mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-18 11:44:36 +02:00
163 lines
2.3 KiB
HLSL
163 lines
2.3 KiB
HLSL
effect effects/monsters/flyer_space/fighter_fly
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{
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size 92
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emitter "FireTrail"
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{
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duration 10,10
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count 80,80
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sprite
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{
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duration 0.2,0.3
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material "gfx/effects/weapons/plasma1"
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start
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{
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position { line 0,-2,-2,0,2,2 }
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size { box 5,5,12,12 }
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tint { point 0,0.501961,1 }
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offset { point -5,0,0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "linear" }
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tint { envelope "linear" }
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fade { envelope "linear" }
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rotate { envelope "linear" }
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}
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end
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{
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size { box 15,15,20,20 }
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fade { point 0.7 }
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rotate { box -0.25,0.25 relative }
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}
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}
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}
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emitter "TrailLine"
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{
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duration 10,10
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count 25,25
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linked
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{
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duration 0.5,0.5
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blend add
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material "gfx/effects/weapons/tracerblue"
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start
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{
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size { point 6 }
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tint { point 0.509804,0.992157,0.811765 }
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}
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motion
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{
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size { envelope "linear" }
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tint { envelope "linear" }
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fade { envelope "linear" }
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}
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end
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{
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size { point 6 }
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}
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}
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}
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spawner "Muzflash"
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{
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count 3,3
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sprite
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{
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duration 0.1,0.1
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material "gfx/effects/weapons/shotgun_mflash"
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start
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{
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position { line 0,-2,-2,0,2,2 }
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size { box 55,55,60,60 }
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tint { point 0.286275,0.756863,0.988235 }
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offset { point -5,0,0 }
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rotate { box 0,1 }
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}
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motion
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{
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tint { envelope "linear" }
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rotate { envelope "linear" }
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}
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end
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{
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rotate { box -0.25,0.25 relative }
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}
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}
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}
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spawner "Core"
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{
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count 5,5
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locked
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constant
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sprite
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{
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duration 10,10
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material "gfx/effects/weapons/shotgun_mflash"
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start
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{
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size { point 5,5 }
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tint { point 0.447059,0.988235,0.729412 }
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offset { point -5,0,0 }
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rotate { box 0,1 }
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}
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motion
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{
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tint { envelope "linear" }
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rotate { envelope "linear" }
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}
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end
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{
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rotate { box -0.25,0.25 relative }
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}
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}
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}
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spawner "Muzflash2"
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{
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count 6,6
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sprite
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{
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duration 0.1,0.1
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material "gfx/effects/weapons/g_rail_flash"
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start
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{
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position { line 0,-2,-2,0,2,2 }
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size { box 45,45,50,50 }
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tint { point 0.215686,0.658824,0.984314 }
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offset { point -5,0,0 }
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rotate { box 0,1 }
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}
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motion
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{
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tint { envelope "linear" }
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rotate { envelope "linear" }
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}
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end
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{
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rotate { box -0.25,0.25 relative }
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}
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}
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}
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}
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