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https://github.com/jmarshall23/Quake_4_Alpha.git
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56 lines
2.6 KiB
Modula-2
56 lines
2.6 KiB
Modula-2
/*
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===============================================================================
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Marine Q4X Heads
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List of the heads so they are easier to find. Please add the name when adding a new head.
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Main Characters:
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char_q4x_marinehead_dekard
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Generic:
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Helmets:
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Dead:
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===============================================================================
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*/
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export char_q4x_marinehead_dekard
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{
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options -prefix LPSNC_ -scale .3937 -rename head legs_channel -keep origin shoulders neckcontrol legs_channel head_channel Lft_EyeBall Rt_EyeBall lbrow1 lbrow2 lbrow3 llolid luplid rbrow1 rbrow2 rlolid ruplid viseme_bone jaw llolip midlolip rlolip lcheek llip llip2 lsmile lsneer luplip luplip2 miduplip rcheek rlip rlip2 rsmile rsneer ruplip ruplip2 -rename chest origin -clearorigin -parent viseme_bone legs_channel -parent ruplip2 viseme_bone -parent rlip2 viseme_bone -parent llip2 viseme_bone -parent luplip2 viseme_bone -parent lsmile viseme_bone -parent rsmile viseme_bone -parent jaw viseme_bone -parent lcheek viseme_bone -parent rcheek viseme_bone -parent rsneer viseme_bone -parent lsneer viseme_bone -parent miduplip viseme_bone -parent luplip viseme_bone -parent ruplip viseme_bone -parent llip viseme_bone -parent rlip viseme_bone
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mesh models/characters/player_head/animation/head_dekard_phonemes.ma -dest models/lipsync/marine_head/head_dekard_mesh
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//anim models/characters/player_head/animation/head_dekard_idle.ma -dest models/lipsync/marine_head/head_dekard_idle
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//anim models/characters/player_head/animation/head_dekard_phonemes.ma -dest models/lipsync/marine_head/head_dekard_phonemes
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//anim models/characters/player_head/animation/head_dekard_scared.ma -dest models/lipsync/marine_head/head_dekard_scared
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//anim models/characters/player_head/animation/head_dekard_confused.ma -dest models/lipsync/marine_head/head_dekard_confused
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//anim models/characters/player_head/animation/head_dekard_expressions.ma -dest models/lipsync/marine_head/annosoft_expression
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//anim models/characters/player_head/animation/head_dekard_blink.ma -dest models/lipsync/marine_head/blink
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}
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/*
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===============================================================================
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Marine: Kane
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===============================================================================
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*/
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model char_q4x_marinehead_dekard
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{
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inherit char_marinehead_default
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mesh models/lipsync/marine_head/head_dekard_mesh.md5mesh
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}
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entityDef char_q4x_marinehead_dekard
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{
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"inherit" "char_marinehead_default"
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"model" "char_q4x_marinehead_dekard"
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}
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entityDef char_q4x_marinehead_navajas
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{
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"inherit" "char_marinehead_cortez"
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"skin" "skins/models/characters/marine_heads/navajashead"
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} |