mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-19 04:07:29 +02:00
237 lines
3.8 KiB
HLSL
237 lines
3.8 KiB
HLSL
effect effects/monsters/flyer_space/q4x_ignite
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{
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size 141
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emitter "smoke"
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{
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duration 10,10
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count 5,5
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sprite
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{
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duration 1.5,2
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persist
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material "gfx/effects/smoke/cloud_alpha"
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gravity -0.05,-0.05
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start
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{
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position { cylinder 0,-10,-10,-40,10,10 }
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velocity { box -5,-5,-5,5,5,5 }
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size { line 20,20,30,30 }
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tint { point 0.501961,0.501961,0.501961 }
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fade { point 0 }
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rotate { box -0.111111,0 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope fastinslowout }
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rotate { envelope linear }
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}
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end
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{
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size { line 10,10,80,80 }
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fade { point 1 }
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rotate { box -0.222222,-0.111111 relative }
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}
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}
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}
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emitter "fire1"
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{
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duration 10,10
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count 10,10
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locked
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sprite
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{
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duration 0.75,1
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blend add
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persist
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material "gfx/effects/fire/fire1a"
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gravity -0.07,-0.07
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start
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{
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position { cylinder 0,-10,-10,-40,10,10 surface }
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velocity { box -5,0,0,-15,0,0 }
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angle { box 0,0,0,1,1,1 }
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size { box 20,20,30,30 }
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fade { point 0 }
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offset { box -2,-2,-2,2,2,2 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope fastinslowout }
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angle { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { box 7,7,9,9 }
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fade { point 1 }
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angle { box -1,-1,-1,1,1,1 relative }
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rotate { box -0.222222,0.222222 relative }
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}
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}
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}
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emitter "fire2"
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{
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duration 10,10
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count 15,15
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locked
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sprite
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{
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duration 0.75,1
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blend add
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persist
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material "gfx/effects/fire/fire2a"
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gravity -0.09,-0.09
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start
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{
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position { cylinder 0,-10,-10,-40,10,10 surface }
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velocity { box -5,0,0,-15,0,0 }
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angle { box 0,0,0,1,1,1 }
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size { box 20,20,30,30 }
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fade { point 0 }
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offset { box -2,-2,-2,2,2,2 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope fastinslowout }
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angle { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { box 7,7,9,9 }
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fade { point 1 }
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angle { box -1,-1,-1,1,1,1 relative }
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rotate { box -0.222222,0.222222 relative }
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}
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}
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}
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emitter "embers"
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{
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duration 10,10
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count 9,12
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sprite
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{
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duration 1,2
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blend add
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persist
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material "gfx/effects/energy_sparks/spark3"
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gravity -0.1,0
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start
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{
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position { line 10,-12,-12,30,12,12 }
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velocity { box 0,-5,-5,15,5,5 }
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angle { box 0,0,0,1,1,1 }
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size { line 1,1,3,3 }
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fade { point 0 }
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offset { box 0,-20,-20,0,20,20 }
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rotate { box 0,1 }
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}
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motion
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{
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tint { envelope linear }
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fade { envelope fastinslowout }
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angle { envelope linear }
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}
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end
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{
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fade { point 1 }
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angle { box -1,-1,-1,1,1,1 relative }
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}
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}
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}
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sound "unnamed8"
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{
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soundShader "effects_fire_deep2"
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volume 0.4,0.4
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}
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emitter "fire_trail"
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{
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duration 10,10
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count 10,10
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sprite
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{
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duration 0.75,1
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blend add
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persist
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material "gfx/effects/fire/fire1a"
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gravity -0.07,-0.07
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start
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{
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position { cylinder 0,-10,-10,-40,10,10 surface }
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velocity { box -5,0,0,-15,0,0 }
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angle { box 0,0,0,1,1,1 }
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size { box 20,20,30,30 }
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fade { point 0 }
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offset { box -2,-2,-2,2,2,2 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope fastinslowout }
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angle { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { box 7,7,9,9 }
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fade { point 1 }
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angle { box -1,-1,-1,1,1,1 relative }
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rotate { box -0.222222,0.222222 relative }
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}
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}
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}
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sound "unnamed6"
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{
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soundShader "effects_fire_blast"
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freqshift 1.5,1.5
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}
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sound "unnamed7"
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{
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soundShader "generic_small_metal_break"
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freqshift 1.5,1.5
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}
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sound "unnamed8"
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{
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start 0.1,0.1
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soundShader "effects_steam_blast"
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volume 10,10
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freqshift 2,2
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}
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}
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