Files
Quake_4_Alpha/q4xbase/effects/monsters/flyer_space/rocket_impact.fx
T
2026-08-06 14:45:27 -07:00

78 lines
1.1 KiB
HLSL

effect effects/monsters/flyer_space/rocket_impact
{
size 199
spawner "Muzflash"
{
count 50,50
sprite
{
duration 0.2,0.5
material "gfx/effects/weapons/shotgun_mflash"
start
{
position { line 0,-2,-2,0,2,2 }
velocity { box -500,-500,-500,500,500,500 }
size { point 2,2 }
tint { point 0.439216,0.988235,0.839216 }
offset { point -5,0,0 }
rotate { box 0,1 }
}
motion
{
tint { envelope "linear" }
rotate { envelope "linear" }
}
end
{
rotate { box -0.25,0.25 relative }
}
}
}
spawner "Muzflash2"
{
count 50,50
sprite
{
duration 0.1,0.1
material "gfx/effects/weapons/shotgun_mflash"
start
{
position { line 0,-2,-2,0,2,2 }
size { point 25,25 }
tint { point 0.439216,0.988235,0.839216 }
offset { point -5,0,0 }
rotate { box 0,1 }
}
motion
{
tint { envelope "linear" }
rotate { envelope "linear" }
}
end
{
rotate { box -0.25,0.25 relative }
}
}
}
shake "unnamed2"
{
duration 0.2,0.2
attenuateEmitter
attenuation 1000,1000
}
sound "sound2"
{
soundShader "bullet_impact_metal"
}
}