Files
Quake_4_Alpha/q4xbase/effects/levels/airassault/mcc_damagedsmoke01.fx
T
2026-08-06 14:45:27 -07:00

191 lines
3.2 KiB
HLSL

effect effects/levels/airassault/mcc_damagedsmoke01
{
size 1118
emitter "embers"
{
duration 1,1
count 10,10
sprite
{
duration 3,6
blend add
material "gfx/effects/energy_sparks/spark3"
start
{
position { cylinder 15,-15,-15,15,15,15 }
velocity { box -400,-50,-50,-50,50,50 }
angle { box 0,0,0,1,1,1 }
size { point 20,20 }
fade { point 0 }
offset { box 0,-20,-20,0,20,20 }
rotate { box 0,1 }
}
motion
{
tint { envelope "linear" }
fade { envelope "fastinslowout" }
angle { envelope "linear" }
}
end
{
fade { point 1 }
angle { box -1,-1,-1,1,1,1 relative }
}
}
}
emitter "smoke2"
{
duration 1,1
count 12,12
sprite
{
duration 3,4.5
material "gfx/effects/smoke/smoke_dark"
start
{
position { cylinder 40,-25,-25,40,25,25 }
velocity { box -300,-20,-20,-100,20,20 }
size { point 50,50 }
tint { point 0.752941,0.752941,0.752941 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope "linear" }
tint { envelope "linear" }
fade { envelope "cosine" }
rotate { envelope "linear" }
}
end
{
size { line 125,125,225,225 }
fade { point 0.3 }
rotate { box -0.333333,0.333333 relative }
}
}
}
emitter "fire6"
{
duration 1,1
count 5,5
sprite
{
duration 0.85,0.95
blend add
material "gfx/effects/fire/fire1a"
start
{
position { cylinder 0,-15,-15,0,15,15 }
velocity { box -20,0,0,0,0,0 }
angle { box 0,0,0,0,0,1 }
size { box 20,20,40,40 }
fade { point 0 }
offset { box 0,-5,-5,0,5,5 }
}
motion
{
size { envelope "linear" }
fade { envelope "fastinslowout" }
angle { envelope "linear" }
}
end
{
size { box 80,80,100,100 }
fade { line 0.75,1 }
angle { box 0,0,0,0,0,1 }
}
}
}
emitter "fire7"
{
duration 1,1
count 4,4
sprite
{
duration 1,2
blend add
material "gfx/effects/fire/fire2a"
start
{
position { cylinder 5,-8,-8,5,8,8 }
velocity { box -255,0,0,-65,0,0 }
angle { box 0,0,0,0,0,1 }
size { line 30,30,40,40 }
fade { point 0 }
offset { box -10,-10,-10,10,10,10 }
rotate { box 0,1 }
}
motion
{
size { envelope "linear" }
fade { envelope "fastinslowout" }
angle { envelope "linear" }
rotate { envelope "linear" }
}
end
{
size { box 150,150,160,160 }
fade { point 1 }
angle { box 0,0,-1,0,0,1 relative }
rotate { box -0.0555556,0.0555556 relative }
}
}
}
emitter "fire8"
{
duration 1,1
count 5,5
sprite
{
duration 1,1
blend add
material "gfx/effects/fire/fire3a"
start
{
position { cylinder 10,-10,-10,10,10,10 }
velocity { box -100,-15,-15,-30,15,15 }
angle { box 0,0,0,1,1,1 }
size { box 50,50,60,60 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope "linear" }
fade { envelope "fastinslowout" }
angle { envelope "linear" }
rotate { envelope "linear" }
}
end
{
size { line 150,150,100,100 }
fade { point 1 }
angle { box -1,-1,-1,1,1,1 relative }
rotate { box -0.0555556,0.0555556 relative }
}
}
}
}