Files
Quake_4_Alpha/q4xbase/effects/monsters/valkaryne/deathray_burst.fx
T
2026-08-06 14:45:27 -07:00

237 lines
3.6 KiB
HLSL

effect effects/monsters/valkaryne/deathray_burst
{
size 991
sound "sound"
{
soundShader "gladiator_railgun_impact"
}
decal "decal"
{
decal
{
duration 0.002,0.002
material "gfx/effects/decals/railgun_impact1"
start
{
size { point 125,0 }
rotate { box 0,1 }
}
}
}
emitter "smoke"
{
start 0.16,0.16
duration 0.35,0.35
count 25,25
sprite
{
duration 0.8,1.2
blend add
material "gfx/effects/fire/fire_plume_additive"
gravity -0.05,-0.05
start
{
position { point 10,0,0 }
velocity { box 0,-5,-5,20,5,5 }
size { line 60,60,200,200 }
tint { line 0,0,0.627451,0.501961,0.501961,1 }
fade { point 0.65 }
rotate { box 0,1 }
}
motion
{
size { envelope "linear" }
tint { envelope "linear" }
fade { envelope "linear" }
rotate { envelope "linear" }
}
end
{
size { line 300,300,400,400 }
tint { point 0.847059,0.831373,0.721569 }
rotate { box -0.388889,0.388889 relative }
}
}
}
spawner "heat_mark"
{
count 2,2
oriented
{
duration 0.25,0.25
blend add
material "gfx/effects/energy_sparks/launch_flash3"
start
{
position { point 0.1,0,0 }
tint { point 0.501961,1,1 }
rotate { box 0,0,0,0,0,1 }
}
motion
{
size { envelope "linear" }
tint { envelope "linear" }
fade { envelope "linear" }
rotate { envelope "linear" }
}
end
{
size { point 200,200 }
tint { point 1,1,1 }
rotate { box 0,0,-0.111111,0,0,0.111111 relative }
}
}
}
spawner "side_impact_streaks"
{
count 15,20
locked
line
{
duration 0.2,0.2
blend add
material "gfx/effects/weapons/blaster_impact3"
generatedOriginNormal
flipNormal
start
{
position { cylinder -0.2,-0.3,-0.3,-0.2,0.3,0.3 surface }
size { box 4,8 }
tint { point 0.501961,0.501961,1 }
length { box 30,0,0,40,0,0 }
}
motion
{
fade { envelope "exp_x2" }
}
}
}
spawner "sparks_lines"
{
count 7,9
locked
line
{
duration 0.2,0.2
blend add
generatedLine
material "gfx/effects/energy_sparks/spark_line3"
generatedOriginNormal
flipNormal
start
{
position { cylinder -0.1,-0.1,-0.1,-0.1,0.1,0.1 surface }
velocity { box 50,0,0,300,0,0 }
size { box 30,50 }
tint { point 1,0.501961,0 }
length { box 15,0,0,20,0,0 }
}
motion
{
size { envelope "linear" }
}
end
{
size { point 0 }
}
}
}
spawner "spiral_parts"
{
density 25,25
sprite
{
duration 0.3,0.3
blend add
persist
material "gfx/effects/weapons/railgun_ring_end"
start
{
position { cylinder 10,-10,-10,10,10,10 }
velocity { box 0,-30,-30,40,30,30 }
angle { box 0,0,0,1,1,1 }
size { line 50,50,450,450 }
tint { line 1,0,0,1,0.501961,0.25098 }
fade { point 0.8 }
offset { box -1,-1,-1,1,1,1 }
rotate { box 0,1 }
}
motion
{
size { envelope "dm_cylindertable" }
fade { envelope "linear" }
offset { envelope "linear" }
angle { envelope "linear" }
rotate { envelope "linear" }
}
end
{
offset { box -15,-15,-15,15,15,15 }
angle { box -1,-1,-1,1,1,1 }
rotate { point 5.55556 relative }
}
}
}
shake "camerashake2"
{
duration 0.7,0.7
attenuateEmitter
attenuation 200,600
}
emitter "deform_oriented2"
{
duration 0.5,0.5
count 1,1
oriented
{
duration 0.35,0.35
material "gfx/effects/energy_sparks/explosion_deform3"
start
{
position { point 1,0,0 }
}
motion
{
size { envelope "linear" }
}
end
{
size { point 700,700 }
}
}
}
}