mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-17 19:23:50 +02:00
244 lines
3.3 KiB
HLSL
244 lines
3.3 KiB
HLSL
effect effects/monsters/tank/railgun_mflash
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{
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size 347
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light "light"
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{
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light
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{
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duration 0.1,0.1
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blend add
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material "lights/defaultPointLight"
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start
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{
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size { point 200,200,200 }
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tint { point 0.501961,1,1 }
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}
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}
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}
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sound "sound"
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{
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soundShader "tank_railgun"
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}
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emitter "steam"
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{
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duration 0.35,0.35
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count 6,6
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sprite
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{
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duration 1.3,1.3
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blend add
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material "gfx/effects/energy_sparks/spark2"
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gravity -0.05,-0.05
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generatedOriginNormal
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start
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{
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velocity { box 0,-5,-5,0,5,5 }
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size { box 10,10,15,15 }
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tint { point 0,0.501961,1 }
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fade { point 0.75 }
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offset { box 20,0,0,40,0,0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope linear }
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}
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end
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{
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size { box 30,30,40,40 }
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}
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}
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}
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emitter "steam2"
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{
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duration 0.35,0.35
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count 10,10
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sprite
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{
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duration 1.3,1.3
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blend add
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material "gfx/effects/fire/fire_plume_additive"
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gravity -0.05,-0.05
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generatedOriginNormal
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start
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{
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velocity { box 0,-10,-10,0,10,10 }
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size { box 10,10,15,15 }
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tint { point 0,0.501961,1 }
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fade { point 0.75 }
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offset { box 20,0,0,40,0,0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { box 30,30,40,40 }
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rotate { box -0.388889,0.388889 relative }
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}
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}
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}
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spawner "single_streak"
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{
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count 1,1
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locked
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line
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{
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duration 0.16,0.16
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blend add
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material "gfx/effects/energy_sparks/spark_line2"
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start
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{
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position { point -2,0,0 }
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size { point 30 }
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tint { point 0.501961,1,1 }
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length { box 160,0,0,180,0,0 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope linear }
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length { envelope linear }
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}
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end
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{
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size { point 3 }
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length { box 4,0,0,8,0,0 }
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}
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}
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}
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emitter "heat"
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{
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duration 0.35,0.35
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count 10,10
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locked
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sprite
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{
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duration 0.25,0.25
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blend add
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material "gfx/effects/energy_sparks/launch_flash3"
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generatedOriginNormal
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start
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{
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velocity { point 0,-500,0 }
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size { box 30,30,40,40 }
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tint { point 0.501961,0.501961,1 }
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fade { point 0 }
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offset { box 40,0,0,60,0,0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope fastinslowout }
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}
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end
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{
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size { box 80,80,100,100 }
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tint { point 0.501961,1,1 }
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fade { point 0.3 }
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}
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}
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}
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spawner "round flash"
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{
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count 1,1
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locked
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sprite
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{
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duration 0.3,0.3
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blend add
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material "gfx/effects/energy_sparks/launch_flash3"
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start
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{
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position { box 30,-3,-3,30,3,3 }
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size { point 20,20 }
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tint { point 0,0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope exp_x2 }
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}
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end
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{
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size { point 160,160 }
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tint { point 1,1,1 }
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}
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}
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}
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spawner "flash"
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{
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count 1,1
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locked
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sprite
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{
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duration 0.25,0.25
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blend add
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material "gfx/effects/weapons/flash"
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start
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{
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position { point 30,0,0 }
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size { point 200,200 }
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tint { point 0,0,0.627451 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope exp_x2 }
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}
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end
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{
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size { point 80,80 }
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}
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}
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}
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}
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