Files
Quake_4_Alpha/q4xbase/effects/monsters/valkaryne/railgun_charge.fx
T
2026-08-06 14:45:27 -07:00

126 lines
1.8 KiB
HLSL

effect effects/monsters/valkaryne/railgun_charge
{
size 200
sound "sound"
{
soundShader "tank_chargerailgun"
}
light "light"
{
light
{
duration 1.1,1.1
blend add
material "lights/defaultPointLight"
start
{
position { point 30,0,0 }
size { point 100,110,110 }
tint { point 0.827451,0.819608,0.929412 }
}
motion
{
tint { envelope "linear" }
}
}
}
spawner "plume"
{
count 15,15
locked
sprite
{
duration 1,1
blend add
material "gfx/effects/energy_sparks/spark3"
start
{
position { line -10,-10,-10,10,10,10 }
angle { box 0,0,0,1,1,1 }
size { box 15,15,25,25 }
tint { point 1,0.501961,0.25098 }
fade { point 0 }
offset { box 0,-15,-15,0,15,15 }
rotate { box 0,1 }
}
motion
{
size { envelope "linear" }
fade { envelope "cosine" }
offset { envelope "exp_x2" }
angle { envelope "linear" }
rotate { envelope "linear" }
}
end
{
size { point 4,4 }
fade { point 1 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.222222,0.222222 relative }
}
}
}
spawner "spots"
{
count 50,50
locked
sprite
{
duration 0.8,0.8
blend add
material "gfx/effects/energy_sparks/spark3"
start
{
position { line -5,0,0,5,0,0 }
angle { box 0,0,0,1,1,1 }
size { box 0.5,0.5,1,1 }
tint { line 1,0,0,1,1,1 }
fade { point 0.5 }
offset { box 0,-60,-60,0,60,60 }
rotate { box 0,1 }
}
motion
{
size { envelope "linear" }
fade { envelope "linear" }
offset { envelope "exp_x2" }
angle { envelope "linear" }
rotate { envelope "linear" }
}
end
{
size { box 8,8,12,12 }
fade { point 1 }
offset { box 0,-1,-1,0,1,1 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.222222,0.222222 relative }
}
}
}
}