mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-17 11:10:52 +02:00
323 lines
5.1 KiB
HLSL
323 lines
5.1 KiB
HLSL
effect effects/levels/speeder/impact_speeder_electrical
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{
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size 347
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sound "sound"
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{
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soundShader "effects_explosion_nodebris"
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volume 5,5
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}
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spawner "flash"
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{
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count 1,1
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sprite
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{
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duration 0.15,0.15
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material "gfx/effects/energy_sparks/spark2"
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start
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{
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tint { point 0.74902,0.74902,0.74902 }
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}
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motion
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{
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size { envelope "arch" count 0.8,0.8 offset 0.2,0.2 }
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}
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end
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{
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size { point 200,200 }
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}
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}
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}
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emitter "sparks_lines"
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{
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start 0.15,0.15
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duration 0.3,0.3
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count 200,200
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line
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{
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duration 0.05,0.1
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blend add
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generatedLine
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material "gfx/effects/energy_sparks/spark_line2"
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generatedNormal
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start
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{
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position { sphere -0.1,0,-0.1,0.1,0.1,0.1 surface cone }
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velocity { box 50,0,0,200,0,0 }
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size { box 1,5 }
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tint { line 1,0.847059,0.431373,0.501961,1,1 }
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fade { line 0.5,1 }
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length { box 5,0,0,10,0,0 }
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}
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motion
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{
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fade { envelope "exp_x2" }
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length { envelope "exp_1minusx/x2" }
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}
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end
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{
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length { box 100,0,0,175,0,0 }
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}
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impact
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{
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bounce 0.2
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}
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}
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}
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spawner "dust2"
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{
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count 12,12
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sprite
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{
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duration 6,8
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persist
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material "gfx/effects/smoke/cloud_alpha"
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gravity -0.004,-0.001
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start
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{
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position { box -35,-35,-60,35,35,10 }
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velocity { box -5,-5,0,5,5,10 }
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size { point 10,10 }
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tint { point 0.752941,0.752941,0.752941 }
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fade { point 0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "exp_1minusx/x2" }
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fade { envelope "fastinslowout" count 0.9 offset 0.1 }
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rotate { envelope "exp_1minusx/x2" }
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}
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end
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{
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size { line 50,50,60,60 }
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fade { line 0.3,0.4 }
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rotate { box -2.22222,2.22222 relative }
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}
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}
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}
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spawner "underlit"
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{
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count 10,10
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sprite
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{
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duration 2,3.5
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material "gfx/effects/smoke/underlit_alpha2"
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start
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{
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position { box -20,-20,-100,20,20,20 }
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velocity { box -20,-20,-15,20,20,15 }
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size { box 5,5,10,10 }
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tint { line 0.501961,0.501961,1,0,1,1 }
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fade { point 0 }
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offset { point 10,0,0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "linear" count 2,2 }
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tint { envelope "linear" count 1.5,1.5,1.5 offset -0.5,-0.5,-0.5 }
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fade { envelope "fastinslowout" count 0.9 offset 0.1 }
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rotate { envelope "linear" }
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}
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end
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{
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size { line 50,50,80,80 }
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fade { point 0.5 }
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rotate { box -1.11111,1.11111 relative }
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}
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}
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}
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spawner "flame"
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{
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count 12,12
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sprite
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{
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duration 0.5,1.2
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material "gfx/effects/energy_sparks/energy1"
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start
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{
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position { box -35,-35,-75,35,35,25 }
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velocity { box -50,-50,-20,50,50,80 }
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size { box 4,4,8,8 }
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fade { point 0 }
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offset { point 10,0,0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "linear" count 2,2 }
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tint { envelope "linear" count 1.5,1.5,1.5 offset -0.5,-0.5,-0.5 }
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fade { envelope "fastinslowout" count 0.9 offset 0.1 }
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rotate { envelope "linear" }
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}
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end
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{
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size { line 60,60,90,90 }
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fade { point 1 }
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rotate { box -1.25,1.25 relative }
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}
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}
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}
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emitter "burst fill2"
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{
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duration 0.4,0.4
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count 15,15
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sprite
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{
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duration 0.15,0.3
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blend add
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material "gfx/effects/energy_sparks/energy1"
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start
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{
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position { box -20,-20,-80,20,20,20 }
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velocity { box -120,-120,-90,120,120,90 }
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tint { line 0.454902,0.811765,0.894118,1,1,1 }
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fade { point 0.5 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "arch" }
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rotate { envelope "linear" }
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}
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end
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{
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size { line 100,100,200,200 }
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rotate { box -0.166667,0.166667 }
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}
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}
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}
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emitter "burst fill"
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{
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duration 0.5,0.5
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count 20,20
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sprite
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{
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duration 0.15,0.2
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blend add
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material "gfx/effects/particles_shapes/spike"
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start
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{
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position { box -25,-25,-50,25,25,25 }
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size { point 130,130 }
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tint { line 0.454902,0.811765,0.894118,1,1,1 }
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fade { point 0.5 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "linear" }
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rotate { envelope "linear" }
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}
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end
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{
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size { point 10,10 }
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rotate { box -0.166667,0.166667 }
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}
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}
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}
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emitter "elect2"
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{
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duration 0.6,0.6
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count 20,20
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electricity
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{
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duration 0.2,0.5
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blend add
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fork 1
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jitterRate 0.1
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jitterSize 0,10,10
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jitterTable "halfsintable"
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material "gfx/effects/electricity/electric_blue_fade"
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generatedOriginNormal
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start
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{
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position { box 0,1,1,0,-1,-1 }
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size { box 1,3 }
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fade { point 0 }
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offset { box -10,-10,-80,10,10,20 }
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length { box 100,0,0,200,0,0 }
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}
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motion
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{
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fade { envelope "linear" count 2 }
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length { envelope "linear" }
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}
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end
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{
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fade { point 1 }
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length { point 1,0,0 }
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}
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}
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}
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spawner "flash2"
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{
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start 0.2,0.2
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count 1,1
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sprite
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{
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duration 0.15,0.15
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material "gfx/effects/energy_sparks/spark2"
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start
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{
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position { point 0,0,-20 }
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size { point 30,30 }
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tint { point 0.74902,0.74902,0.74902 }
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}
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motion
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{
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size { envelope "arch" count 0.8,0.8 offset 0.2,0.2 }
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}
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end
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{
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size { point 200,200 }
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}
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}
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}
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shake "camerashake2"
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{
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duration 1.2,1.2
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scale 3
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attenuateEmitter
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}
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}
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