mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-17 11:10:52 +02:00
173 lines
3.0 KiB
HLSL
173 lines
3.0 KiB
HLSL
effect effects/monsters/harvester/q4x_rocket_explosion
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{
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size 1281
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sound "unnamed17"
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{
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soundShader "effects_explosion_metal"
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volume 5,5
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freqshift 0.8,0.8
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}
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sound "unnamed18"
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{
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soundShader "effects_explosion_fiery"
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volume 5,5
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}
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spawner "Core Fire"
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{
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count 10,10
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sprite
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{
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duration 0.3,0.55
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blend add
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material "gfx/effects/weapons/flash"
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entityDef "debris_walker_upperleg"
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start
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{
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position { line -100,-100,-100,100,100,100 }
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velocity { box 0,-250,-250,500,250,250 }
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size { box 250,250,500,500 }
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tint { line 1,1,1,0.501961,0.501961,0.501961 }
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fade { point 0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope fastinslowout }
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rotate { envelope linear }
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}
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end
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{
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size { line 100,100,200,200 }
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fade { point 1 }
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rotate { box -0.222222,0.222222 }
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}
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}
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}
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spawner "Secondary Fire"
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{
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start 0.1,0.1
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count 16,16
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sprite
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{
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duration 0.4,0.7
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blend add
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material "gfx/effects/fire/fire1a"
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entityDef "debris_walker_upperleg"
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gravity -0.1,-0.1
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start
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{
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position { cylinder 0,-150,-150,0,150,150 }
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velocity { box -100,-100,-100,100,100,100 }
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angle { box 0,0,0,1,1,1 }
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size { point 5,5 }
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fade { point 0 }
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offset { box -5,-5,-5,5,5,5 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope fastinslowout }
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angle { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { line 200,200,300,300 }
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fade { point 1 }
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angle { box -1,-1,-1,1,1,1 relative }
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rotate { box -0.222222,0.222222 relative }
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}
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}
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}
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spawner "smoke"
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{
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start 0.35,0.35
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count 18,30
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sprite
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{
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duration 3,4
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material "gfx/effects/smoke/cloud_alpha3"
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entityDef "debris_walker_upperleg"
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gravity -0.04,-0.04
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generatedOriginNormal
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start
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{
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position { sphere -300,-300,-300,300,300,300 }
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velocity { point 15,15,15 }
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angle { box 0,0,-1,0,0,1 }
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size { line 100,100,150,150 }
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tint { line 0.435294,0.415686,0.368627,0.309804,0.258824,0.2 }
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fade { point 0.5 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope linear }
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angle { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { line 150,150,350,350 }
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rotate { box -0.222222,0.222222 relative }
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}
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}
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}
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spawner "Sparks"
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{
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count 25,25
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sprite
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{
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duration 2.5,4
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blend add
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material "gfx/effects/weapons/flash"
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entityDef "debris_walker_upperleg"
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gravity -0.15,-0.15
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start
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{
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position { line -100,-100,-100,100,100,100 }
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velocity { box -100,-250,-250,350,250,250 }
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friction { point 0.2,0.2,0.2 }
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size { box 2,2,3,3 }
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tint { line 1,1,1,0.501961,0.501961,0.501961 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { line 2,2,1,1 }
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rotate { box -0.222222,0.222222 }
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}
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}
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}
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}
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