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Quake_4_Alpha/q4xbase/guis/cinematics/intro_cinematic.gui
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2026-08-06 14:45:27 -07:00

336 lines
5.5 KiB
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windowDef Desktop
{
rect 0,0,640,480
onNamedEvent text1_on {
resettime "anim_introtext1" "0" ;
}
onNamedEvent text2_on {
resettime "anim_introtext2" "0" ;
}
onNamedEvent text3_on {
resettime "anim_introtext3" "0" ;
}
onNamedEvent text4_on {
resettime "anim_introtext4" "0" ;
}
onNamedEvent text5_on {
resettime "anim_introtext5" "0" ;
}
onNamedEvent text6_on {
resettime "anim_introtext6" "0" ;
}
onNamedEvent id1 {
resettime "anim_idsoftware1" "0" ;
}
onNamedEvent id2 {
resettime "anim_idsoftware2" "0" ;
}
onNamedEvent id3 {
resettime "anim_idsoftware3" "0" ;
}
onNamedEvent rit1 {
resettime "anim_ritual1" "0" ;
}
onNamedEvent rit2 {
resettime "anim_ritual2" "0" ;
}
windowDef introtext1
{
rect 50,340,255,39
visible 0
forecolor 0,0,0,0
text "Planet Stroggos"
textscale 0.5
textstyle 2
font "fonts/marine"
}
windowDef anim_introtext1
{
rect 50,340,255,39
visible 1
notime 1
onTime 0 {
set "introtext1::visible" "1";
transition "introtext1::forecolor" "1,1,1,1" "0,0.5,1,1" "1500" ;
}
onTime 8500 {
transition "introtext1::forecolor" "0,0.5,1,1" "0,0,0,0" "500" ;
}
}
windowDef introtext2
{
rect 50,370,474,39
visible 0
forecolor 0,0,0,0
text "Marine Mobile Command Center"
textscale 0.5
textstyle 2
font "fonts/marine"
}
windowDef anim_introtext2
{
rect 50,340,255,39
visible 1
notime 1
onTime 0 {
set "introtext2::visible" "1";
transition "introtext2::forecolor" "1,1,1,1" "0,0.5,1,1" "1500" ;
}
onTime 6500 {
transition "introtext2::forecolor" "0,0.5,1,1" "0,0,0,0" "500" ;
}
}
windowDef introtext3
{
rect 50,388,474,39
visible 0
forecolor 0,0,0,0
text "USS Hannibal"
textscale 0.5
textstyle 2
font "fonts/marine"
}
windowDef anim_introtext3
{
rect 50,340,255,39
visible 1
notime 1
onTime 0 {
set "introtext3::visible" "1";
transition "introtext3::forecolor" "1,1,1,1" "0,0.5,1,1" "1500" ;
}
onTime 6500 {
transition "introtext3::forecolor" "0,0.5,1,1" "0,0,0,0" "500" ;
}
}
windowDef introtext4
{
rect 51,340,474,39
visible 0
forecolor 0,0,0,0
text "Zero Hour"
textscale 0.5
textstyle 2
font "fonts/marine"
}
windowDef anim_introtext4
{
rect 50,340,255,39
visible 1
notime 1
onTime 0 {
set "introtext4::visible" "1";
transition "introtext4::forecolor" "1,1,1,1" "0,0.5,1,1" "1500" ;
}
onTime 6000 {
transition "introtext4::forecolor" "0,0.5,1,1" "0,0,0,0" "500" ;
}
}
windowDef introtext5
{
rect 50,370,319,39
visible 0
forecolor 0,0.501,1,1
text "Operation Advantage"
textscale 0.5
textstyle 2
font "fonts/marine"
}
windowDef anim_introtext5
{
rect 50,340,255,39
visible 1
notime 1
onTime 0 {
set "introtext5::visible" "1";
transition "introtext5::forecolor" "1,1,1,1" "0,0.5,1,1" "1500" ;
}
onTime 6000 {
transition "introtext5::forecolor" "0,0.5,1,1" "0,0,0,0" "500" ;
}
}
windowDef introtext6
{
rect 50,389,474,39
visible 0
forecolor 0,0.501,1,1
text "(Tetranode Offensive)"
textscale 0.5
textstyle 2
font "fonts/marine"
}
windowDef anim_introtext6
{
rect 50,340,255,39
visible 1
notime 1
onTime 0 {
set "introtext6::visible" "1";
transition "introtext6::forecolor" "1,1,1,1" "0,0.5,1,1" "1500" ;
}
onTime 6000 {
transition "introtext6::forecolor" "0,0.5,1,1" "0,0,0,0" "500" ;
}
}
windowDef anim_idsoftware1
{
rect 50,340,65,39
visible 1
notime 1
onTime 0 {
set "idsoftware1::visible" "1";
transition "idsoftware1::forecolor" "1,1,1,1" "0,0.5,1,1" "1500" ;
}
onTime 5000 {
transition "idsoftware1::forecolor" "0,0.5,1,1" "0,0,0,0" "500" ;
}
}
windowDef idsoftware2
{
rect 59,347,353,55
visible 0
forecolor 0,0,0,0
text "id Software"
textscale 1
textstyle 2
font "fonts/marine"
}
windowDef anim_idsoftware2
{
rect 46,344,353,58
visible 1
notime 1
onTime 0 {
set "idsoftware2::visible" "1";
transition "idsoftware2::forecolor" "1,1,1,1" "0,0.5,1,1" "1500" ;
}
onTime 5000 {
transition "idsoftware2::forecolor" "0,0.5,1,1" "0,0,0,0" "500" ;
}
}
windowDef idsoftware3
{
rect 62,388,73,39
visible 0
forecolor 0,0,0,0
text "game"
textscale 0.5
textstyle 2
font "fonts/marine"
}
windowDef anim_idsoftware3
{
rect 50,386,73,39
visible 1
notime 1
onTime 0 {
set "idsoftware3::visible" "1";
transition "idsoftware3::forecolor" "1,1,1,1" "0,0.5,1,1" "1500" ;
}
onTime 5000 {
transition "idsoftware3::forecolor" "0,0.5,1,1" "0,0,0,0" "500" ;
}
}
windowDef ritual1
{
rect 50,340,195,39
visible 0
forecolor 0,0,0,0
text "developed by"
textscale 0.5
textstyle 2
font "fonts/marine"
}
windowDef anim_ritual1
{
rect 50,340,195,39
visible 1
notime 1
onTime 0 {
set "ritual1::visible" "1";
transition "ritual1::forecolor" "1,1,1,1" "0,0.5,1,1" "1500" ;
}
onTime 5000 {
transition "ritual1::forecolor" "0,0.5,1,1" "0,0,0,0" "500" ;
}
}
windowDef ritual2
{
rect 46,351,545,57
visible 0
forecolor 0,0.5,1,1
text "Ritual Entertainment"
textscale 0.85
textstyle 2
font "fonts/marine"
}
windowDef anim_ritual2
{
rect 46,351,545,57
visible 1
notime 1
onTime 0 {
set "ritual2::visible" "1";
transition "ritual2::forecolor" "1,1,1,1" "0,0.5,1,1" "1500" ;
}
onTime 5000 {
transition "ritual2::forecolor" "0,0.5,1,1" "0,0,0,0" "500" ;
}
}
windowDef idsoftware1
{
rect 62,343,40,39
visible 0
forecolor 0,0,0,0
text an
textscale 0.5
textstyle 2
font "fonts/marine"
}
}