mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-17 19:23:50 +02:00
106 lines
1.4 KiB
HLSL
106 lines
1.4 KiB
HLSL
effect effects/levels/airassault/q4x_electrical_play
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{
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size 4331
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light "light"
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{
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locked
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light
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{
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duration 0.5,0.5
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blend add
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material "lights/defaultPointLight"
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start
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{
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size { point 2500,2500,2500 }
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tint { point 0.501961,1,1 }
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}
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motion
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{
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size { envelope flickerblink }
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tint { envelope exp_1minusx/x2 count 0.1,0.1,0.1 offset 0.1,0.1,0.1 }
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fade { envelope exp_x2 rate 1 }
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}
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end
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{
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size { point 0,0,0 }
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}
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}
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}
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emitter "steam"
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{
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duration 1,1
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density 30,30
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locked
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sprite
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{
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duration 0.5,0.75
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blend add
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persist
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material "gfx/effects/fire/p_fire2a"
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gravity -0.01,-0.01
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start
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{
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position { line -1,-2,0,3,-2,0 }
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friction { point 0,0,10 }
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size { point 300,300 }
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tint { line 0,0.137255,0.27451,0,0.207843,0.309804 }
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fade { point 0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope fastinslowout }
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rotate { envelope linear }
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}
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end
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{
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size { point 5,5 }
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fade { point 1 }
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rotate { box -0.166667,0.166667 relative }
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}
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}
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}
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spawner "unnamed0"
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{
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count 4,4
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locked
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electricity
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{
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duration 0.3,0.3
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fork 6
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jitterRate 0
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jitterSize 450,450,450
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material "gfx/effects/electricity/electricity"
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tiling 2
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start
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{
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angle { point 0,0,0.25 }
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size { point 10 }
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tint { point 0,1,1 }
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length { point 2,0,0 }
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}
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}
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}
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}
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