Files
Quake_4_Alpha/q4xbase/effects/monsters/flyer_space/q4x_ignite.fx
T
2026-08-06 14:45:27 -07:00

237 lines
3.8 KiB
HLSL

effect effects/monsters/flyer_space/q4x_ignite
{
size 141
emitter "smoke"
{
duration 10,10
count 5,5
sprite
{
duration 1.5,2
persist
material "gfx/effects/smoke/cloud_alpha"
gravity -0.05,-0.05
start
{
position { cylinder 0,-10,-10,-40,10,10 }
velocity { box -5,-5,-5,5,5,5 }
size { line 20,20,30,30 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 0 }
rotate { box -0.111111,0 }
}
motion
{
size { envelope linear }
fade { envelope fastinslowout }
rotate { envelope linear }
}
end
{
size { line 10,10,80,80 }
fade { point 1 }
rotate { box -0.222222,-0.111111 relative }
}
}
}
emitter "fire1"
{
duration 10,10
count 10,10
locked
sprite
{
duration 0.75,1
blend add
persist
material "gfx/effects/fire/fire1a"
gravity -0.07,-0.07
start
{
position { cylinder 0,-10,-10,-40,10,10 surface }
velocity { box -5,0,0,-15,0,0 }
angle { box 0,0,0,1,1,1 }
size { box 20,20,30,30 }
fade { point 0 }
offset { box -2,-2,-2,2,2,2 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope fastinslowout }
angle { envelope linear }
rotate { envelope linear }
}
end
{
size { box 7,7,9,9 }
fade { point 1 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.222222,0.222222 relative }
}
}
}
emitter "fire2"
{
duration 10,10
count 15,15
locked
sprite
{
duration 0.75,1
blend add
persist
material "gfx/effects/fire/fire2a"
gravity -0.09,-0.09
start
{
position { cylinder 0,-10,-10,-40,10,10 surface }
velocity { box -5,0,0,-15,0,0 }
angle { box 0,0,0,1,1,1 }
size { box 20,20,30,30 }
fade { point 0 }
offset { box -2,-2,-2,2,2,2 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope fastinslowout }
angle { envelope linear }
rotate { envelope linear }
}
end
{
size { box 7,7,9,9 }
fade { point 1 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.222222,0.222222 relative }
}
}
}
emitter "embers"
{
duration 10,10
count 9,12
sprite
{
duration 1,2
blend add
persist
material "gfx/effects/energy_sparks/spark3"
gravity -0.1,0
start
{
position { line 10,-12,-12,30,12,12 }
velocity { box 0,-5,-5,15,5,5 }
angle { box 0,0,0,1,1,1 }
size { line 1,1,3,3 }
fade { point 0 }
offset { box 0,-20,-20,0,20,20 }
rotate { box 0,1 }
}
motion
{
tint { envelope linear }
fade { envelope fastinslowout }
angle { envelope linear }
}
end
{
fade { point 1 }
angle { box -1,-1,-1,1,1,1 relative }
}
}
}
sound "unnamed8"
{
soundShader "effects_fire_deep2"
volume 0.4,0.4
}
emitter "fire_trail"
{
duration 10,10
count 10,10
sprite
{
duration 0.75,1
blend add
persist
material "gfx/effects/fire/fire1a"
gravity -0.07,-0.07
start
{
position { cylinder 0,-10,-10,-40,10,10 surface }
velocity { box -5,0,0,-15,0,0 }
angle { box 0,0,0,1,1,1 }
size { box 20,20,30,30 }
fade { point 0 }
offset { box -2,-2,-2,2,2,2 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope fastinslowout }
angle { envelope linear }
rotate { envelope linear }
}
end
{
size { box 7,7,9,9 }
fade { point 1 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.222222,0.222222 relative }
}
}
}
sound "unnamed6"
{
soundShader "effects_fire_blast"
freqshift 1.5,1.5
}
sound "unnamed7"
{
soundShader "generic_small_metal_break"
freqshift 1.5,1.5
}
sound "unnamed8"
{
start 0.1,0.1
soundShader "effects_steam_blast"
volume 10,10
freqshift 2,2
}
}