mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-19 04:07:29 +02:00
454 lines
6.8 KiB
HLSL
454 lines
6.8 KiB
HLSL
effect effects/monsters/valkaryne/grenade_burst
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{
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size 1430
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sound "sound2"
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{
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soundShader "player_rocketlauncher_explode"
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}
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shake "camerashake2"
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{
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duration 0.7,0.7
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attenuateEmitter
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attenuation 200,600
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}
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decal "scorch2"
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{
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decal
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{
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duration 0.002,0.002
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material "textures/decals/rocketburn"
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start
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{
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size { point 100,100 }
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rotate { box 0,1 }
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}
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}
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}
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spawner "ring_mark2"
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{
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count 1,1
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oriented
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{
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duration 0.2,0.2
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blend add
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material "gfx/effects/weapons/railgun_ring"
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start
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{
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position { point 0.1,0,0 }
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tint { point 1,0.980392,0.72549 }
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}
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motion
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{
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size { envelope "linear" }
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fade { envelope "linear" }
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}
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end
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{
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size { point 600,600 }
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}
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}
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}
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spawner "chunks2"
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{
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count 3,5
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model
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{
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duration 2,2
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material "gfx/test/rocket_chunks"
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model "models/test/rocket_chunk.lwo"
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gravity 0.75,0.75
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generatedOriginNormal
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trailType chunks_trail2
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start
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{
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position { sphere 0.14,-0.2,-0.2,0.14,0.2,0.2 }
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velocity { box 300,0,0,500,0,0 }
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tint { point 0.501961,0.501961,0.501961 }
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rotate { box 0,0,0,0.333333,0.333333,0.333333 }
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}
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motion
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{
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fade { envelope "linear" }
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rotate { envelope "linear" }
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}
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end
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{
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rotate { box 0.333333,0.333333,0.333333,0.666667,0.666667,0.666667 relative }
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}
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impact
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{
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bounce 0.4
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}
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}
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}
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trail "chunks_trail2"
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{
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count 30,30
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sprite
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{
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duration 0.5,0.5
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material "gfx/effects/smoke/cloud_alpha3"
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start
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{
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size { point 5,5 }
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tint { point 0.501961,0.501961,0.501961 }
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fade { point 0.2 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "linear" }
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tint { envelope "linear" }
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fade { envelope "linear" }
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}
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end
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{
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size { point 30,30 }
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}
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}
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}
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spawner "column_smoke"
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{
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count 6,6
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sprite
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{
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duration 0.5,1
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material "gfx/effects/smoke/cloud_alpha2"
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gravity -0.02,-0.02
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start
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{
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position { line 0,-10,0,180,10,0 linearSpacing }
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velocity { box 200,30,0,200,40,0 }
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size { box 120,120,160,160 }
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tint { point 0.482353,0.466667,0.419608 }
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fade { point 0 }
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rotate { box 0,1 }
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}
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motion
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{
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tint { envelope "linear" }
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fade { envelope "cosine" }
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rotate { envelope "linear" }
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}
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end
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{
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tint { point 0.101961,0.101961,0.0784314 }
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fade { point 0.75 }
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rotate { box -0.277778,0.277778 relative }
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}
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}
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}
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spawner "smoke2"
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{
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start 0.6,0.6
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count 3,3
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sprite
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{
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duration 2,2
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material "gfx/effects/smoke/cloud_alpha"
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start
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{
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position { line 10,-30,-30,10,30,30 }
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velocity { box 0,0,0,20,0,0 }
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size { line 120,120,180,180 }
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tint { point 0.501961,0.501961,0.501961 }
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fade { point 0 }
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rotate { box 0,1 }
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}
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motion
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{
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fade { envelope "cosine" }
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rotate { envelope "linear" }
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}
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end
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{
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fade { point 0.1 }
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rotate { box -0.111111,0.111111 relative }
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}
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}
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}
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spawner "sparks2"
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{
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count 50,50
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sprite
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{
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duration 0.8,1.2
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blend add
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material "gfx/effects/energy_sparks/spark3"
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gravity 1,1
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trailType motion
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trailTime 20,20
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trailCount 4,4
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trailMaterial "gfx/effects/particles_shapes/motionblur"
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start
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{
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velocity { box 100,-600,-600,500,600,600 }
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angle { box 0,0,0,0.277778,0.277778,0.277778 }
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acceleration { point -500,0,0 }
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size { line 0.5,0.5,1,1 }
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tint { line 1,0.721569,0.309804,1,1,1 }
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offset { box -10,-10,-10,10,10,10 }
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}
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motion
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{
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fade { envelope "linear_flicker" }
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angle { envelope "linear" }
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}
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end
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{
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angle { box 0.277778,0.277778,0.277778,0.555556,0.555556,0.555556 relative }
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}
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impact
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{
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bounce 0.2
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}
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}
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}
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spawner "column_fire"
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{
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count 8,8
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sprite
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{
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duration 0.16,0.5
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material "gfx/effects/fire/fire1a"
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start
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{
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position { line 0,0,0,200,0,0 linearSpacing }
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velocity { box 50,0,0,1000,0,0 }
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angle { box 0,0,0,1,1,1 }
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size { box 50,50,60,60 }
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offset { box -2,-2,-2,2,2,2 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "linear" }
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tint { envelope "linear" }
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fade { envelope "cosine" offset 0.5 }
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angle { envelope "linear" }
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rotate { envelope "linear" }
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}
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end
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{
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size { box 150,150,180,180 }
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angle { box -1,-1,-1,1,1,1 relative }
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rotate { box -0.277778,0.277778 relative }
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}
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}
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}
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spawner "column_fire2"
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{
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count 4,4
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sprite
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{
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duration 0.16,0.16
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material "gfx/effects/fire/fire4a"
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start
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{
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position { line 0,0,0,200,0,0 linearSpacing }
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velocity { box 50,0,0,500,0,0 }
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angle { box 0,0,0,1,1,1 }
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size { box 150,150,180,180 }
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offset { box -2,-2,-2,2,2,2 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "linear" }
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tint { envelope "linear" }
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fade { envelope "linear" }
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angle { envelope "linear" }
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rotate { envelope "linear" }
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}
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end
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{
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size { box 60,60,80,80 }
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angle { box -1,-1,-1,1,1,1 relative }
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rotate { box -0.277778,0.277778 relative }
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}
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}
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}
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spawner "flash3"
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{
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count 1,1
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sprite
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{
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duration 0.2,0.2
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material "gfx/effects/weapons/flash"
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generatedNormal
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start
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{
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position { point 1,0,0 }
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size { line 300,300,400,400 }
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rotate { box 0,1 }
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}
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motion
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{
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tint { envelope "linear" }
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fade { envelope "linear" }
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}
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}
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}
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spawner "fragments"
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{
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count 9,12
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line
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{
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duration 0.2,0.2
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blend add
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material "gfx/effects/energy_sparks/spark_line3"
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generatedOriginNormal
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start
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{
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position { cylinder 0.025,-0.1,-0.1,0.025,0.1,0.1 }
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velocity { box 350,0,0,600,0,0 }
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size { box 8,12 }
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tint { line 1,0.937255,0.584314,1,0.709804,0.415686 }
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length { box 80,0,0,200,0,0 }
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}
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motion
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{
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size { envelope "linear" }
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fade { envelope "linear" }
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}
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}
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}
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emitter "deform"
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{
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duration 1,1
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count 1,1
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sprite
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{
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duration 0.35,0.35
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blend add
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material "gfx/effects/energy_sparks/explosion_deform_grenade"
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start
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{
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size { point 0,0 }
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}
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motion
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{
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size { envelope "linear" }
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fade { envelope "linear" }
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}
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end
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{
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size { point 900,900 }
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}
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}
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}
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emitter "deform2"
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{
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duration 1,1
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count 1,1
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oriented
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{
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duration 0.35,0.35
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material "gfx/effects/energy_sparks/explosion_deform_grenade"
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start
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{
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position { point 1,0,0 }
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}
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motion
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{
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size { envelope "linear" }
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}
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end
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{
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size { point 900,900 }
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}
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}
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}
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sound "unnamed15"
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{
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soundShader "player_grenadelauncher_explode"
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}
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spawner "flash2"
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{
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count 1,1
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locked
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sprite
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{
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duration 0.25,0.25
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blend add
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material "gfx/effects/weapons/flash"
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start
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{
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position { point 30,0,0 }
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size { point 1000,1000 }
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tint { point 1,0.501961,0.25098 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "linear" }
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fade { envelope "exp_x2" }
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}
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end
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{
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size { point 80,80 }
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}
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}
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}
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}
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