Files
Quake_4_Alpha/q4xbase/effects/monsters/flyer_space/q4x_fly.fx
T
2026-08-06 14:45:27 -07:00

186 lines
3.1 KiB
HLSL

effect effects/monsters/flyer_space/q4x_fly
{
size 198
emitter "smoke"
{
duration 10,10
count 40,40
sprite
{
duration 1,2
persist
material "gfx/effects/smoke/cloud_alpha"
gravity -0.001,-0.001
start
{
position { cylinder 0,-10,-10,-40,10,10 }
velocity { box -5,-5,-5,5,5,5 }
size { line 20,20,30,30 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 0 }
rotate { box -0.111111,0 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope fastinslowout }
rotate { envelope linear }
}
end
{
size { line 10,10,120,120 }
fade { point 1 }
rotate { box -0.222222,-0.111111 relative }
}
}
}
emitter "fire1"
{
duration 10,10
count 10,10
locked
sprite
{
duration 0.75,1
blend add
persist
material "gfx/effects/fire/fire1a"
gravity -0.07,-0.07
start
{
position { cylinder 0,-10,-10,-40,10,10 surface }
velocity { box -5,0,0,-15,0,0 }
angle { box 0,0,0,1,1,1 }
size { box 20,20,30,30 }
fade { point 0 }
offset { box -2,-2,-2,2,2,2 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope fastinslowout }
angle { envelope linear }
rotate { envelope linear }
}
end
{
size { box 7,7,9,9 }
fade { point 1 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.222222,0.222222 relative }
}
}
}
emitter "fire2"
{
duration 10,10
count 15,15
locked
sprite
{
duration 0.75,1
blend add
persist
material "gfx/effects/fire/fire2a"
gravity -0.09,-0.09
start
{
position { cylinder 0,-10,-10,-40,10,10 surface }
velocity { box -5,0,0,-15,0,0 }
angle { box 0,0,0,1,1,1 }
size { box 20,20,30,30 }
fade { point 0 }
offset { box -2,-2,-2,2,2,2 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope fastinslowout }
angle { envelope linear }
rotate { envelope linear }
}
end
{
size { box 7,7,9,9 }
fade { point 1 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.222222,0.222222 relative }
}
}
}
sound "unnamed8"
{
soundShader "effects_fire_gas"
volume 0.2,0.2
}
emitter "fire_trail"
{
duration 10,10
count 10,10
sprite
{
duration 0.75,1
blend add
persist
material "gfx/effects/fire/fire1a"
gravity -0.07,-0.07
start
{
position { cylinder 0,-10,-10,-40,10,10 surface }
velocity { box -5,0,0,-15,0,0 }
angle { box 0,0,0,1,1,1 }
size { box 20,20,30,30 }
fade { point 0 }
offset { box -2,-2,-2,2,2,2 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope fastinslowout }
angle { envelope linear }
rotate { envelope linear }
}
end
{
size { box 7,7,9,9 }
fade { point 1 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.222222,0.222222 relative }
}
}
}
sound "unnamed5"
{
soundShader "effects_fire_blast"
freqshift 1.5,1.5
}
sound "unnamed6"
{
soundShader "effects_fire_whoosh"
}
}