mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-17 19:23:50 +02:00
351 lines
6.8 KiB
Plaintext
351 lines
6.8 KiB
Plaintext
windowDef Desktop
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{
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rect 0,0,640,480
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visible 1
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backcolor 0.498,0.498,0.498,0
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nocursor 1
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onInit {
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namedEvent "radioChatterDown";
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}
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onNamedEvent radioChatterUp {
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set "p_radio::visible" "1" ;
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}
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onNamedEvent radioChatterDown {
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set "p_radio::visible" "0" ;
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}
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//-----------------------
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// radio messages
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//-----------------------
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windowDef p_radio
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{
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rect 507,10,122,28
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visible 0
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windowDef radio_backbar
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{
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rect 7,0,113,28
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visible 1
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background "gfx/guis/hud_rev3/radiobar"
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matcolor 0,0,0,0.498
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shear 0,-.22
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}
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windowDef t_radio1
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{
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rect 32,1,81,12
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visible 1
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forecolor 1,1,1,1
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text "incoming"
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textscale 0.2
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font "fonts/marine"
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textspacing 0
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}
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windowDef t_radio2
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{
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rect 32,8,81,12
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visible 1
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forecolor 1,1,1,1
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text "transmission"
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textscale 0.2
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font "fonts/marine"
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textspacing 0
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}
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windowDef waveform
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{
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rect 0,2,41,25
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visible 1
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background "gfx/guis/hud/waveform"
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matcolor 1,0.5,0,1
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}
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}
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windowDef godmode_damage_text
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{
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rect 10,10,100,100
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visible "gui::vehicle_god"
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forecolor 0.690,0.784,0.568,1
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text "GOD:"
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textscale 0.45
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font "fonts/marine"
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}
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windowDef godmode_damage
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{
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rect 85,10,100,100
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visible "gui::vehicle_god"
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forecolor 0.90,1,0.8,1
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text "gui::vehicle_god_damage"
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textscale 0.45
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font "fonts/marine"
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}
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windowDef veh_health_bg
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{
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rect 16,412,97,60
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visible 1
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background "gfx/guis/hud/new/blackbar2"
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matcolor 0,0,0,0.6
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shear 0,-.32
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}
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windowDef veh_ammo_bg
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{
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rect 120,412,83,60
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visible 1
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background "gfx/guis/hud/new/blackbar2"
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matcolor 0,0,0,0.6
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shear 0,-.32
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}
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windowDef temp
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{
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rect 40,413,58,58
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background "gfx/guis/vehicles/veh_healthtemp"
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visible 0
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matcolor 0.686,0.780,0.564,1
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}
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windowDef _status
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{
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rect 0,0,640,480
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visible 1
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windowDef veh_healthbar_bg
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{
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rect 21,416,23,52
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visible 1
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background "gfx/guis/vehicles/bar_b"
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matcolor 0.690,0.784,0.568,.3
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shear 0,-.32
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}
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windowDef veh_healthbar_dark
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{
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rect 25,419,15,46
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visible 1
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background "gfx/guis/vehicles/bar"
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matcolor 0,0,0,.65
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shear 0,-.32
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}
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windowDef p_veh_healthbar
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{
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rect 18,419+(1 - ("gui::vehicle_health" / 1000))*46,29,46 * ("gui::vehicle_health" / 1000)
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visible 1
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windowDef veh_healthbar
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{
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rect 7,0 - (46 * (1 -("gui::vehicle_health" / 1000))),15,46
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visible 1
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background "gfx/guis/vehicles/bar"
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matcolor 1,0.621,.1,1
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shear 0,-.32
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}
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}
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windowDef base
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{
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rect 48,415,58,58
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background "gfx/guis/vehicles/veh_base"
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visible 1
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matcolor 0.690,0.784,0.568,1
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rotate "gui::vehicle_rotate"
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}
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windowDef turret
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{
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rect 48,415,58,58
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background "gfx/guis/vehicles/veh_turret"
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visible 1
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matcolor 0.690,0.784,0.568,1
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}
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windowDef shields_l_1
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{
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rect 48,413,29,58
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background "gfx/guis/vehicles/veh_shields1"
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visible "gui::vehicle_shield" >= .8
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matcolor 0.819,0.686,0.278,(("gui::vehicle_shield" - .8) / .2)
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}
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windowDef shields_l_2
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{
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rect 48,413,29,58
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background "gfx/guis/vehicles/veh_shields2"
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visible "gui::vehicle_shield" >= .4
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matcolor 0.776,0.760,0.317,(("gui::vehicle_shield" - .4) / .4)
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}
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windowDef shields_l_3
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{
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rect 48,413,29,58
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background "gfx/guis/vehicles/veh_shields3"
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visible "gui::vehicle_shield" >= 0
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matcolor 0.635,0.721,0.360,("gui::vehicle_shield" / .4)
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}
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windowDef shields_r_1
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{
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rect 78,413,29,58
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background "gfx/guis/vehicles/veh_shields1"
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visible "gui::vehicle_shield" >= .8
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matcolor 0.819,0.686,0.278,(("gui::vehicle_shield" - .8) / .2)
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matscalex -1
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}
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windowDef shields_r_2
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{
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rect 78,413,29,58
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background "gfx/guis/vehicles/veh_shields2"
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visible "gui::vehicle_shield" >= .4
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matcolor 0.776,0.760,0.317,(("gui::vehicle_shield" - .4) / .4)
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matscalex -1
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}
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windowDef shields_r_3
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{
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rect 78,413,29,58
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background "gfx/guis/vehicles/veh_shields3"
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visible "gui::vehicle_shield" >= 0
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matcolor 0.635,0.721,0.360,("gui::vehicle_shield" / .4)
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matscalex -1
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}
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windowDef shields_l_out
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{
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rect 58,425,15,34
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background "gfx/guis/vehicles/veh_shields1"
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visible "gui::vehicle_shield" <= 0
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matcolor 1*guitable_10_5[time*.002],0.35,0.1,1
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}
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windowDef shields_r_out
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{
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rect 82,425,15,34
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background "gfx/guis/vehicles/veh_shields1"
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visible "gui::vehicle_shield" <= 0
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matcolor 1*guitable_10_5[time*.002],0.35,0.1,1
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matscalex -1
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}
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}
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windowDef _rockets
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{
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rect 0,0,640,480
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visible "gui::vehicle_weapon" == 2
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windowDef rocket
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{
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rect 160,405,22,54
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background "gfx/guis/vehicles/veh_rocket"
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visible 1
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matcolor 0.690,0.784,0.568,1
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rotate 60
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}
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windowDef ammo_amount
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{
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rect 125,420,31,41
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visible 1
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forecolor 0.690,0.784,0.568,0.8
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text "gui::vehicle_weaponammo"
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textscale 0.7
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shear 0,-.32
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font "fonts/marine"
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}
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}
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windowDef _mgun
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{
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rect 0,0,640,480
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visible "gui::vehicle_weapon" == 1
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windowDef ammo_infinity_mgun
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{
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rect 128,435,29,24
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visible 1
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shear 0,-.32
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background "gfx/guis/vehicles/infinity"
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matcolor 0.690,0.784,0.568,0.8
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}
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windowDef mgun2
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{
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rect 168,406,17,43
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background "gfx/guis/vehicles/veh_mgun"
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visible 1
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matcolor 0.690,0.784,0.568,1
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rotate 60
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}
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windowDef mgun
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{
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rect 160,407,22,54
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background "gfx/guis/vehicles/veh_mgun"
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visible 1
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matcolor 0.690,0.784,0.568,1
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rotate 60
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}
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}
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windowDef _cannon
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{
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rect 0,0,640,480
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visible "gui::vehicle_weapon" == 0
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windowDef ammo_infinity_cannon
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{
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rect 128,435,29,24
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visible 1
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shear 0,-.32
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background "gfx/guis/vehicles/infinity"
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matcolor 0.690,0.784,0.568,0.8
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}
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windowDef cannon_reload_bg
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{
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rect 124,459,63,6
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visible 1
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background "gfx/guis/vehicles/bar2"
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matcolor 0.690,0.784,0.568,.3
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shear 0,-.32
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}
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windowDef shell
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{
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rect 160,406,22,54
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background "gfx/guis/vehicles/veh_shell"
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visible 1
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matcolor 0.690,0.784,0.568,1
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rotate 60
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}
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}
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windowDef weapon_charge_bg
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{
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rect 124,459,63,6
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visible 1
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background "gfx/guis/vehicles/bar2"
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matcolor 0.690,0.784,0.568,.3
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shear 0,-.32
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}
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windowDef p_weapon_charge
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{
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rect 129,461,53 * "gui::vehicle_weaponcharge",2
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visible 1
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windowDef weapon_charge
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{
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rect 0,0,53,2
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visible 1
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background "gfx/guis/vehicles/bar2"
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matcolor 1,0.621,.1,1
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shear 0,-.32
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}
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}
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//////**********************************************************************
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// RADIO MESSAGE
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//////**********************************************************************
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windowDef RadioWin
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{
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rect 218,56,191,31
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notime 0
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visible 0
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windowDef RadioText
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{
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rect 1,1,190,19
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visible 1
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shear 0,-.32
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forecolor 0.782,0.976,0.660,1*guitable_10_5[time*0.002]
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text ">> INCOMING RADIO MESSAGE <<"
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textscale 0.2
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font "fonts/chain"
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}
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windowDef DDWaveForm
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{
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rect 5,16,180,14
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background "gfx/guis/wav"
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matcolor 1,0.709,0.0352,1
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visible 1
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shear 0, -0.4
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matscalex 2
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}
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}
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} |