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Quake_4_Alpha/q4xbase/def/vehicles/q4x_turret_chaingun.def
T
2026-08-06 14:45:27 -07:00

130 lines
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Modula-2

//------------------------------------------------------------------------------
// chaingun.def
//
// Copyright 2002-2004 Raven Software
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Vehicle Defintion
//------------------------------------------------------------------------------
entityDef vehicle_q4x_turret_chaingun
{
"inherit" "vehicle_turret_chaingun"
"model" "common_turret_strogg"
"mins" "-32 -32 0"
"maxs" "32 32 64"
"def_position_driver" "vehicle_q4x_chaingun_driver"
}
entityDef vehicle_q4x_chaingun_driver
{
"inherit" "vehicle_chaingun_driver"
"angles_offset" "0 0 0"
"spread" "2"
}
entityDef vehicle_q4x_turret_chaingun_trench
{
"inherit" "vehicle_q4x_turret_chaingun"
"def_position_driver" "vehicle_q4x_chaingun_driver_trench"
"minpitch" "-70"
"maxpitch" "70"
}
entityDef vehicle_q4x_chaingun_driver_trench
{
"inherit" "vehicle_chaingun_driver"
"angles_offset" "0 0 0"
"spread" "2"
"def_part_yaw" "vehicle_q4x_turret_chaingun_yaw"
"def_part_pitch" "vehicle_q4x_turret_chaingun_pitch"
}
entityDef vehicle_q4x_turret_chaingun_yaw
{
"spawnclass" "rvVehicleTurret"
"joint" "origin"
"yaw" "0"
"snd_move" "vehicle_turret_move"
"moveMinVolume" "-4"
"moveMaxVolume" "8"
"turnrate" "180"
}
entityDef vehicle_q4x_turret_chaingun_pitch
{
"spawnclass" "rvVehicleTurret"
"joint" "joint2"
"pitch" "1"
"minpitch" "-70"
"maxpitch" "70"
"pitchinvert" "1"
"snd_move" "vehicle_turret_move"
"moveMinVolume" "-4"
"moveMaxVolume" "6"
}
//------------------------------------------------------------------------------
// Model Defintion
//------------------------------------------------------------------------------
model common_turret_strogg
{
mesh "models/mapobjects/q4x/common_turret_strogg/common_turret_strogg.md5mesh"
channel legs ( *origin )
anim idle "models/mapobjects/q4x/common_turret_strogg/idle.md5anim"
}
entityDef vehicle_acidgun_turret_yaw
{
"turnrate" "240"
}
entityDef damage_machinegun
{
"damage" "40"
"damage_flesh" "45"
}
entityDef vehicle_chaingun_weapon
{
"spawnclass" "rvVehicleWeapon"
"joint" "muzzle"
"launchfromjoint" "1"
"firedelay" ".06"
"def_hitscan" "hitscan_bullet"
"fx_muzzleflash" "effects/vehicles/walker/machinegun/muzzleflash.fx"
"snd_fire" "vehicle_walker_machinegun"
"spread" "5"
"recoilTime" "145"
"recoilAngles" "-1 0 0"
"mtr_crosshair" "gfx/guis/crosshairs/crosshair_machinegun"
}