mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-17 19:23:50 +02:00
191 lines
3.2 KiB
HLSL
191 lines
3.2 KiB
HLSL
effect effects/levels/airassault/mcc_damagedsmoke01
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{
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size 1118
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emitter "embers"
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{
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duration 1,1
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count 10,10
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sprite
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{
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duration 3,6
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blend add
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material "gfx/effects/energy_sparks/spark3"
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start
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{
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position { cylinder 15,-15,-15,15,15,15 }
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velocity { box -400,-50,-50,-50,50,50 }
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angle { box 0,0,0,1,1,1 }
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size { point 20,20 }
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fade { point 0 }
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offset { box 0,-20,-20,0,20,20 }
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rotate { box 0,1 }
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}
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motion
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{
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tint { envelope "linear" }
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fade { envelope "fastinslowout" }
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angle { envelope "linear" }
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}
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end
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{
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fade { point 1 }
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angle { box -1,-1,-1,1,1,1 relative }
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}
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}
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}
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emitter "smoke2"
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{
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duration 1,1
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count 12,12
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sprite
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{
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duration 3,4.5
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material "gfx/effects/smoke/smoke_dark"
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start
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{
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position { cylinder 40,-25,-25,40,25,25 }
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velocity { box -300,-20,-20,-100,20,20 }
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size { point 50,50 }
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tint { point 0.752941,0.752941,0.752941 }
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fade { point 0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "linear" }
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tint { envelope "linear" }
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fade { envelope "cosine" }
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rotate { envelope "linear" }
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}
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end
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{
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size { line 125,125,225,225 }
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fade { point 0.3 }
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rotate { box -0.333333,0.333333 relative }
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}
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}
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}
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emitter "fire6"
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{
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duration 1,1
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count 5,5
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sprite
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{
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duration 0.85,0.95
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blend add
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material "gfx/effects/fire/fire1a"
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start
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{
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position { cylinder 0,-15,-15,0,15,15 }
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velocity { box -20,0,0,0,0,0 }
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angle { box 0,0,0,0,0,1 }
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size { box 20,20,40,40 }
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fade { point 0 }
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offset { box 0,-5,-5,0,5,5 }
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}
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motion
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{
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size { envelope "linear" }
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fade { envelope "fastinslowout" }
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angle { envelope "linear" }
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}
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end
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{
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size { box 80,80,100,100 }
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fade { line 0.75,1 }
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angle { box 0,0,0,0,0,1 }
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}
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}
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}
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emitter "fire7"
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{
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duration 1,1
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count 4,4
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sprite
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{
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duration 1,2
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blend add
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material "gfx/effects/fire/fire2a"
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start
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{
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position { cylinder 5,-8,-8,5,8,8 }
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velocity { box -255,0,0,-65,0,0 }
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angle { box 0,0,0,0,0,1 }
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size { line 30,30,40,40 }
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fade { point 0 }
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offset { box -10,-10,-10,10,10,10 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "linear" }
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fade { envelope "fastinslowout" }
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angle { envelope "linear" }
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rotate { envelope "linear" }
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}
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end
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{
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size { box 150,150,160,160 }
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fade { point 1 }
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angle { box 0,0,-1,0,0,1 relative }
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rotate { box -0.0555556,0.0555556 relative }
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}
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}
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}
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emitter "fire8"
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{
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duration 1,1
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count 5,5
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sprite
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{
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duration 1,1
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blend add
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material "gfx/effects/fire/fire3a"
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start
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{
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position { cylinder 10,-10,-10,10,10,10 }
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velocity { box -100,-15,-15,-30,15,15 }
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angle { box 0,0,0,1,1,1 }
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size { box 50,50,60,60 }
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fade { point 0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope "linear" }
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fade { envelope "fastinslowout" }
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angle { envelope "linear" }
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rotate { envelope "linear" }
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}
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end
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{
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size { line 150,150,100,100 }
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fade { point 1 }
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angle { box -1,-1,-1,1,1,1 relative }
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rotate { box -0.0555556,0.0555556 relative }
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}
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}
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}
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}
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