Files
Quake_4_Alpha/q4xbase/effects/monsters/harvester/q4x_rocket_explosion.fx
T
2026-08-06 14:45:27 -07:00

173 lines
3.0 KiB
HLSL

effect effects/monsters/harvester/q4x_rocket_explosion
{
size 1281
sound "unnamed17"
{
soundShader "effects_explosion_metal"
volume 5,5
freqshift 0.8,0.8
}
sound "unnamed18"
{
soundShader "effects_explosion_fiery"
volume 5,5
}
spawner "Core Fire"
{
count 10,10
sprite
{
duration 0.3,0.55
blend add
material "gfx/effects/weapons/flash"
entityDef "debris_walker_upperleg"
start
{
position { line -100,-100,-100,100,100,100 }
velocity { box 0,-250,-250,500,250,250 }
size { box 250,250,500,500 }
tint { line 1,1,1,0.501961,0.501961,0.501961 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope fastinslowout }
rotate { envelope linear }
}
end
{
size { line 100,100,200,200 }
fade { point 1 }
rotate { box -0.222222,0.222222 }
}
}
}
spawner "Secondary Fire"
{
start 0.1,0.1
count 16,16
sprite
{
duration 0.4,0.7
blend add
material "gfx/effects/fire/fire1a"
entityDef "debris_walker_upperleg"
gravity -0.1,-0.1
start
{
position { cylinder 0,-150,-150,0,150,150 }
velocity { box -100,-100,-100,100,100,100 }
angle { box 0,0,0,1,1,1 }
size { point 5,5 }
fade { point 0 }
offset { box -5,-5,-5,5,5,5 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope fastinslowout }
angle { envelope linear }
rotate { envelope linear }
}
end
{
size { line 200,200,300,300 }
fade { point 1 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.222222,0.222222 relative }
}
}
}
spawner "smoke"
{
start 0.35,0.35
count 18,30
sprite
{
duration 3,4
material "gfx/effects/smoke/cloud_alpha3"
entityDef "debris_walker_upperleg"
gravity -0.04,-0.04
generatedOriginNormal
start
{
position { sphere -300,-300,-300,300,300,300 }
velocity { point 15,15,15 }
angle { box 0,0,-1,0,0,1 }
size { line 100,100,150,150 }
tint { line 0.435294,0.415686,0.368627,0.309804,0.258824,0.2 }
fade { point 0.5 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
angle { envelope linear }
rotate { envelope linear }
}
end
{
size { line 150,150,350,350 }
rotate { box -0.222222,0.222222 relative }
}
}
}
spawner "Sparks"
{
count 25,25
sprite
{
duration 2.5,4
blend add
material "gfx/effects/weapons/flash"
entityDef "debris_walker_upperleg"
gravity -0.15,-0.15
start
{
position { line -100,-100,-100,100,100,100 }
velocity { box -100,-250,-250,350,250,250 }
friction { point 0.2,0.2,0.2 }
size { box 2,2,3,3 }
tint { line 1,1,1,0.501961,0.501961,0.501961 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
rotate { envelope linear }
}
end
{
size { line 2,2,1,1 }
rotate { box -0.222222,0.222222 }
}
}
}
}