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Quake_4_Alpha/q4xbase/def/ai/char_q4x_marineheads.def
T
2026-08-06 14:45:27 -07:00

56 lines
2.6 KiB
Modula-2

/*
===============================================================================
Marine Q4X Heads
List of the heads so they are easier to find. Please add the name when adding a new head.
Main Characters:
char_q4x_marinehead_dekard
Generic:
Helmets:
Dead:
===============================================================================
*/
export char_q4x_marinehead_dekard
{
options -prefix LPSNC_ -scale .3937 -rename head legs_channel -keep origin shoulders neckcontrol legs_channel head_channel Lft_EyeBall Rt_EyeBall lbrow1 lbrow2 lbrow3 llolid luplid rbrow1 rbrow2 rlolid ruplid viseme_bone jaw llolip midlolip rlolip lcheek llip llip2 lsmile lsneer luplip luplip2 miduplip rcheek rlip rlip2 rsmile rsneer ruplip ruplip2 -rename chest origin -clearorigin -parent viseme_bone legs_channel -parent ruplip2 viseme_bone -parent rlip2 viseme_bone -parent llip2 viseme_bone -parent luplip2 viseme_bone -parent lsmile viseme_bone -parent rsmile viseme_bone -parent jaw viseme_bone -parent lcheek viseme_bone -parent rcheek viseme_bone -parent rsneer viseme_bone -parent lsneer viseme_bone -parent miduplip viseme_bone -parent luplip viseme_bone -parent ruplip viseme_bone -parent llip viseme_bone -parent rlip viseme_bone
mesh models/characters/player_head/animation/head_dekard_phonemes.ma -dest models/lipsync/marine_head/head_dekard_mesh
//anim models/characters/player_head/animation/head_dekard_idle.ma -dest models/lipsync/marine_head/head_dekard_idle
//anim models/characters/player_head/animation/head_dekard_phonemes.ma -dest models/lipsync/marine_head/head_dekard_phonemes
//anim models/characters/player_head/animation/head_dekard_scared.ma -dest models/lipsync/marine_head/head_dekard_scared
//anim models/characters/player_head/animation/head_dekard_confused.ma -dest models/lipsync/marine_head/head_dekard_confused
//anim models/characters/player_head/animation/head_dekard_expressions.ma -dest models/lipsync/marine_head/annosoft_expression
//anim models/characters/player_head/animation/head_dekard_blink.ma -dest models/lipsync/marine_head/blink
}
/*
===============================================================================
Marine: Kane
===============================================================================
*/
model char_q4x_marinehead_dekard
{
inherit char_marinehead_default
mesh models/lipsync/marine_head/head_dekard_mesh.md5mesh
}
entityDef char_q4x_marinehead_dekard
{
"inherit" "char_marinehead_default"
"model" "char_q4x_marinehead_dekard"
}
entityDef char_q4x_marinehead_navajas
{
"inherit" "char_marinehead_cortez"
"skin" "skins/models/characters/marine_heads/navajashead"
}