Files
Quake_4_Alpha/q4xbase/guis/introcinematic.gui
T
2026-08-06 14:45:27 -07:00

179 lines
2.9 KiB
Plaintext

windowDef Desktop
{
rect 0,0,640,480
onNamedEvent show_text01 {
resettime "show_text01_anim" "0" ;
}
onNamedEvent show_text02 {
resettime "show_text02_anim" "0" ;
}
onNamedEvent show_text03 {
resettime "show_text03_anim" "0" ;
}
onNamedEvent show_text04 {
resettime "show_text04_anim" "0" ;
}
onNamedEvent show_text05 {
resettime "show_text05_anim" "0" ;
}
onNamedEvent show_text06 {
resettime "show_text06_anim" "0" ;
}
windowDef text01
{
rect 10,430,410,40
visible 0
forecolor 1,1,1,1
text "PLANET_STROGGOS, MARINE_COMMAND_CENTER-USS_HANNIBAL ZERO_HOUR, OPERATION_ADVANTAGE_(TETRANODE OFFENSIVE)"
textscale 0.25
}
windowDef text02
{
rect 0,270,640,40
visible 0
forecolor 1,1,1,1
text "An_id_software_game"
textscale 0.5
textalign 1
}
windowDef text03
{
rect 0,270,640,39
visible 0
forecolor 1,1,1,1
text "Developed_by_Ritual_Entertainment"
textscale 0.5
textalign 1
}
windowDef text04
{
rect 0,270,640,39
visible 0
forecolor 1,1,1,1
text "Published_by_Activision"
textscale 0.5
textalign 1
}
windowDef text05
{
rect 0,270,640,39
visible 0
forecolor 1,1,1,1
text "QUAKE4"
textscale 0.5
textalign 1
}
windowDef text06
{
rect 0,270,640,39
visible 0
forecolor 1,1,1,1
text "THE_AWAKENING"
textscale 0.5
textalign 1
}
windowDef show_text01_anim
{
rect 1,32,1,1
visible 1
notime 1
onTime 0 {
set "text01::visible" "1";
transition "text01::forecolor" "0,0,0,0" "1,1,1,1" "2000" ;
}
onTime 4000 {
transition "text01::forecolor" "1,1,1,1" "0,0,0,0" "2000" ;
}
}
windowDef show_text02_anim
{
rect 1,32,1,1
visible 1
notime 1
onTime 0 {
set "text02::visible" "1";
transition "text02::forecolor" "0,0,0,0" "1,1,1,1" "2000" ;
}
onTime 4000 {
transition "text02::forecolor" "1,1,1,1" "0,0,0,0" "2000" ;
}
}
windowDef show_text03_anim
{
rect 1,32,1,1
visible 1
notime 1
onTime 0 {
set "text03::visible" "1";
transition "text03::forecolor" "0,0,0,0" "1,1,1,1" "2000" ;
}
onTime 4000 {
transition "text03::forecolor" "1,1,1,1" "0,0,0,0" "2000" ;
}
}
windowDef show_text04_anim
{
rect 1,32,1,1
visible 1
notime 1
onTime 0 {
set "text04::visible" "1";
transition "text04::forecolor" "0,0,0,0" "1,1,1,1" "2000" ;
}
onTime 4000 {
transition "text04::forecolor" "1,1,1,1" "0,0,0,0" "2000" ;
}
}
windowDef show_text05_anim
{
rect 1,32,1,1
visible 1
notime 1
onTime 0 {
set "text05::visible" "1";
transition "text05::forecolor" "0,0,0,0" "1,1,1,1" "2000" ;
}
onTime 4000 {
transition "text05::forecolor" "1,1,1,1" "0,0,0,0" "2000" ;
}
}
windowDef show_text06_anim
{
rect 1,32,1,1
visible 1
notime 1
onTime 0 {
set "text06::visible" "1";
transition "text06::forecolor" "0,0,0,0" "1,1,1,1" "2000" ;
}
onTime 4000 {
transition "text06::forecolor" "1,1,1,1" "0,0,0,0" "2000" ;
}
}
}