mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-19 20:20:09 +02:00
237 lines
3.6 KiB
HLSL
237 lines
3.6 KiB
HLSL
effect effects/monsters/valkaryne/deathray_burst
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{
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size 991
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sound "sound"
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{
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soundShader "gladiator_railgun_impact"
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}
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decal "decal"
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{
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decal
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{
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duration 0.002,0.002
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material "gfx/effects/decals/railgun_impact1"
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start
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{
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size { point 125,0 }
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rotate { box 0,1 }
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}
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}
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}
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emitter "smoke"
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{
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start 0.16,0.16
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duration 0.35,0.35
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count 25,25
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sprite
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{
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duration 0.8,1.2
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blend add
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material "gfx/effects/fire/fire_plume_additive"
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gravity -0.05,-0.05
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start
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{
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position { point 10,0,0 }
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velocity { box 0,-5,-5,20,5,5 }
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size { line 60,60,200,200 }
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tint { line 0,0,0.627451,0.501961,0.501961,1 }
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fade { point 0.65 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "linear" }
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tint { envelope "linear" }
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fade { envelope "linear" }
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rotate { envelope "linear" }
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}
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end
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{
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size { line 300,300,400,400 }
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tint { point 0.847059,0.831373,0.721569 }
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rotate { box -0.388889,0.388889 relative }
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}
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}
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}
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spawner "heat_mark"
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{
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count 2,2
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oriented
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{
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duration 0.25,0.25
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blend add
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material "gfx/effects/energy_sparks/launch_flash3"
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start
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{
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position { point 0.1,0,0 }
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tint { point 0.501961,1,1 }
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rotate { box 0,0,0,0,0,1 }
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}
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motion
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{
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size { envelope "linear" }
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tint { envelope "linear" }
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fade { envelope "linear" }
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rotate { envelope "linear" }
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}
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end
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{
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size { point 200,200 }
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tint { point 1,1,1 }
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rotate { box 0,0,-0.111111,0,0,0.111111 relative }
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}
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}
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}
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spawner "side_impact_streaks"
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{
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count 15,20
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locked
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line
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{
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duration 0.2,0.2
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blend add
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material "gfx/effects/weapons/blaster_impact3"
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generatedOriginNormal
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flipNormal
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start
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{
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position { cylinder -0.2,-0.3,-0.3,-0.2,0.3,0.3 surface }
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size { box 4,8 }
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tint { point 0.501961,0.501961,1 }
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length { box 30,0,0,40,0,0 }
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}
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motion
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{
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fade { envelope "exp_x2" }
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}
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}
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}
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spawner "sparks_lines"
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{
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count 7,9
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locked
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line
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{
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duration 0.2,0.2
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blend add
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generatedLine
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material "gfx/effects/energy_sparks/spark_line3"
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generatedOriginNormal
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flipNormal
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start
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{
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position { cylinder -0.1,-0.1,-0.1,-0.1,0.1,0.1 surface }
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velocity { box 50,0,0,300,0,0 }
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size { box 30,50 }
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tint { point 1,0.501961,0 }
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length { box 15,0,0,20,0,0 }
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}
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motion
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{
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size { envelope "linear" }
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}
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end
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{
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size { point 0 }
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}
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}
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}
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spawner "spiral_parts"
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{
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density 25,25
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sprite
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{
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duration 0.3,0.3
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blend add
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persist
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material "gfx/effects/weapons/railgun_ring_end"
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start
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{
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position { cylinder 10,-10,-10,10,10,10 }
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velocity { box 0,-30,-30,40,30,30 }
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angle { box 0,0,0,1,1,1 }
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size { line 50,50,450,450 }
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tint { line 1,0,0,1,0.501961,0.25098 }
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fade { point 0.8 }
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offset { box -1,-1,-1,1,1,1 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "dm_cylindertable" }
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fade { envelope "linear" }
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offset { envelope "linear" }
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angle { envelope "linear" }
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rotate { envelope "linear" }
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}
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end
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{
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offset { box -15,-15,-15,15,15,15 }
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angle { box -1,-1,-1,1,1,1 }
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rotate { point 5.55556 relative }
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}
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}
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}
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shake "camerashake2"
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{
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duration 0.7,0.7
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attenuateEmitter
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attenuation 200,600
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}
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emitter "deform_oriented2"
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{
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duration 0.5,0.5
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count 1,1
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oriented
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{
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duration 0.35,0.35
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material "gfx/effects/energy_sparks/explosion_deform3"
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start
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{
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position { point 1,0,0 }
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}
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motion
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{
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size { envelope "linear" }
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}
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end
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{
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size { point 700,700 }
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}
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}
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}
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}
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