mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-19 20:20:09 +02:00
125 lines
1.8 KiB
HLSL
125 lines
1.8 KiB
HLSL
effect effects/monsters/tank/railgun_charge
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{
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size 200
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sound "sound"
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{
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soundShader "tank_chargerailgun"
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}
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light "light"
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{
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light
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{
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duration 1.1,1.1
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blend add
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material "lights/defaultPointLight"
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start
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{
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position { point 30,0,0 }
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size { point 100,110,110 }
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tint { point 0.827451,0.819608,0.929412 }
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}
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motion
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{
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tint { envelope linear }
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}
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}
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}
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spawner "plume"
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{
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count 15,15
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locked
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sprite
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{
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duration 1,1
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blend add
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material "gfx/effects/fire/p_fire2a"
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start
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{
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position { line -10,-10,-10,10,10,10 }
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angle { box 0,0,0,1,1,1 }
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size { box 15,15,25,25 }
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tint { point 0.776471,0.776471,1 }
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fade { point 0 }
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offset { box 0,-15,-15,0,15,15 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope cosine }
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offset { envelope exp_x2 }
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angle { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { point 4,4 }
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fade { point 1 }
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angle { box -1,-1,-1,1,1,1 relative }
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rotate { box -0.222222,0.222222 relative }
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}
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}
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}
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spawner "spots"
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{
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count 50,50
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locked
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sprite
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{
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duration 0.8,0.8
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blend add
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material "gfx/effects/energy_sparks/spark3"
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start
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{
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position { line -5,0,0,5,0,0 }
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angle { box 0,0,0,1,1,1 }
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size { box 0.5,0.5,1,1 }
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tint { line 0,0.501961,1,1,1,1 }
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fade { point 0.5 }
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offset { box 0,-60,-60,0,60,60 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope linear }
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offset { envelope exp_x2 }
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angle { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { box 8,8,12,12 }
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fade { point 1 }
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offset { box 0,-1,-1,0,1,1 }
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angle { box -1,-1,-1,1,1,1 relative }
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rotate { box -0.222222,0.222222 relative }
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}
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}
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}
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}
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