30;
|
|
}
|
|
else {
|
|
fSwerve = 0;
|
|
fAmplitude = 0;
|
|
}
|
|
|
|
//stop the flyer-- move him into position after we figure out where he goes.
|
|
entMover.setLinearVelocity( '0 0 0');
|
|
|
|
//mathery mcmath
|
|
fDelta = (0 - fDisplacementMax + sys.random( fDisplacementMax * 2));
|
|
vStart_y += fDelta;
|
|
|
|
//faster planes sit lower in the sky
|
|
//vStart_z += (fSpeed / 10);
|
|
|
|
//move to position
|
|
entMover.setWorldOrigin( vStart );
|
|
//sys.print("starting at: ");
|
|
//printVector(vStart);
|
|
sys.waitFrame();
|
|
|
|
//set the direction as speed
|
|
vSpeed = vDirection * fSpeed;
|
|
vSpeed_z = 0;
|
|
|
|
// set initial angle in case this is a non-swerving dude..
|
|
vAngs = sys.VecToAngles(vSpeed);
|
|
entMover.setAngles(vAngs);
|
|
|
|
//first loop flies up,
|
|
//fWaitTime = sys.getTime() + 4 + sys.random(3);
|
|
fWaitTime = sys.getTime() + sys.random(2.5);
|
|
|
|
//turn on the regular plane, turn off the alternate
|
|
fxNormal.start();
|
|
fxDamage.stop();
|
|
|
|
//sys.println("Start flight!");
|
|
while( sys.getTime() < fWaitTime) {
|
|
//fly!
|
|
entMover.setLinearVelocity( vSpeed);
|
|
|
|
//swerve if need be
|
|
if( fSwerve != 0) {
|
|
vSpeed_y = sys.sin( sys.getTime() * fAmplitude ) * fSwerve;
|
|
|
|
// update facing so effects can draw properly
|
|
vAngs = sys.VecToAngles(vSpeed);
|
|
entMover.setAngles(vAngs);
|
|
//sys.println(" swerve = " + vSpeed_y);
|
|
}
|
|
|
|
//if somehow the ship has escaped the skybox, break
|
|
if( entMover.touches( entTgrEnd)) {
|
|
//sys.println("early end!");
|
|
break;
|
|
}
|
|
//decend on the way out
|
|
sys.waitFrame();
|
|
}
|
|
|
|
//second loop, descend.
|
|
//vSpeed_z *= -1;
|
|
vSpeed_z = 0;
|
|
|
|
if(sys.random(20) < 2)
|
|
{
|
|
//sys.println("Damaged!");
|
|
|
|
//slow down and fly off course, descend faster
|
|
vSpeed_x *= 0.25;
|
|
if (vSpeed_y < 10 && vSpeed_y > -10) {
|
|
vSpeed_y += ( -800 + sys.random(1600));
|
|
} else {
|
|
vSpeed_y *= 4;
|
|
}
|
|
vSpeed_z *= 1.25;
|
|
|
|
//no more swerving
|
|
fSwerve = 0;
|
|
|
|
//switch to damaged effect, and explode
|
|
fxNormal.stop();
|
|
fxDamage.start();
|
|
$fx_flyer_damage.setWorldOrigin( entMover.getWorldOrigin() );
|
|
sys.trigger( $fx_flyer_damage);
|
|
}
|
|
|
|
fWaitTime = sys.getTime() + 5;
|
|
|
|
//after the possible damage time, remove once the ship has left the skybox
|
|
while( (sys.getTime() < fWaitTime) && ( !entMover.touches( entTgrEnd)) ) {
|
|
//fly!
|
|
entMover.setLinearVelocity( vSpeed);
|
|
|
|
//swerve if need be
|
|
if( fSwerve != 0) {
|
|
vSpeed_y = sys.sin( sys.getTime() * fAmplitude ) * fSwerve;
|
|
// update facing so effects can draw properly
|
|
vAngs = sys.VecToAngles(vSpeed);
|
|
entMover.setAngles(vAngs);
|
|
//sys.println(" swerve = " + vSpeed_y);
|
|
}
|
|
|
|
//decend on the way out
|
|
sys.waitFrame();
|
|
}
|
|
|
|
//sys.println("End!");
|
|
//run it back!
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
void main()
|
|
{
|
|
|
|
sys.wait( 0.1 );
|
|
thread start_your_engines2();
|
|
|
|
//CHATTER1 = false;
|
|
//CHATTER2 = false;
|
|
//CHATTER3 = false;
|
|
//CHATTER4 = false;
|
|
//CHATTER5 = false;
|
|
//CHATTER6 = false;
|
|
//CHATTER7 = false;
|
|
//CHATTER8 = false;
|
|
//CHATTER9 = false;
|
|
//CHATTER10 = false;
|
|
//CHATTER11 = false;
|
|
//CHATTER12 = false;
|
|
|
|
//strogg vs marine airpower go!
|
|
entity entFlyer;
|
|
float t;
|
|
|
|
//originally, there were six planes per side. Now we're using 2, and that might change too. But the
|
|
//+6 for the 3rd parameter is because originally the damaged versions of the sprites started at 7.
|
|
|
|
for (t = 1; t <= 6; t++) {
|
|
thread maintainStroggFlyerSprite( sys.getEntity("mvr_fx_strogg_flyer_" + t), sys.getEntity("fx_air_strogg_fighter_" + t), sys.getEntity("fx_air_strogg_fighter_" + (t + 6) ), $tgt_strogg_flyer_hangar, $tgr_strogg_flyer_end, '-1 0 .1' );
|
|
thread maintainStroggFlyerSprite( sys.getEntity("mvr_fx_marine_flyer_" + t), sys.getEntity("fx_air_marine_fighter_" + t), sys.getEntity("fx_air_marine_fighter_" + (t + 6) ), $tgt_marine_flyer_hangar, $tgr_marine_flyer_end, '1 0 .1' );
|
|
}
|
|
|
|
}
|
|
|