mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-16 08:11:22 +02:00
246 lines
3.8 KiB
HLSL
246 lines
3.8 KiB
HLSL
effect effects/hal9000/qfx_flyer_space_explode
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{
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size 3370
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spawner "flash"
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{
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count 2,5
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locked
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sprite
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{
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duration 0.25,0.5
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material "gfx/effects/weapons/mgun_muzzleflash"
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start
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{
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size { line 4,4,5,5 }
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tint { point 0.701961,0.784314,0.803922 }
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offset { point 10,0,0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope linear }
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}
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end
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{
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size { point 800,800 }
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}
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}
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}
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spawner "fire1"
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{
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count 2,2
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sprite
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{
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duration 0.25,0.25
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blend add
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material "gfx/effects/fire/fire1a"
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start
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{
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position { cylinder 0,-15,-15,0,15,15 }
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velocity { box 0,0,0,50,0,0 }
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angle { box 0,0,0,1,1,1 }
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size { point 5,5 }
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fade { point 0 }
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offset { box -5,-5,-5,5,5,5 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope fastinslowout }
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angle { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { line 800,800,1000,1000 }
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fade { point 1 }
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angle { box -1,-1,-1,1,1,1 relative }
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rotate { box -0.222222,0.222222 relative }
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}
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}
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}
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spawner "smoke"
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{
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count 20,30
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sprite
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{
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duration 1,5
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material "gfx/effects/smoke/cloud_alpha"
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start
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{
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position { sphere -400,-200,-200,400,200,200 surface }
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velocity { box 200,0,0,800,0,0 }
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size { line 20,20,50,50 }
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tint { line 0.286275,0.27451,0.239216,0.309804,0.258824,0.2 }
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fade { point 0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope fastinslowout }
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rotate { envelope linear }
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}
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end
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{
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size { line 500,500,1000,1000 }
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fade { point 1 }
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rotate { box -0.222222,0.222222 relative }
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}
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}
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}
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spawner "upsmoke"
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{
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count 20,60
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sprite
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{
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duration 0.75,2
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material "gfx/effects/smoke/cloud_alpha"
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start
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{
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velocity { box 200,-200,-200,800,200,200 }
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friction { box -2000,-200,0,0,0,0 }
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tint { line 0.286275,0.27451,0.239216,0.137255,0.133333,0.113725 }
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offset { point 50,0,0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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fade { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { point 500,500 }
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}
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}
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}
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spawner "flash_streaks2"
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{
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count 4,10
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locked
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line
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{
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duration 0.06,0.5
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blend add
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material "gfx/effects/weapons/flash_half3"
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generatedOriginNormal
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flipNormal
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start
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{
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position { cylinder -1,-0.3,-0.3,-1,0.3,0.3 surface }
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velocity { point 50,0,0 }
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size { box 200,300 }
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tint { line 0.341176,0.341176,0.341176,1,0.501961,0.25098 }
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fade { point 0 }
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offset { point 5,0,0 }
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length { box 500,0,0,800,0,0 }
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}
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motion
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{
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fade { envelope decalfade }
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}
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end
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{
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fade { point 1 }
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}
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}
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}
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spawner "unnamed9"
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{
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count 5,5
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sprite
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{
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duration 0.25,0.75
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blend add
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material "gfx/effects/fire/fire1a"
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start
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{
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velocity { box 600,-500,-500,600,500,500 }
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friction { box -2000,-200,0,0,0,0 }
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offset { point 50,0,0 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { point 500,500 }
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}
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}
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}
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spawner "fill2"
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{
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count 5,8
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sprite
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{
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duration 0.5,0.75
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blend add
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material "gfx/effects/fire/fire3a"
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start
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{
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position { cylinder 0,-1,-1,0,1,1 }
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velocity { box 100,-200,-200,1000,200,200 }
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size { point 10,10 }
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tint { line 1,1,1,1,0.501961,0.25098 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope linear }
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rotate { envelope linear }
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}
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end
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{
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size { point 500,500 }
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rotate { box -1,1 relative }
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}
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}
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}
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}
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