Files
Quake_4_Alpha/q4xbase/effects/levels/airassault/q4x_electrical_play.fx
T
2026-08-06 14:45:27 -07:00

106 lines
1.4 KiB
HLSL

effect effects/levels/airassault/q4x_electrical_play
{
size 4331
light "light"
{
locked
light
{
duration 0.5,0.5
blend add
material "lights/defaultPointLight"
start
{
size { point 2500,2500,2500 }
tint { point 0.501961,1,1 }
}
motion
{
size { envelope flickerblink }
tint { envelope exp_1minusx/x2 count 0.1,0.1,0.1 offset 0.1,0.1,0.1 }
fade { envelope exp_x2 rate 1 }
}
end
{
size { point 0,0,0 }
}
}
}
emitter "steam"
{
duration 1,1
density 30,30
locked
sprite
{
duration 0.5,0.75
blend add
persist
material "gfx/effects/fire/p_fire2a"
gravity -0.01,-0.01
start
{
position { line -1,-2,0,3,-2,0 }
friction { point 0,0,10 }
size { point 300,300 }
tint { line 0,0.137255,0.27451,0,0.207843,0.309804 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope fastinslowout }
rotate { envelope linear }
}
end
{
size { point 5,5 }
fade { point 1 }
rotate { box -0.166667,0.166667 relative }
}
}
}
spawner "unnamed0"
{
count 4,4
locked
electricity
{
duration 0.3,0.3
fork 6
jitterRate 0
jitterSize 450,450,450
material "gfx/effects/electricity/electricity"
tiling 2
start
{
angle { point 0,0,0.25 }
size { point 10 }
tint { point 0,1,1 }
length { point 2,0,0 }
}
}
}
}